Jump to content
Game-Labs Forum

Blackjack Morgan

  • Content count

  • Joined

  • Last visited

  • Days Won


Blackjack Morgan last won the day on April 22 2016

Blackjack Morgan had the most liked content!

Community Reputation

1,167 Excellent

About Blackjack Morgan

  • Rank
  • Birthday 06/29/1972

Profile Information

  • Gender

Recent Profile Visitors

950 profile views
  1. New look at boarding

    Well anything that could improve the boarding combat in this game would be welcomed by me. I really dislike the ram into the guy to slow him down to get a board off.....I mean ships running into each other is a really bad thing. Of course I know they did away with ramming damage for obvious reasons but that just led to other issues. So, yea I really would be willing to try anything that changed boarding because its a massive steaming pile of shit currently.
  2. Unequal battles

    If you wanted a real "test" you take two equally skilled players and you give one a 5+5 ship with upgrades of his choice and his opponent nothing. If you are trying to quantify the impact of mods/skillbooks/cannons/ship rarity then the other variables of the test need to be as controlled as possible. Thus you take two equally skilled opponents with the only difference between the two being the "gear". I'm not sure how or why people struggle to understand this. I will try to give an analogy: Two race car drivers are going to compete in a H2H time trial. Both drivers are considered to be of equal skill levels and both are familiar with the track they will be competing on. Both drivers will be using the identical car except driver A will have a stock car and driver B will have a custom modified version of that car. They will both drive the course say 5 times and compare times at the end. Who do you think wins at the end of the test? I'm pretty sure we would all agree that driver B will win hands down. They both are equally skilled driving the same car....but driver B will have a huge advantage in modifications and he will win every time. Now if an average driver was put behind the wheel of that modded sports car and he raced the professional driver in the stock car.....yea the average driver is still probably going to lose. This doesn't mean that the gear doesn't matter....it just means that the skill level of the pro racer was able to overcome the mechanical performance advantage. Every time we get into these debates the other side always uses the argument that an experienced vet will trounce an average player thus gear doesn't matter.....but they never do a test among two equally skilled vets with one being decked out and the other not.
  3. Unequal battles

    I guess it's just a fundamental disagreement on what role I think gear should play in the game. I'd rather see cosmetic upgrades that were rare but combat upgrades easily available to everyone I guess. I do struggle with how people can say "oh this stuff doesn't matter" yet not want to make it easier to obtain for the average NA player? If it doesn't matter than why not just eliminate the argument by making it easy to obtain?
  4. Unequal battles

    Yea....well I can make the same argument when I'm driving around town in my $100k sports car....technically everyone has access to the dealership to buy one.
  5. Unequal battles

    Yes Hachi I'm with you on the multiple repair kits that's for sure. However, I would still prefer a system that allowed everyone to have easier access to the various mods/books as well. Most who seem to be against this idea say that the mods and books dont make a difference.....all I'm saying is that if they don't matter than why not let everyone have easier access to them? I just want good fights where the determining factor in battles is coming from player skills and not gear.....that's all.
  6. Unequal battles

    If it's not the mods or the books...if they play no role.....then why not give access to ALL of them to everyone?
  7. Unequal battles

    Could it be possible that the problem with thickness was in part due to the abundance of mods and the stacking of those mods?
  8. Unequal battles

    Yes, but most of those I'm seeing a bunch of smaller ships getting wrecked by some much larger ships. I'm completely fine when you're looking at groups with Santi's fighting numerically superior opponents who's biggest ship is a bellona or possibly a second. I'm too lazy to actually calculate out those BR's in the various vids. But before we derail on a chest thumping exercise.....lets stay on topic and simply discuss why people are so adverse to making mods/books/4+5 slot ships not available to everyone? For the record i don't like 4 or 5 slot upgrade ships even being in game. But I don't understand why people wouldn't want everyone to have an easier time accessing this gear? I mean we want the focus to be on skill not gear right?
  9. Unequal battles

    Well Tommy is a good player and we have fought a few times and always was enjoyable.....but i don't think anyone could pull of the stuff that goes on now post patch 10.0..... If we look at things logically.....and can agree that very skilled players have existed throughout all periods and phases of NA.....then we would have to look at what has changed that is leading to some of the situations that we see now? I'm not a detective by trade but the variable to me seems to be the mods/books/multiple repairs.
  10. Unequal battles

    So for the record that's a no?
  11. Unequal battles

    got a screen shot of 7vs15 of equal ships before the introduction of all this bullshit stuff in game? Prior to the 100 mods and skillbooks and multiple repair kits? If so I'd love to see guys post them....Overcoming 3:1 BR differences in the old days was much more difficult i believe than it is today.
  12. Unequal battles

    Exactly.....instead people come up with the solution that we'll "trick" them into fighting! You could make this into a comedy if it wasn't so sad in the end....
  13. Unequal battles

    Yea, I guess I completely disagree with removing players names....you want less experienced players to engage in more PvP without addressing any of the underlying broken shit? So we don't want to level the playing field when it comes to equipment and books and we want everyone to remain anonymous as well? This will lead to newer players hating the game even more when they get absolutely trashed and have zero idea WTF just happened to them. Why are some so damn afraid to let everyone have access to the same advantages they have? A skilled player should not be against facing equally geared opponents....they still have the skill and experience advantage. Have not heard a compelling argument for this yet.....people say "oh the gear isn't important" well then if it's not important why not give access to it to everyone?
  14. Unequal battles

    At this point can we at least agree that having mods and books that many do not have access to is not increasing PvP at least? If the goal is to encourage people to get out and fight then we should look at things that might encourage that....a more balanced playing field, even if it is only perceived to be the case. Grinding out ai fleets or events is not encouraging people to go out and pvp....not at all. Players are at a real or imagined disadvantage without having access to this stuff. We might disagree which one of these statements to be true but the fact of the matter is we should all agree that the end result is less fighting. I simply do not see a downside to making this stuff easily obtainable.
  15. Unequal battles

    Obviously, Liq, I could post a few dozen of them if you think I somehow need to post qualifications to make a statement that current gear/healing is broke.