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Nick Thomadis

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Everything posted by Nick Thomadis

  1. The tooltips, arguably, can be misinterpreted because in combat a gun of the same exact characteristics but using a much heavier shell, you will notice it to have a slower fire rate, which affects greatly the accuracy gaining. In practice the slower shell and with slower ROF will need more time to gain the maximum accuracy (not the base accuracy of the data). In practice everything works as expected.
  2. Hello Barao, There are many hardcoded factors that cannot be tuned with a config. They simulate real ballistic factors of the shell. One of those is the increase of penetration according to terminal velocity (the velocity expected at the end of the range). Players do not have to always read the words and specific stats but use the penetration table which shows the final calculations. There, everything is included, the maximum horizontal/vertical penetration at range and the accuracies. In the battle, these penetrations do not apply deterministically but again take extra factors evaluating the final random shell fire arc, the angle of fall, angle of side hit, and other depended on ship characteristics. Like in real life, you cannot predict 100% the outcome but you can expect a certain average result at range given by those penetration tables. See how penetration is increased at short/medium ranges with a shell of high velocity etc.
  3. Uploaded optimized version x3 including the following: - Fixed critical bug that caused ships to reset their screen/scout/follow status and move forwards. We are sorry for this temporary inconvenience which was brought by last night's update. - Fixed rare issue which could cause ships to start a campaign battle with the desire to stop movement (unless the player gave any other command. This bug could be caused in specific map coordinates. - Fixed, hopefully, the last reason related to AI logic that could cause damage calculations to fail and cause ships to freeze and the game to stop functioning. This could happen very rarely, depending on frame rate and fast forward of time. You have to restart Steam to get this update properly. At this point, we think that v1.5+ is stable and enjoyable for all players. We will provide more minor updates only if it is needed.
  4. Uploaded optimized version including the following: - More improvements on game's stability and fps performance, increasing also the speed and efficiency of almost all game's processes. - Fixed a potential error related to the AI logic which could cause ships to freeze prior to combat. - Increased the initial distance in mission "Sink the Raiders" (Due to the latest AI improvements it was almost impossible to defend the transports quickly enough). You have to restart Steam to get this update properly
  5. Uploaded optimized version including the following: - Improvement of overall game stability, addressing potential issues for several kind of systems. Please do not report to us if you use modified versions of the game. - Further Battle fps increase. You have to restart Steam to get this update properly
  6. Hey Admirals, We have fixed and improved further things which you have recently mentioned in your feedback. Please read: v1.5.0.9 https://steamcommunity.com/games/1069660/announcements/detail/7129836059820765920
  7. Uploaded optimized version x2 including the following: - Fixed possible formation issues, ships not being able to turn and move in straight line for too long or failing to switch to new leader. - Minor optimizations related with the division UI logic, which could possible cause a freeze bug depending on random player actions. - Improved AI speed management when travelling in a division (previously it could slow down too much and become an easy target). - Fixed minor ship part issues reported kindly by Dante S. Lancaster (forum name). Please restart Steam to receive the update. If Steam updates during gameplay, you will get random freezes in the game.
  8. You probably have "unlocked all hulls" in custom battle? Because this hull does not originally belong to the USA. We will double check.\ EDIT: We reproduced and we will fix. Thank you very much for insisting.
  9. Uploaded optimized version including the following: - Fixed minor UI issue: It was not updating fast enough when switching to another division. - Further fix for a possible ship freezing prior to starting a battle. Please advise if you still get such a problem, only in unmodified versions of the game. - Further auto-design optimization to be faster and even more effective. Please restart Steam to receive the update. If Steam updates during gameplay, you will get random freezes in the game.
  10. This does not look like a ship of the game. You play a modified version probably? In any case, we checked and this secondary tower, that is used in another ship, does not have this problem. As said many times, please, do not report bugs here, especially such kind of model issues, when you use a modified version of the game. Nevertheless, thank you for the report. We will check if the turret model may have a collider issue. EDIT: The turrets work fine too. This issue may happen when something in the game does not work as intended during gameplay or when there is a code exception. Freezing of ships will most iikely happen in the next seconds. But again, we cannot reproduce ourselves in order to fix this particular issue.
  11. Hello Admirals, We have improved the game with the following: v1.5.0.8 https://steamcommunity.com/games/1069660/announcements/detail/4221636425812960586
  12. Uploaded optimized version including the following: - Further optimizations in targeting/division/AI logic. The battle fps performance should be the fastest ever for the game. - Fixed issue that could cause ships to make zig-zag movement trying to follow the formation. This issue could happen sometimes depending on size and inertia of ships and their distance between them. - Reduced mothball cost. "Low Crew state" should be not more proftiable now. Please restart Steam to receive the update properly
  13. Hello Admirals, We offer a small update which should definitely improve your overall gameplay experience. The following three things are made: v1.5.0.7 https://steamcommunity.com/games/1069660/announcements/detail/4202495492880053713
  14. Uploaded optimized build x4 including the following: - AI, Targeting, Division logic refactoring offering more fps. These improvements should also permanently fix a potential freezing of ships error that is reported to us. Please tell us if you anticipate this error again, but only if you play an unmodified version of the game, since a lot of reports come from modified versions. - Sound optimizations. - Fixed old bug causing false warning in custom battles "Select a ship of the required type...". You have to restart Steam to receive the update promptly
  15. Uploaded optimized build x3 including the following: - Further potential fix for fps desync issue that could be caused when running the application on background and player uses the alt+tab often. - Further optimization on division logic, gaining more fps and improving battle AI. - Shell dispersion minor optimizations. You have to restart Steam to receive the update promptly
  16. Uploaded optimized build x2 including the following: - Fixed potential bug that could cause the application to freeze when running on background. - Other optimizations. You have to restart Steam to receive the update promptly
  17. Uploaded optimized build including the following: - Further battle fps, memory optimizations. - Refactoring in the new screen/scout division mechanics resulting in less fps cost. - Improved Campaign AI logic to scrap obsolete ships more efficiently. You have to restart Steam to receive the update promptly
  18. Hello Admirals, We offer a small but also significant update of the game. Please read: v1.5.0.6 https://steamcommunity.com/games/1069660/announcements/detail/4194613560098959849
  19. Latest build should address this issue, at least the main reason. Please let us know if you still witness frozen buggy ships anytime in your gameplay.
  20. Uploaded optimized version x4 - Fixed a UI bug which could make ships in campaign to freeze after some time of gameplay. Please advise if you are still getting this bug, although it should be rare. - Other generic optimizations. You have to restart Steam to get this update fast
  21. It is found an UI issue when you press the "Leave Battle" button not during battle but when a battle ends in the after battle interface. It causes a fatal code exception which eventually will make the game to stall after some time and if you play a battle the ships will freeze (It may be caused by other actions as well). This problem should be happening not so often. We will address it as soon as possible. You will help us in your reports if you mention what were your prior actions before starting a battle where you anticipate frozen ships.
  22. Uploaded optimized version x3 - Memory optimizations. Battle FPS increase. You have to restart Steam to get this update fast Note: It is found an UI issue when you press the "Leave Battle" button not during battle but when a battle ends in the after battle interface. It causes a fatal code exception which eventually will make the game to stall after some time and if you play a battle the ships will freeze (It may be caused by other actions as well). This problem should be happening not so often. We will address it as soon as possible. You will help us in your reports if you mention what were your prior actions before starting a battle where you anticipate frozen ships.
  23. Uploaded optimized version x2 - Further potential fixes to address non-reproducible errors that were reported to us. Ships could freeze during a campaign battle. You have to restart Steam to get this update fast
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