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huliotkd

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About huliotkd

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  1. nope, or reduce rum necromancer repair to only 1 round
  2. finally!!! obiously only when you organize a 3 group of 25 -25 - 25 for screen and go to pb...but if i'm not wrong, massimo and some other BASTD were the only ones killed in one of the battles... just a little bit more than we did with brits at the end of july....
  3. huliotkd

    Storm weather in port battles?

    the problem belongs to those players...but if you never put someone out of is comfort-zone, he will never learn...i'm really sure that storm,fog,rain, no ships icons and reduced visibility will be a little new life for this game
  4. huliotkd

    naval blockade for ostility mission

    yes he is, when we attak KPR he wait always his 7-8 mates to follow us but stopping on reinforcement area border...never gone out to fight without the chance to get more player to reinforce. or maybe, he is saying he doesn't care about positional joining but he does everytime he joins our battle in front of KPR inside the reinforcement area. also he never accept a 1v1 when me or Licinio propose it inside battle istance...carebear behaviour btw, i don't like this proposal cause all the mechanics are in favour of defenders that is the only one who can replace the player lost in 1 min cause the mission will be in front of the target port. i considering also alt abuse cause it happens a lot, and changing clan or nation won't resolve that abuse...for example, if i'm not wrong @MassimoSud has 3-4 alt.... also to generate hostility points you wrote you need 60 min or maybe less, but staying in circle...maybe you can close the hostility in 10 minutes in a group of 6 player cause you have real-life so you need to be fast, and lose 60 min doing nothing (no one could join maybe) is a big timeloss... towing in nearest friendly port after battle is the perfect carebear solution to the problem to fight out of mission going back home...a magic TP to home, the perfect dream of carebears. to be precise, this was an old feature and it was removed due to destroying PVP in OW...and due to the perfect carebears abuse tha join the mission and leave in 2 min to get a fast TP to nearest port...he can be also the attaker, not only defender. you said that BR is the same of PB but this doesn't mean that the fleet have to be balanced...for example, for a BR of 2500 i can use 2 oceans and 1 victory just sitting inside your proposed circle waiting for the enemy fleet get closer and start firing sinking everything and producing my 2500 defending BR plus the killed ship BR...so again, all the advantages are for defenders who don't have the problem to sail from a port,reach enemy waters, raise hostility and have enought reps within to resolve...so the proposal is perfect for the carebears who are scared to sail out of protected area where they are sure to win by mechanic like your so yes, you are thinking as a carebear...so i suppose you are bye
  5. huliotkd

    Confused about “griefing”

    if i'm not wrong, combat order close immediatly if in reinforcement zone and deny join of any ship bigger than 6th rate if in OW... so if someone join a 6th rate mission is cause he also has a 6th rate, so it's quite fair battle
  6. huliotkd

    Confused about “griefing”

    you are confusing griefing with un-fair...griefing is if i attak you,sink you and you come out again from port with X mark and i attak you again just to sink your ship without earning any PVP mark...and repeat until i don't se you coming out from port anymore. joining a mission is intended to be used that way...if you are doing hostil in enemy waters you can be jumped by defenders, quite normal. jumping in a rookie mission is impossible to prevent due to absence of info when tagging someone in OW, and once joined you aim for pvp marks...nothing about showing what the big leagues are like
  7. huliotkd

    naval blockade for ostility mission

    not so easy, cause the 10 AI are quite demanding and you need to find and join the mission to do something to change the result...in massimo proposal instead, hostility will start out of target port...in front of all defenders
  8. huliotkd

    naval blockade for ostility mission

    clearly, i have not talked about the alt abuse...i send my alt to defend side, sink him and take hostility BRpoints...i have 180 min to make other alts join and do the same... atm i don't like the hostility mission mechanic but it is the best we have since the beginning...
  9. huliotkd

    naval blockade for ostility mission

  10. huliotkd

    Pirate Patch and Content

  11. huliotkd

    Storm weather in port battles?

    correct. maps with circle will stay, but it's mandatory to remove own, ally and enemy ships icon and position. you can go to circle A, but who knows what you will find once there? always that you can get there...
  12. huliotkd

    Storm weather in port battles?

    minimap and map show you enemy position, land position and your position...so fog and rain are useless to reduce your visibility and change your tactics inside the battle istance. you can have the map of the port but without moving-ship-icons on, only the coast and land without any other point of reference
  13. huliotkd

    Storm weather in port battles?

    still too much visibility...correct funny visiblity should be no more than 30 meters from ship's sides and bow, a real fog. obviously no map/minimap only sight-sailing
  14. huliotkd

    Pirate Patch and Content

    and secret hideout also... you must sail close to coast to spot an hideout , random on the map, that can be conquered/owned by a pirates or smuggler clan, can be defended only by owners and can be raided and destroyed looting all the stuff and gold inside...so the rats or smugglers (can be a national clan also) have to sail away to find another spot
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