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22ndNorthCarolina

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Everything posted by 22ndNorthCarolina

  1. So i captured all the objectives at Chancellorsville on the day of Jacksons flank attack but it still took me to the next day, just why? I should be onto Salem Church but now i gotta waste more men to retake the objectives i never lost.
  2. Id be in favor of a "Landmark" DLC.. Say it overhauls the look of the Dunker Church at Antietam and basically everything on the current Gettysburg map. It would just make the game/map more accurate and immerse you into the history
  3. Its still beta, i have no doubt Nick and crew will clean this up before the final version is released.
  4. Does Salem Church have any effect on the outcome of Chancellorsville as the CSA? I really dont want to lose more men for nothing and just settle for a draw if it doesnt have an effect on the Main battle
  5. Ahhhhhhh i can see it now, having no recon when Gettysburg comes around, what could possibly go wrong?
  6. Mine does too. My 2nd corps (middle of the line) never shows..
  7. Thats down to 3,500 and it costs 30 rep now
  8. 2/3 corps lost 50 percent, was a draw. Down to 16k 1st corps, 17k 2nd corps and 17k 3rd corps. Cant imagine how much of a bloodbath the other battles are if you can easliy lose 30 percent at Corinth
  9. So let me get this straight. You can only get enough recruits for 3 birgades max from Fredricksburg and onlg 4,200 from Cornith?? This makes the CS campaign unplayable and broken. Cmon guys.
  10. Lets get this out of the way first. I love the game and cant wait for the full version, but the inner history buff inside of me would like to bring up one part of the game.. Cedar Mountain.. I do not beleive in any way this version of the battle is slightly accurate, The Union attacked Jackson's corps and Jackson was not "forced to attack Bank's corps on Cedar Ridge" albeit Jackson did counter attack Bank's men after his attack stalled out but i still do not think this is a historic depiction of the battle. Now i get it that it may be hard to fix now but at least its out there now. And Cedar Mountain itself isnt even on the map... Lol
  11. UG needs to stick to ACW, no other war can be as marketable as the Civil War. That being said i would love to see the following battles be considered. Sharpsburg(Antietam), Fredricksburg, Chattanooga, Cedar Creek, First Bull Run, Petersburg Campaign and The Wilderness
  12. This sounds amazing. Also, Can we have an option where we can click on the map showing troop postions on events we cant decide on? for example the 1st scenario It would be nice to view the postions as they are a tad small to see. Unless im missing this U
  13. Guys, Dont Escrow Taxes and REB_Blunt hack. Watch out for them.... Just Kidding.
  14. Was just curious why it has taken around 4 weeks for the newest patch release? Problems or just a lot of new updates? The new patch is like bigfoot, its often talked about but never seen
  15. 1. Morale going from 100% to 10% after one volley of fire 2. CSA units being overly OP when charging 3. Units retreating TOWARDS my units 4. Arty line of sight. nuff' said
  16. I've also noticed that i cannont click "continue" on the main screen, I am not sure if this is just happening for me or others.
  17. In its current state Multiplayer is good but I have noticed some bugs which i'll list below. VP Names being wrong- Most common one is calling the McPherson Ridge VP Oak Hill, and the Oak Ridge VP McPherson ridge. This could easily cause a player to divert troops to the wrong VP and costing him the battle. Clicking on Corps Commander and then not being able to click on any other unit- Very Rare bug that happened to me once forcing me to close the battle I was in. Barlow's Division arriving too late in the first scenario- This basically defeats the purpose of having him arrive in this scenario he arrives with little to no time left in the game making him useless unless the battle is delayed. -Will add more as i find them-
  18. Not what im talking about, Whenever a large body of troops goes after arty BEHIND my lines when they are clearly needed somewhere else is very maddening
  19. A large body of troops going after 4 batteries of artillery reaallllllllllllllllyyyyyyyy needs eliminated 100%
  20. Mine would have to be Rodes's division. Iversons,O'Neal and Doles birgades ALWAYS route and Daniels and Ramseurs birgades are decent but tend to run as well. But seeing how terrible Rodes's division was in real life i applaud the devs on implementing this in the game
  21. Before buying the early access of UG:G shortly after it came out I expected it to be very sloppy and basically un-playable but as we all know this was/is not the case. This game has been amazing since day 1! I have never ever seen game developers value the feedback the way GL does. Not to mention the weekly patches and quick response to a game breaking bug in a patch. So im sure that i speak for the entire community when I say Thank you for the great game and keep up the great work!
  22. These things i am about to list need to be addressed in an upcoming patch as they are very annoying/determential to gameplay 1. Infantry going after my arty units when they are cleary needed elsewhere, This is the most annoying out of what im listing as it seems like the AI isnt smart enough to realize that friendly units are needed. Say im attacking Oak Ridge on the first days battle and the Iron Birgade/Pauls Birgade (the units that tend to do it the most) will always go after Pegrams reserve arty when they arrive on the field, and this isnt even close to being historical and just plain frusterating, they usally take out all of Pegrams arty and then just sit there and do nothing if they would roll my flank up on Herrs Ridge then i wouldnt be complaining as much but since they just still there and do absoulutey NOTHING. 2. Units retreating towards enemy lines, this one pretty much describes itself. 3. Morale dropping rapidly, This one is probably the least annoying thing on the list but it will still make me say WTF? Morale needs to last a little longer than it currently does, Yes this may result in higher casulites but i think that ultimatly this would improve gameplay as it would increase battle duration.. Thoughts?
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