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Jeheil

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Jeheil last won the day on April 1 2017

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About Jeheil

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    Royal Historian

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    Male
  • Location
    Sydney, Australia
  • Interests
    Gaming..derp, football (proper football), family and errr gaming.

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  1. 2 hours earlier would be good, 7pm (6 when clocks change). As it stands...its very pesky. Which is a petty coz there seems to be a number back at the w/e etc
  2. I am sort of hanging on a reasonable Aussie contingent appearing in the evening...if this doesn't happen soon, ill solo, the downtime is still a bit icky for us, like its sort of 8.30pm on a weeknight and the server goes down for us in 15 mins or so.
  3. Jeheil

    Combat feedback topic

    Hey ho ho ho, Some feedback on combat. I think, having made it up to the 4th rates that for 'the general public' the games take a little too long. A 40 minute game (after a 3 min wait) is probably about right appetite wise for general punters. The 'hard core' NA lovers may care less but alot of the games go the full hour now, be it runners, maybe starting to far apart at the start, hull str too high or damage too low. It takes perhaps ? 10 broadsides at Aggie and up, flush to kill an equal opponent. Thats 6 mins in almost perfect flush shooting...
  4. Having returned home from my Global journeys the King was a bit of a royal grumpy monkey that I have stopped producing L2tK. He has sentenced me to eat and drink my own body weight in Christmas Fare, top surgeons have estimated this will take 2-3 weeks. Then I will be dispatched back to the Caribbean with quill in hand and all the well balanced reporting a one eyed man can do !
  5. Jeheil

    Server Merge Financial Problem

    Eeeep well thanks for checking....I had 19 ships to redeem, I suspect I forgot about the 2 aggies and assumed I was just upgrading to the same level. All good my bad and may Santa be kind to the Dev's. Right then...looks like I need to go earn some money.
  6. Jeheil

    Server Merge Financial Problem

    **** Late Breaking Edit **** If you are starting this thread the error was mine : I had 19 ships to redeem, so I just expanded my docks till I could....and that was a 5/5 expansion blowing an extra NINE MILLION (little finger in side of mouth) spondoolays than I had spent over on Global...may she rest in piece. **** #EndFakeError o7 lovely Dev peeps. Started the 'great' redeem and very excited to play on the one server to rule them all. I had about 4.7 million before the merge, had a max dock space, almost maxed my storage out and had ALL port permits bought and all 5 buldings level 5. After opening one port, making enough space for my ships and building 5 level one buildings I have less than 2 million left. So I am about 6 million by my reckoning short. As well as the mats to recreate shipyards, workshops etc. What you do with my money !! And...Merry Christmas.
  7. FYI we just had a hard crash in a battle, str8 after restart.
  8. @Sir Texas Sir that duel was against the right honourable Olav Deng. Ping effects 3 things, Raking, Mast Sniping and Boarding. However in general this is one of the most forgiving games for ping. Boarding using a cooldown on skills would be the only alternative (well maybe not the only...you could force both players to the same ping !!) I look forward to any new system, not so much because of my ping, its the cost of living in the most beautiful country in the world....but because the system seems to 'jar' with the rest of the game, both in style and look
  9. Same here (although my team-mate joined). And NO ESCAPE OPTION And when you alt f4 and come back in you go straight to the screen of have to wait for the battle to end I think for like ages Oh and its the secret map. An FYI but I suspect unrelated...we only saw 2 players on enemy side..so thats not right coz there was 5 on our side AND the person I joined with was PaladinFX who also can NEVER receive an invite.
  10. If we look at World of Warships (and indeed World of Tanks) there are a couple of elements 1) The map is finite...there is a wall 2) The game clock is finite...forcing combat 3) They have done alot of tuning so that if you hold a 2:1 or 3:2 circle advantage you will win 80% into the game clock. Now our game is 'slower' and our ships are 'more durable' so the time will be longer. But put a cap at 45 mins (made up), tune the circles accordingly and put either land or EVEN BETTER shallows around the map. Shallows coz wall hugging is annoying BUT NOT AS ANNOYING as being in shallows
  11. Or make it so the team with the most points WINS (not both lose in a draw). Add in a PUGB type circle that shrinks (a bit) in the last 15 mins. Fix the repair sails bug and as you say swap out rear cannons for front cannons...so you can run but not for long.
  12. I think this can happen, certaintly did on the first weekend, where the guys on the other team WERE in their event battle (or so they said in it...and confirmed it ate an attempt afterwards in global)...but my team wasn't
  13. I wonder if with no AI this would take so long. Players who stand and fight will mostly die...players who run get capped. So the only super drawn out ones will be with a 1-1 where 1 player chooses to run...for this, the only thing I could think off would be the RING OF DEATH...but a draw is a valid result sometimes...in saying that it should also be on POINTS and only a draw if both sides are equal.
  14. Its just its a sort of unique thing in NA and running away is annoying but circles and timers see to that. If the game is All players then the battles will be the full hour more often than not anyway
  15. Firstly having a ball, loving the game. I so hope this will be a success : (note I am not commenting on Bots at all as I expect them to not exist in the main game once a player pop exists, bots aren't terrible...but they are also not great). Core Things : After Battle Report needs to just be much more detailed and informational (see World of Tanks) The UI for boarding is 'jarring' compared to the rest of the UI, I still don't really like the boarding game in general and its very confusing for a noob, so the UI needs to be alot more self explaining. When hiring crew, adding mods etc it would be good (essential) to see the effect on the ships 'stats'. So you see the modified speed after adding planking etc. Now I know you guys thing this is 'ugly' so maybe have a checkbox or some such that adds in the impacts with floatover or some such to explain the fact speed is modded by +0.56 due to officer and -1.2 due to planking or some such. Player and Ship Profile Analytics : Games Played, Won, Lost, Shots, Hits, Misses, Pens, Bounces (in and out for all) Better Map, the current one is hard to use, seems too compressed Nice Things : Clan Tags Allow player to change wood types (at cost...a 'refit' as it were) More maps Some no circle maps, but with circle of death to stop the runners I dream a dream : Micro Trans Prettiness Figureheads Shipname (with filter) Mast Decals Pennants Crew Uniforms Clan v Clan element (3v, 5v etc) BR Based Records Kept Leaderboard (monthly perhaps)
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