Hi all, as I wrote previously
"In a real ship, I think, change elevation or horizontal angle of the cannons take time. This plus the extreme sensibility of mouse plus some problem with exit visual etc, not explain me why the system is this and not a some kind of regulation of angles with keyboard, with angle that remain fixed until change( example: order 1 click down, 1 second later the cannon point 1 pixel down)"
The actual system seems too arcade. Instant correction with hand cramp for aiming preserve; it rewards the physical sensitivity and not 'mental' one . I'd like no waves compensation, but key (y, h or mouse wheel or other) to raise cannons with appropriate changing time.