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z4ys last won the day on July 30

z4ys had the most liked content!

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About z4ys

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  1. Unity 5 - Testbed Feedback topic.

    the direction it flys away. look at the wind Both ships are standing still so the smoke should fly above the deck. I actually tested it to test if i can set my sails on fire by shooting against the wind.
  2. Unity 5 - Testbed Feedback topic.

    I could play NA only on middle settings(and water + shadow at low Max fps 30) so my laptop don't overheat. Now I can play at ultra and Max 30 fps and my laptop keeps cool. Unity 5 port is a really good improvement for me.
  3. Unity 5 - Testbed Feedback topic.

    Mast thickness of the prince is 0 (at least in ship tooltip)
  4. Unity 5 - Testbed Feedback topic.

    The gun smoke acts a litte bit weird compared to the wind at least for me. And I can see my name above the ship. Dont know if its intended.
  5. That's called tester (forum title). In ancient times they suggested stuff and were in direct contact with devs but then something happened. Now most of them have quit the cooperation. Dig a little bit around what for awesome suggestion are here in the forum about pirates exploration etc. Stuff that would offer game content and game experience besides combat. But will never get in because of whatever reasons. Devs should decide how they want their game to look like and keep that direction so they can release it. With changing direction over and over again they just scare people away. How can you recommend a game when the next patch could attract an other target audience like before. The most important thing that has to change is naval actions ambivalence. The game needs a clear direction.
  6. I am talking about Instance stays open for x mins. It should be like you get what you see. And not who else can we expect.
  7. Perhaps people who are supposedly interested into the game lost faith while the game lays dead in the water like a ship in a dead calm sea. As 10.0 was announced I thought thats the final direction devs want to push that game. For me it was an huge game improvement. Finally OW got love which was missing for so long. But as soon the sails picked up some wind the wind dropped again. Whats the direction of the game? Hardcore or causal because at the moment its nothing of each. It has elements of both. Thats the steam info about the game: Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history ... Hardcore: 1 Dura Sailingtime Anti Hardcore: Teleports capturable AI ships ROE Pirates RvR Realistic: Combat Anti Realistic Teleports ROE Crafting (How its ingame) OW Ship sailingprofils Trading (How its ingame) Whenever I think devs picked a direction the next update is to change the direction back to the previous statusquo. (Hardcore to causual back to hardcore back to causal) In my opinion its about time that devs take the helm and plot a course. The ship is rudderless for quite some time, so whats our heading captain? I want to Believe! But at the moment I am confused what that game supposed to be.
  8. Send money

    Oh yes I like it. It would make alts much more easier to use. That would really improve my gameplay with 12 alts. Less clicks while shifting money. I appreciate the suggestion.
  9. How to safely do missions (Alt needed)

    But shows how broken the mission system is.
  10. How to safely do missions (Alt needed)

    A even more safer way is: 1. Take a mission at your capital 2. Cancel the mission as long it doesn't spawn in the safe zone 3. Enter the highest rank mission in your safe zone. 4. Enjoy pve
  11. [Serious] Server Health

    I dont care about Black. Pirates =/= Black
  12. [Serious] Server Health

    Captain I see you like to repeat yourself in every new topic but why do you think nationals are soooooooooooooooooooooo jealous about pirates? I guess you fail to understand what are the suggestions are all about. To make pirates real pirates, a special gameplay choice and not only an other nation.
  13. [Serious] Server Health

    Tbh I couldn't care less. Is it just me or do it sound like a children sandbox war?
  14. [Serious] Server Health

    One or two weeks and then the waves are to high or the wind to strong?