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Ferrus Pugnum

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  1. Emerald Jack and Scarper Jacques, please send me mail or pm in game or to Nick the Cursed. If you look on the clan pvp board you will see we are very much still around, small as we are. We sail the seas hunting or doing ai fleets for booty as well. Everyone chooses the path and kind of pirate they want to be and as long as they abide by the articles that is fine. See you soon on the seas
  2. Add fleet escort missions for AI elite or non elite indiaman fleets (or other types like escorting nobles who are on a ship in the fleet) from one port to another. These fleets would have a special flag to identify them and either rotate in ow or spawn through a mission. The goal would be to escort the fleet to a specified port and the rewards for the group escorting would be based on how much of the fleet arrived intact. Enroute the fleet would be open to attack by any enemy and possibly ai enemy ships it nears. This would be in open world and not in a battle instance until a fight ensued. This would create more PVP and PVE opportunities for all and would be available to all ranks as escorts no restrictions. The only issue is the protection fleets that would have to ignore these missions to capitol areas.
  3. Ink, The ship freezing still occurs but now most of the time if in open water i freeze for several seconds while my fellow pirates see me sailing and then my ship jumps ahead OR I dc right out of the game. In the last two weeks I dc 2 to 5 times a day and in several cases inside battles. Lost a nice ship ending up under water leaving a battle and being pulled it yo another battle while i logged out and in again to find i was boarded. I have noticed that while playing Naval Action on some days there is a huge jump in transmit errors ( i use a wifi monitor to see how bad it is.) I have very few of the same errors with other online games and activity. The experience of being under water while jumping out of a port is annoying but when it happens going into a battle or worse yet leaving a battle with a hostile revenge fleet outside is suicidal and needs to be fixed. The time it takes to log out and in again means most times you lose a ship if enemy around. When I dc, discord normally is working clear as a bell so its not my network dropping. I also like others have mentioned experience severe lag in battles. Today both my clan mate and I ( or i suppose yesterday several hours ago now) experienced a lag of a good minute or two where we could not control our ships at all in an ai fleet fight. My guns would not fire for 30 second to a minute then fire without command and more. He is on a wired Ethernet connection so my wifi cannot be blamed for all of this. Reading the recent previous comments it is pretty apparent that many are still experiencing these issues on many different computer configurations. We would all greatly appreciate it if you can finally find and fix the issues causing these game breaking lag and dc issues that cause us to port and log off the game.
  4. I have dropped 3 or 4 times since then. Once today and got kicked back out into the open world without losing my battle group or anything else. I did f11 one in the last few days that did send a report in. If I experience lag spikes like others are having I agree that it likely is the connection. today I was sailing for an hour fine and no spikes or lag and it froze. Once I was booted out to open world again i sailed for a couple hours problem free. I would say it is a combination of issues causing this for myself and others. Part with the game itself and part with steam and the connections to the game servers.
  5. I accidentally was recording at the time of the event. It happened around 12.36 est. When i first hit f11 to send a report nothing happened. i hit it a second time to get the report window up. The clip is attached below. very dark it was stormy but you can see the time in chat and the ping 0 status at bottom left plus the f11 window and the report prep. I logged out started the connection test. it ran for a good 10 minutes. It should have been long enough. I logged back in and ship was there no loss on my part. ping0eventapril082020.mp4
  6. Ink, my ship froze about 8 to 10 minutes ago. There were a few lag spikes earlier where it stopped and started but did not freeze up. Seems a general issue there. I am running the connection test now. How long will it go on it has been a good 5 minutes and I really don''t want to lose my ship sitting in ow atm while waiting on it. I also put an f11 report in as it was happening and did not wait for it to complete before i left the game to run the test. When it hits the 10 minute mark i am killing it so hopefully it gathers what you need by then. Ferrus
  7. We found a lone Victory sailing and attacked it. It had some super turning ability with less than 70% sails and turned faster than our smaller more agile ships at times. No matter what buff or extra ability he was using it was to no avail. Davey Jones has a new dinner guest!!
  8. I will do that for you so you can find whatever is going on. Thanks.
  9. My files are good Ink. All was fine until that patch a few months ago. I can look at my GPU at 100 percent while cpu is normal and memory use for system and graphics is well below any danger threshold. Drivers are all current and checked often. If it happens mid battle or a chase the you are screwed if in open water it is an inconvenience to the group that I am with. I play mainly on wifi but while directly connected via cable the issue still happens so you cannot blame the wifi for it. The net is stressed right now so game crashes and other net issues will happen, that we all understand regarding the terrible things happening across the world. This issue started months before full release and it now appears more and more people are having the same issue in the game.
  10. Yesterday Mar 31st approximately 1:13 or so EST I recorded the frozen ship in the phony battle instance it gets thrown into. The game runs my GPU to 100 percent and freezes only my ship graphics and movement in the game. Re F!11, I used it about 20 times when it started happening 3 patches before the final release. The problems started after you released an optimization patch which I think included ship performance and profile changes. It does not happen every day but recently more often. There was a period where I went a week fine. My last major freeze was inside a battle. Less than half the time I will get ported back into the open world in about 2 minutes. If not the only option is to do a quick log out and log back in which appears to reset the routines, clear a cache or memory overflow issue whatever is causing the problem. It is only Naval Action causing this issue. I have many very GPU intensive software packages that never cause this issue on my gtx1070 equipped gaming laptop. I recorded it this time and it show my ship locked up and being ported back to open world. If no enemy around it is annoying but that's it. if yer being chased by an enemy or in a hot battle the you likely will lose your ship so find and fix the issues please. hopefully this helps find this issues.
  11. BLACK is alive and well. This is a recount of a recent hunt. Enjoy! perhaps Nick will post the photo from inside the harbour at Fort Royal BLACK on the hunt with Nick the cursed, Smock le Terrible and Ferrus Pugnum Under the cover of night fall, the pirate raiders slipped into Fort Royals harbour looking or prey. They dropped sails and hid themselves deep inside away from the docks of the capital city. Patiently waiting and aware that discovery could mean a quick death from the defensive forts and towers located at the entrance to the harbour, the pirates nerves were on edge.Soon the patience was rewarded. Still in the early dawn, a french Indiaman laden with cargo slipped away from the docks and headed out into open water. Making sure the enemy ship cleared the fortifications and was well away into the open water the pirates raised sails, slipped out of the harbour and closed in behind the Indiaman that was unaware of the danger behind. When the time was right the 2 pirate Snows and a Prince de Neufchatel attacked. The crew of the Indiaman, now alerted, loaded cannons and prepared for battle. The enemy ship turned around attempting to use the fort as cover in an attempt to regain the harbour and protection of Fort Royal. The Pirates closed in and in a short but brutal battle, destroyed the hull of the Indiaman while under fire from the fort and sank the ship before it reached safe harbour. After looting the french ship the pirates made to escape the enemy capital waters. Sails up and moving to open waters the french angered at the loss of a ship so close to home gave chase. The pirates repaired ships and prepared for a new fight. A french Pandora attacked one of the pirates and the other two joined in the fight. The pirates converged on the ship and a long fight ensued. The Pandora was from the same group as the trader and was determined to sink the pirates. The owner of the Indiaman joined the battle in a Redoubtable, a very large formidable ship. The pirates were now severely outgunned but fought on. The Pandora was crippled, sails shot to hell and hull leaking. One snow broke off and chased the Redoubtable. Engaging the large ship was no easy task but the snow cracked open the hull and started killing crew. The Pandora finally sank before the Redoubtable could come to help. Once the smaller ship was down the 3 pirates, like sharks circles and attacked the Redoubtable while avoiding its crippling broadsides that could sink them easily. In time, after a very long fight and several repairs the pirates wore the big ship down. With less than a quarter of its crew left and masts down the big ship was barely moving on the water but was not ready to sink. The Redoubtable boarded one of the snows that got too close and captured it but it was too little too late. The pirates resolved to finish her off and started boarding actions. It was a long tough fight but in the end the Redoubtable was captured and the snow recovered. No pirate ships sank this day. The french had lost 3 good ships and the pirates sailed home to port with loot, good stories to tell and ale to drink. Another fine hunting trip under the BLACK!!
  12. I would like the devs to consider a percentage limit of the total number of ports in the game that can be controlled by any one nation. In the past if one nation took control of a majority of the ports, there would be a map wipe and reset. In the current released version of the game that would mean all the major investments in buildings and shipyards would be tossed away unless your faction could retake the ports where these facilities were located. to save the riots and outcry that would entail, perhaps 25 or 30 percent be the max total percentage of the ports that could be controlled by a nation. This would save them from the wipe and reset that might come soon if Russia continues to gobble up ports on the map at this time. Of course using alts in another nation it would be possible to control more than the 30 percent indirectly but at least it would be under another flag and may be easier to control and mange the alt issues that are considered violations. The ports owned could be anywhere on the map and would not have to be concentrated in one contiguous area. If this happened it will help create more pvp on the pvp servers if national ports are scattered all around. They would be less secure if so but no risk no reward.
  13. I agree some of the changes are bad for the game as a whole. I do see that there are trade goods that if you take the time to find them can make you money from port to port since reals got nerfed on the cargo and passenger missions. In one case I found a 40 percent profit on a short run with goods but there were not enough in the ai stock to make the run worthwhile. As for the reals and dub nerf for the cargo missions, you( the devs) forgot to take into consideration the distance traveled even with wind buffs. Being paid 7k to 50k reals to run 20 to 60 min into hostile enemy territory for a delivery is absurd. Some sort of scale or distance runs needs to be in effect. The time even with buffs is not worth the 800 dubs to make the run. Yes if you lose the ship and cargo it is a minor loss but time id worth much more to many players of the game. So I suggest these changes. Increase the amount of ai generated goods in ports to encourage real trade runs again that will increase profits and pvp. Make long runs worthwhile again by scaling the reals and perhaps the dubs to higher amounts. Reduce the clan missions resource stocks from 50 to 100k max. If the mission is for 2k items make it 50k. if it is 5k items make it 100k. If the population was much higher it would not matter but with such a low population the clan missions have not been depleted and moved to other ports as was intended. The missions that I know about are still over half full of resources and have not moved since release. Give other clans and people a chance to access these missions and fight for them. At the moment 1 or 2 clans have had control over the most strategic clan missions for most of the post release game.
  14. The indiamen are there to collect loot from your port in the raid. If killed no looting happens but if they succeed in capping the port you will lose the port regardless. If we had the ships there we could have intercepted them out to sea from the port. When the raid started it showed 24 attackers but they loaded in over a few minutes and were set up in two large fleets about a 5 to 10 min sail off shore. So it is important as noted in the dev note not to join at the dock. join at the entrance to your port out as far as you can in force to intercept the fleets before the hit any circle. They did not need to cap all 3 only get into all three just one and run the points up. And it goes fast if not contested.
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