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Madjohn

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About Madjohn

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    Landsmen
  • Birthday 09/06/1975

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  1. Hi dev, With that you'll still have the full boarding meta, and this will certainly not improved tactical depth. This too wont prevent "hey i boarded - now stern rake it for me", stern rake at 8 kn is still possible, just a bit more difficult to achieve, and even easier in some cases (if stern rakers have smaller and faster ships than the one boarded) . You'll end with "all go for boarding" fights (as yesterday ), no more naval tactics (keeping the wind), no more team coordination. Sure the stern camping thing is bad when boarded ship is stopped, but why not keeping the slow 3.4kn during boarding, with in addition the eventual rotation the ships had just before boarding, with even a possible interruption of boarding if the grapple was not made correctly. (not perfectly parrallel course with ennemy ship at the moment of grapple), this would improve tactical depth and stern rake is more difficult on turning ships. regards,
  2. At it's first stage, the game was full pvp, and only relying on captains skills and their hability to play as a team, and it was really fun. Then came pve; upgrades, skill books, woods, trims, creating all sorts of metas with updates; rng... All those i can take caus' i still enjoyed playing the game. With this 8kn thing i don't even want to click on "sail". Their must be boarding in that kind of game, and manage to board a ship required skills and efforts, and yes DD was definitivly removing any interest in boarding so it's good it's been nerfed. To me it's just the boarding itself i really don't like (dumb - rock paper scissors ....- and related to players ping). Would have loved to get avatars fights (i know this won't happen) or an adaptation of Ultimate General gameplay (may be?). I know it's testing, and i really hope 8kn will be lowered (3,4kn was fine). For all those talking about historical facts, i love to play games with historical background (EU IV, crusader king, AC series, etc...) but i play videogames for the fun, not for historical truth at all cost @devs : you've made the greatest game ever, please don't ruin it by making boarding the meta (i've heard reverse just builded his full boarding bellona ^^). Sry for my bad english but i think you'll get my point. See you soon NA
  3. Madjohn

    POTBS game Closure

    +1 XD POTBS forever (oups.... 21 days to go) so i've heard : "Part of Dev team (if not all) onced played Potbs and that is why NA ever exist." "Potbs is the best mmo pvp game ever, and i'm quite sure a good part of NA playerbase come from Potbs. Never found a better mmo pvp thrill since NA. Both need organisation, good mood, and above all team practice." "I just think former Potbs players didn't get the pvp thrill in NA they had in Potbs, and many other things (Avcom, pve epic missions with ships and avatars, and above all true pvp). To me they just ask for too much. Na is just as good as it should now considering human ressources involved. /tiphat to all those are part of NA." "Pvp is the soul of this game, anything else is gamedying mechanics." "I can accept everything (safe zone, pve, RNG fgs!!!!) asa this game is pvp focused." "I want from NA Potbs pvp thrill, whatever it takes." "You got 500 connected and 100k+ buyers. This game is about pvp, fun and teamplay, no pve no rng, no safe shit zone fgs!" for a soft ending, just a few links : "there's a time you should make the game you want, we'll support you til the end of days, there's a time you should stop listening to what we say, so you can make it, we'll always be with you, #surethisgamewillbeamust" ok i'm out... (of the thread )
  4. Madjohn

    Suppression partielle de matériels

    Merci beaucoup pour ta réponse, je reste tout de même très intéressé par cette liste :).
  5. Madjohn

    Suppression partielle de matériels

    Bonjour Barberouge, Sais tu quand nous aurons les infos? Les jours passent et il sera compliqué d'utiliser les matériaux qui seront supprimés si nous avons l'info peu avant le patch. Merci par avance,
  6. Madjohn

    Too many 1st rates!?

    remove rng ?
  7. Madjohn

    Patch Notes & Feedback

    Salut ! Pour moi le problème vraiment important avec l'annulation des missions est que une fois qu'on a annulé 3 fois on ne peut plus prendre les missions d'hostilité. Il faut absolument que les missions hostilité et les missions pve soient séparées, sinon cela pose de gros problème pour le RvR.
  8. Madjohn

    Tutorial feedback 2

    Difficulty is just fine, please don't change it, it's a very good pratice. thanks by advance!
  9. Madjohn

    Wood types and crafting

    Can you give me a link to a thread where this is explained plz? I would like to understand your point. Thx by advance.
  10. Madjohn

    Patch Notes & Feedback

    Salut à tous ! De retour sur jeu après une absence de plusieurs mois, je viens de finir la lecture des nombreuses modifications implémentées dans les différents patches. Tout me convient excepté cette petite phrase qui se retrouve discrètement en fin de liste :). Le retour du rng (Random Number Generator), soit l'obtention aléatoire de bonus sur les navires, qui est également présent pour le craft des navires (pas seulement pour les notes d'amirauté). Il avait déjà été implémenté mais heureusement retiré, étant donné l'énorme déséquilibre qu'il provoque au niveau du rvr, sans compter la frustration qu'il provoque sur la majorité des joueurs, qui finissent par quitter le jeu en ayant marre de ne jamais obtenir le bateau de leur rêves. J'étais super motivé pour revenir sur le jeu, mais la, les bras m'en tombent... Le rng tel qu'il à été récemment implanté permet (avec de la chance) d'obtenir un bateau avec 5 emplacements pour les amélioration permanentes (au lieu de 3) et éventuellement un bonus supplémentaire en plus des bonus fournis par les bois de construction. la liste ici : 2 emplacements en plus, des bonus allant jusqu’à 10%, c'est juste n'importe quoi.. Avec ce système, les nations à forte population vont pouvoir aligner des flottes entières de navires gold pour les batailles de port tandis que les nations à plus faible population ne pourront en aligner que quelques uns ("basic maths" comme on dit en anglais), rendant la victoire quasi assurée pour les grosses nations étant donné les bonus des navires gold, alors qu'elles ont déjà l'avantage du nombre... Par ailleurs, le joueur ayant eu le bol inouï (étant donné le nombre d'amélioration possibles) d'avoir le bateau de ses rêves, ne sortira JAMAIS sont bateau gold, de peur de le perdre, sachant qu'il sait que la probabilité de l'obtenir à nouveau est proche de zéro. Si les devs veulent absolument des bateau gold (je trouvais le jeu très bien sans cela, mais pourquoi pas) sans que cela soit facile à obtenir, pour éviter à terme que tout le monde en ait des stocks infinis et que les autres navires soient inutilisés, pourquoi ne pas mettre en place le besoin de marques pvp et de ressources rares (par exemple 20 british rigging pour avoir un bonus de rotation) comme ressources supplémentaires pour obtenir le bateau gold de son choix. Si les devs veulent absolument du rng dans le jeu, il va alors falloir que les petites nations aient une chance plus grande d'obtenir des bateaux gold (qui devra s'adapter en fonction de la variation des population des nations au fil du temps, bon courage pour cela ), sinon a terme il n'y aura plus que 2 grosses nations sur le jeu. J'adore ce jeu, parce qu'il est orienté pvp, parce que tout le monde était sur un pied d'égalité en terme de combat, et que je retrouvais le fun que j'avais sur pirates of the burning sea, mais avec ce système il va se transformer en jeu pve avec du pvp juste occasionnel, ce n'est pas ce que je recherche. Pour finir sur une note plus légère, une petite vidéo pour illustrer ma conception du jeu orienté pvp, ou il faut de l'entrainement et des efforts pour avoir des bateaux sympas et pas juste être chanceux . Cela évoquera surement des souvenirs aux anciens de potbs il vous faudra installer TOR pour pouvoir la regarder cependant : https://www.torproject.org/
  11. Madjohn

    Wood types and crafting

    no, i give them to rookie players or friends in need.
  12. Madjohn

    Wood types and crafting

    in short i want this : not that hi to all potbs vets btw, cya all !
  13. Madjohn

    Wood types and crafting

    So you think people will go pvp with the hope and intention that they loose their ship so they might get a better one next?
  14. Madjohn

    Wood types and crafting

    Though rng debate was closed long time ago and i was happy it was removed , but now it's back... With rng you'll see less people willing to go for pvp because they'll be afraid to loose their unique ship, which they get thanks to rng god, and if they loose it they know they might never get the same good ship again . To me rng only leads to player frustration and disinterest for the game, and as it is now it gives too much advantage to gold ships with the two extra slots. I'm not saying gold ships should be legion, it of course should be rare or better, obtained through efforts. Just make extra slot and extra trim ships obtained through crafting with the need of pvp marks and rare ressources to craft them, so people will know they'll get the ship they want thanks to pvp and rvr (for rare ressources) an will go for it. Rng will lead the game to become a pve game with occasional pvp, i'm not sure that's what people want. Excuse me for my bad english but i think you get my point. Just for you to know i don't want to participate again to an endless debate about rng, as i said i though debate was closed, i've done it more than a year and a half ago and i though this point were heard by the devs so they removed rng at that time.
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