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Nick Thomadis

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Nick Thomadis last won the day on August 10 2014

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About Nick Thomadis

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    Game Labs Team

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  1. Nick Thomadis

    Work in progress: Dreadnoughts

    You are right Destraex. It is mostly the game interface and its corresponding mechanics that if made too complex, hard to manage and loaded with unnecessary options, the player does not have intuitive feedback on what is going on and cannot enjoy the game, cannot see the big picture. In battles, you should feel that you are in control intuitively, without having to work it out via a manual. If this happens, then you have time to zoom-in/out, observe the battlefield and your ships, have a clear understanding of the tactical situation and, most of all, have fun with the overall pace of gameplay. So this is a goal of our game, plus the complexity of the strategy aspect will be on a level that you will feel your actions matter but you will not have to micro-manage every little,tiny aspect to get things going. You will focus on designing your ships, choose carefully your allies and enemies and fight naval battles, with goal to grow stronger and not destroyed by the AI. Since I mentioned AI, I will also mention that we aim to make it a very strong opponent, especially in naval battles, that will fight coherently, making naval formations and understanding when to evade battles.
  2. Nick Thomadis

    Work in progress: Dreadnoughts

    The problem with all those games that you are referencing is that they are too complex to play, even for very hard core players. We cannot share something yet more specific but it is safe to say that our main idea is to offer a unique game that will please all naval warfare fans with deep gameplay on strategic and tactical level and without so much micromanagement.
  3. Nick Thomadis

    Work in progress: Dreadnoughts

    It is going to be an RTS game, you will control multiple ships, that you design them and bring them to combat. A naval arms race begins from 1890 and you aim to create the most powerful fleet in the world. It is a game that I will personally enjoy very much to play for ages when it becomes complete Thank you for the wishes and I hope we can deliver the project in early access within this year.
  4. Nick Thomadis

    Work in progress: Dreadnoughts

    Yes, the battles focus on realism. The damage model is very much detailed to simulate almost every aspect of naval warfare. For example, in WoW the ships can receive devastating damage and still sail on maximum speed. In our game you will notice a serious impact on ship performance because of damage and many other realism factors. Our internal dev teams from time to time can join forces for helping in parallel projects, but at the moment is not needed.
  5. Nick Thomadis

    UGCW Feedback v1.0+

    A new hotfix became available! Check it out: HERE!
  6. Nick Thomadis

    v1.10 Shiloh as Confeds

    Was the objective contested when you pressed the "Finish" button (Timer to secure the objective was still active)? If yes, this can be the reason.
  7. Nick Thomadis

    UGCW Feedback v1.0+

    This worked ok. The strategy perk was not properly enabled. The ammo boost of the Strategy perk was not given to all corps units but only to those inside General's radius.
  8. Nick Thomadis

    UGCW Feedback v1.0+

    New hotfix patch is out! You can read the content here: http://www.ultimategeneral.com/blog/patch-v110-hotfix Restart Steam to download it fast.
  9. Nick Thomadis

    Work in progress: Dreadnoughts

    There is going to be an Early Access Launch but we don't have a safe release date yet scheduled. We want to launch in Early Access at the best possible game state, so that the game is playable, stable and enjoyable, not rushed out.
  10. Nick Thomadis

    Work in progress: Dreadnoughts

    It is still a work in progress but it shows the general art direction. Thank you all guys for liking!
  11. Nick Thomadis

    Work in progress: Dreadnoughts

    It is a completely different project entity, not having any similarity to the previous Ultimate General games which were about land combat. It is a bold project that we finally decided to make, after years of interest on this time period and the corresponding naval genre.
  12. Nick Thomadis

    Work in progress: Dreadnoughts

    Hello again, It has been quite long before we updated this thread with more information about our upcoming game. We would like to post two pictures showing our work in progress: "An armoured cruiser in shipyard". At this time we want to announce a round description of what this game is about: Ultimate Admiral: Dreadnoughts or short version “Dreadnoughts” is going to be a single player game on ship design and combat covering real and fictional wars from 1890 to 1936. Like all the products from Game Labs it will give a fresh and unique look on that era with great attention to detail and realism of ship fighting. More official information is going to be provided in the coming months in this thread. Thanks for reading!
  13. Nick Thomadis

    Darth Please UPDATE GOG.com with 1.09 Patch

    Happy to know that all is sorted out! We don't recommend trying playing UGCW with Windows XP. Multiple issues can happen, although the game could launch successfully, depending on your system. This was considered but was dropped as an idea because it would over-complex gameplay for the average player and would deteriorate game performance significantly, since we already offer battles vs many units. Too early to announce but we can't deny that this era is considered to be the next game of the series. Formation variety will be richer in next game, surely.
  14. Nick Thomadis

    Darth Please UPDATE GOG.com with 1.09 Patch

    Check in your game library if the above is available. If yes, all is ok. Just download and install both files to be sure.
  15. Nick Thomadis

    Darth Please UPDATE GOG.com with 1.09 Patch

    Hello, it is having the latest patch which is a hotfix over 1.8 (the last version). If you don't use the auto-update feature of GOG. com (Galaxy) then you have to download and install manually the latest patch from the site. Can you check back and inform if all ok?
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