Jump to content
Game-Labs Forum

Germanico

Ensign
  • Posts

    53
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Malta
  • Interests
    Sailing, amongst others...

Germanico's Achievements

Ordinary seaman

Ordinary seaman (2/13)

36

Reputation

  1. Right now the game controls are not optimized yet, so BEWARE OF CONNECTED GAME DEVICES. Joysticks, Controllers, Logitech G13, and Wheels can all mess up rudder controls. I was able to simply reboot and got them working again but possibly you need to disconnect them. It presumably depends on the individual settings and controller's configurable profiles.
  2. The rangefinder will not come back according to the info provided so far. Instead we now have ranging shot (SPACE bar) - firing a single gun to see where you are aiming. There still are some issues with the system and the mouse is to sensitive atm - but generally it is working (albeit with a steep learning curve for new players).
  3. ASUS ROG G750JW ProcessorIntel® Core™ i7 4700HQ Processor Operating SystemWindows 8 Pro ChipsetIntel® HM87 Express Chipset MemoryDDR3L 1600 MHz SDRAM, up to 32 G GraphicNVIDIA® GeForce® GTX 765M 2GB GDDR5 VRAM Got it running well on High settings with soft clocking. I could prolly tweak it out some more but am to lazy - as the game is not optimized anyway. Sure the devs will increase performance and DX support for lower spec machines once the releases moves nearer. Right now that would be very low on their agenda.
  4. One of the downsides of offering single player and/or player generated content actually is a very sad one: player abuse. This doesn't make these features impossible (as can be seen in several successful online games) but very taxing from a design point of view. Being a small team there is just so much they can do for the time being. There is a constant tradeoff in working with a few hands on a project of this magnitude and comparisons to STO, WoT and others are of for exactly that reason. It obviously may change with the success of the game but initially I'd be happy they finish the game into Beta. This has nothing to do with ability - simply with the fact that most game project don't make it live. This in itself is a great accomplishment.
  5. Haven't I seen this post before in another thread? For heavens sake lets use the time of the handful of devs for meaningful gameplay - not useless walking without purpose.
  6. Walking around has no relevance if not filled with meaningful gameplay. Even the oft required "I wanna walk in stations and live the awesome Han Solo Life" feature has often been a total letdown due to: a) similar or even same settings and tasks being used over and over (repetition kills fun) nothing to do of any sense c) if something to do, see a) Much more immersive and important is crew management as for instance done in Silent Hunter or B17 The Mighty Eigth. Know your men, train them, care for them, bury them.
  7. Amazing. Was Worf the butler? Doesn't seem politically correct in this time and age. But then the same goes for the shoulder pads - as mentioned above... hehe. Speaking of narration, I'd love to hear David Attenborough explain us all the plants and animals we encounter - surely we are also going to explore the great open world? *irony off*
  8. Myths of the Royal Navy (debunked) - clarifying some important points about the "harsh life" on board (better ask about life on land...) British age of sail navy conditions in the Caribbean (Archaeology): http://youtu.be/O-GUqJREw8I Not a documentary but very enjoyable nonetheless: Hornblower Miniseries 1 Addicted to Sugar, Tobacco, Whiskey, Opium (BBC series about the empire and trade) http://tune.pk/video/1074581/documentary-addicted-to-pleasure-sugar-bbc-documentary-series
  9. Greetings to all of you good Sirs, from HM most important fleet port Malta, in the Heart of the Med. I salute you and hope we will see each other online soon enough. In RL I am: an avid weekend sailor owner of a 40 year old wooden Enterprise a digital games developer in order of importance - hehe *tips his hat*
  10. Very enjoyable gentlemen! Please continue... Hope the game is out soon so we can watch Constitution whoopass Surprise or vv.
  11. The trick with voice FX for games with crowds (like dozens or hundreds of men on board a wooden craft in perilous situations) is to not make one voice stand out to clearly for reasons of repetition. Unless, of course, the voice conveys some form of information, such as: "All Hands on Deck!" or "Fire!" which clearly accompanies some form of ingame action. This then is handled as a command or order and can even be attached to a distinctive voice actor, lending the faceless crew some character. Commands in turn could or should trigger a crowd response such as "Heave-to, Heave-to!" or similar. As much of the game is spent "under fire" or in other "repetitive" situations hearing one man cry out over and over again would quickly lead to an "arrow in the knee" syndrome: http://knowyourmeme.com/memes/i-took-an-arrow-in-the-knee Imagine sailing your craft for 4 hours realtime listening to the same bloke repeat "mhhh... dunno, but this grog ain't as good as under Nelson" again and again every few minutes. Brrr... So we need a well tuned set of differing voice recordings for differing situations. Only then can the player really immerse himself in the ambiance of a tall ship.
  12. I understand and salute your objections. Please don't misunderstand this thread as a call for violence. Though it was a very brutal way of fighting, my request is more about the commands and Orders interspersed with human "noise". Additionally there should of course be the already existing boom of guns and all the other soundscape elements. Pain and screams should definitely not be the dominant element - just one of many. Depending on the system used by the devs muting specific sounds should not be a problem - though tbd at their discretion.
  13. Screams are not so much of an issue as swearing and offensive language. In case of NA I would not be worried to achieve a 12+ PEGI rating. PEGI 12: Videogames that show violence of a slightly more graphic nature towards fantasy character and/or non graphic violence towards human-looking characters or recognisable animals, as well as videogames that show nudity of a slightly more graphic nature would fall in this age category. Any bad language in this category must be mild and fall short of sexual expletives. For the German USK it's basically similar. As long as the game doesn't depict any excessive violence (which it doesn't) that's fine. It also wouldn't be accurate in a historical sense to have the officers swear like common seamen. So that can be ruled out as well.
  14. It's really not an issue anymore. You simply buy some sounds online and stick'em into the game - depending on the engine it's as simple as 1-2-3. Step 1 is to write a few requirements, step 2 is to look for the ready files or voice talent to provide online, step 3 is integration of finished takes. So you neither need a large team nor a lot of money. What it takes is some writing talent (in our case the community could provide good assistance) and a small budget of a few thousand Euro/Dollars.
  15. Indeed. Good to see that this being addressed by the community. A looped Walla with guys caughing simply doesn't cut it in a 30+ Dollar/Euro game. Although I don't expect the full Bioware-Monty I definitely want some voice commands and acting. Been there myself and done it often enogh - it ain't as expensive as it used to be. We just have to push the guys for it. Most of the coders are not very aware of "emotions" and "language" if you get my drift
×
×
  • Create New...