Jump to content
Game-Labs Forum

Henry d'Esterre Darby

Moderators
  • Content count

    4,494
  • Joined

  • Last visited

  • Days Won

    17

Henry d'Esterre Darby last won the day on September 9 2016

Henry d'Esterre Darby had the most liked content!

Community Reputation

3,534 Excellent

3 Followers

About Henry d'Esterre Darby

  • Rank
    Most Esteemed Admiralty Herald

Profile Information

  • Gender
    Not Telling
  • Location
    HMS Spencer, Off Gibraltar

Recent Profile Visitors

2,661 profile views
  1. Caribbean Invasion News

    Cleaned up - let's keep it on topic for the game please.
  2. Why does this work for the US and not for Europe? Do Europeans not get to take days off, on the weekend or otherwise? This is a multiplayer game. There are many of them out there, and action happens around the clock. Just because you can not participate at a particular time doesn't mean that nobody else is allowed to participate. You've been given numerous good suggestions in this thread - recruiting players from other time zones, alliances with other nations with better population in other time zones, even defending the port when set to your own timezone in the first place. This one-sided "everyone else can do it but we can't" response baffles me.
  3. I'd still like to see a good chance of fire or some other mechanic to encourage players to use battle sails for.....wait for it.....battle. Tooling around at 14kts trading broadsides is a bit excessive. Past that, agreed on yard turn speed - feels too ponderous right now. A perfect world would have yard TS also affected by % of sailors assigned to sailing vs. total possible as well (maybe this is already in and I haven't noticed it though). Thinking on it, this has been in for a while, don't know why I didn't remember that. Watch the national flag on the after stay. When it's shadowed by the courses, you can see it flying "against" the wind - this is, I believe, another pretty good evidence of sternway.
  4. Connie be-all end-all

    hehe, Maturin is a great resource on the true historical properties of sailing ships, sail plans, effects of rudder on speed, etc. I've been involved with him for years on this project discussing how sailing works with the Devs.
  5. Refit availability and casual players

    Please don't reopen locked discussions, they're locked for a reason.
  6. Contract In Enemy Port

    Let's get back on topic. In short - Game Labs can not, with any reasonable reliability, detect alts. They can be legitimate accounts owned by roommates, parents/children, etc. Attempts to forcefully label or remove alts would, inevitably, catch innocent players and result in a huge mess. Discussing the effects alts have on features is ok. Alleging that GameLabs has a fiduciary interest in promoting alt usage is not. The line stands at accusing Game Labs of wrongdoing. Discuss alts and their effects on mechanics, avoid accusing GameLabs of fraud or other wrong acts.
  7. Pandora will be granted to players when the game is released.
  8. You need to more clearly state your example please. I"m not sure what you're saying.
  9. Rum Bug

  10. Currently, the code should not make it possible for you to, for example, encounter a Rattlesnake in a first level solo mission. Since ranks are different for each nation, it may be possible that you are choosing a mission of a higher rank than you are expecting. When choosing a mission, know the rate of the ship you are sailing right now (e.g. a cutter is a 7th rate ship). As you are looking at the mission, pay attention to the recommended rate for that mission - if you're in a cutter, you want a mission that says to bring a 7th Rate. If you're absolutely sure that you chose the correct rank of mission, that it was a solo mission and not a fleet mission, and you're still seeing a rattlesnake or multiple, higher ranked ships, please press F11 and provide as much detail as possible. I have personally sailed a large number of Midshipman Missions for 7th rates and have never seen an enemy ship other than a single cutter, or a single privateer.
  11. Mega Patch 10.0

    They shouldn't, nor should they sail a heavy frigate, and they certainly should put in an effort. However, days and days and days in the basic cutter - it's a starter ship. Wouldn't it be ok, to allow them to easily advance into a brig/snow, and then above that make it far harder? There's a psychological factor in being jammed into a "noob" ship and forced to stay there for a long period of time. I know it will get easier/more affordable to not be in a free everything ship as crafting comes online, but you really should hook them early by giving them an easy level or so - make it easy to get into a brig or snow - let them spend their "grinding" time in a ship that will encourage them to learn square riggers, which are most heavily represented in the game. Make earning millions and heavy frigates a long term goal - I encourage that. But allow some very early, easy advancements to set the hook and keep the player.
  12. HELP ME, HELP ME¡¡¡¡ Please...

    Alright, please F11 on the server, filling in as much detail as possible. Then post here with your character name so it can be investigated. Thank you.
  13. Hotfix 2 for patch 10.00

    I think that was just on the testbed for test purposes. I thought I recalled Admin saying that PvE to PvP mark exchange wasn't going to be on the live servers.
  14. Trader Brig Blueprint NOT WORKING! BEWARE

    Glad it was that easily fixed!
  15. Missions not working!!

    Common mistake, and another reason we're held to a higher standard of behavior here. No worries. One hint - if the rank doesn't say "Developers" or "Administrator", it's a player moderator.
×