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z4ys

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z4ys last won the day on November 17

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About z4ys

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  • Birthday December 12

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  1. LGV Pirate refit

    10* Navy Hull Refits are better than 1 pLGV
  2. Conquest Timezone Suggested Maps

    I have the feeling we all overestimate the importance of conquest. With ships made by notes and 3 clicks. Crafting is unnecessary. During the steamsale and player boom I asked new folks to join Pb everything above cutter was excepted. And nobody was interested. Pb are an elite thingy. Therefore it should stay elite. Ditch hardcore nation. with a few exceptions they are more pve nations than actually carezones nation. Reduce conquest to one port Per nation. This port can't be lost. A loss disables it production. Production could be for example cartagena tar. Clans that are active in RvR gets bonus production in their own nation port. Regarding timezone. Ever clan setts an attack/defense window overlapping clans can challenge each other for Pb. This way RvR doesn't destroy the game experience of the 80%+ Naval action player that don't care about RvR. This thread is about the joy of a handful of player pls handle the suggestions like that. I recently found out RvR is equal to hubris.
  3. Poll

    Snow ;-) lol
  4. Eliminate small ship griefing

    Not sure if surrender or French Don't know why so many people have the attitude the bigger the better. Yesterday I got tagged by a bunch of 4th rates while sailing a schooner. Should I start a topic about griefing while it was more than predictable that they never gonna catch me? What you call griefing can be done with every ship that's just faster than you. So don't blame a specific rate. Blame the tag mechanic suggest changes to the *you can't leave battle counter* maybe sail dmg alone shouldn't keep people in battle? But all I read so far was mimimi I have such a big disadvantage make me win.
  5. Yep i noticed that depowering makes the turn radius smaller. Especially when you want to turn into the wind direction (180° to 90°). You suffer speed thats right but it improves turnrate a lot. I dont claim my tack as perfect but at least it was done without reverse distance and I hope i can help some fellow captains who struggle to tack because of the new force model.
  6. Eliminate small ship griefing

    In this fight I would have been more than able to leave the battle. And again its a teak white oak build (12kn max) and far away from speed fitted like the snow was (14kn max). I had no issue to keep distance or gain distance. People can have the best modded ships but when they dont know how to sail them (by that i mean how they should behave compared to the ships that they are fighting), the best ship is worth nothing. And that you have to do a 180° turn just shows me that you were chasing him. If your intention would have been to leave the fight you would never have to make a turn more than 90°. - Your sail hp pool is huge compared to snow. So you would win the chaser duel. - Get separation chain his sails with your longs. Maybe let him get closer chain with your carronades and his sail % are gone in no time. When he repairs repeat. - Go to 120° while you extend shoot your chasers at him. 15 min are more than enough time to get out of gun range to leave the battle. That makes me think you either dont know your ship compared to other ships or you wanted to kill him instead of leaving the fight. Back to your comparison: Sometimes the hawk just should leave even he is the natural born killer.
  7. bow- and sterntanking

    In my opinion structure dmg on heavy ship vs heavy ship is to low. At the moment 1 ball rake of an aggi can sink a prince when no repair available, (happened almost to me yesterday) I got a perfect stern rake by the aggi all my structure was gone with all other sides still full HP. So rakes smallship vs heavy ship works perfect but as soon as the rate is equal you almsot achive no effect.
  8. Eliminate small ship griefing

    When he is going upwind why you don't sail downwind by doing so you get a fast separation. But I guess you wanted the kill so badly right? In this case you griefed yourself by hunting a better upwind ship. Shot chain at him. You have so much guns. Sail downwind leave.
  9. The moment of sail movement and the depowering. Maybe you did it right before. But i know many players that just pressed double "E" , "Q" , "C" or "Z"
  10. Can we get at least the option to just raise staysails without putting mainsails up as well?
  11. I guess the drag of the mainsails will counter all forward movement
  12. maybe it solves a part of the question
  13. Promoting more PVP

    no you already get pve and pvp marks while doing pvp. why double reward?
  14. I like it. Feels more like it should be. Now we just missing better sail area control and maybe every mast with independent control
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