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dagdriver

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Everything posted by dagdriver

  1. Sure, sure. More DLC. This game is going down the drain fast. Dont forget to add loot boxes as well, very popular these days. And while we are there, lets be able to purchase dubloons for real money.
  2. Skull & Bones. Watching this I admit, that I have warmed a bit to it. Althoug great liberties taken with reality, and stupid excessive use of skulls ( and fire braziers on a ship) it might be fun.....
  3. ranking that list in order of importance (1-most important 5-least important ) 4-Open world user interface 3-Port user interface 5-Localization 2-Economy and upgrade rebalance 1-Better boarding
  4. I dont know what to think of this. On 1 hand it there are so many downright stupid things. On the other hand graphically it looks amazing. If only they didnt go for that excessive Pirates of the Caribbean fantasy look.....
  5. Yeah, well there were:.... NA: Legends..... unfortunately (and for various reasons) not enough players to convince Devs to keep it going.
  6. How about fixing the weak elements before inventing new features?. Or is boarding really implemented to your satisfaction?
  7. Yes, this! And maybe expand on it. Maybe as a requirement to conquer a port, the attacker need to escort a fleet of troop transports to a specific location. Each transport lost underway reducing the chance of invasion success.
  8. Perhaps it would be valuable to the community, if the video was shared, and proper explanation was given as to why this happened. as if "the target was a x-y built, and as clearly the target timed angleing to perfection" ( or something like that)
  9. Appears frequently in Sharpes novels, wield by sgt. Patrick
  10. *CLAP* *CLAP* Way to go. Thanks for you brilliant input. Really usefull. Comments like this makes the community shine.
  11. well, lots of things that we could have. Like, why do we not have proper boarding mechanincs instead of the lame timed simultanous turnbased menu clicking? Why do we not have flags and pendants in OW? Why does the wind always turn the same stable 360degress circle? Why can we magically teleport crew to a ship far at sea? Why is Rum a magical reviving potion? why.... (no do not bother to answer any of it... )
  12. Yea, well fine. game is 90% geared towards PvE, dont cry over PvP rewards, bla.bla.bla. etc. But from THIS casual players point of view, once again content has been locked behind hours of grinding. Grinding I do not have time to do. Getting decent ships from Combat marks was a neat way to quickly replace losses. Now I will have to make do with store bought junk. Yes friendly clan mates will help, but there is a limit to how many casuals the few dedicated players can carry. I have both a family and a full time job. I do not need NA to become the 2nd job. Sure You are the cool ELITE players, and everything is too easy. *clap* *clap* Have fun.
  13. Well, dividing the map into timezones, at least you know what you get into when you expand
  14. I think they - despite setting - will be very different games. AND, as of yet, its still not announced if RDR2 will come to PC at all.
  15. Surely there MUST be at least 1 ship from each of the nations present in the game! Vote for danish ships!
  16. What a brilliant idea! And it looks brilliant too. I am interrested although I never had much patience for "stealth" games. I hope going in guns blazing (or rather bows / Tomahawks ) is a viable option !
  17. Certainly not. I know a lot of that kind, let me tell you, they will find NA far too slow in action, and those who try it out will realise they need a very different mindset from their usual BF, CoD CS:Go or whetever. But if I am wrong and "shooter kids" show up - so what? more opponents for Us!
  18. Reading through all these posts, it seems to me that people want 2 or 3 different games, but we need to accept the fact that this cannot be squeezed into the same game. Question is what kind of game is Naval Action supposed to be? A PvP game with easy access to balanced PvP fights? - That sounds like "NA Legends" to me An RvR OW Game? - then forget about Balanced PvP fights. RvR OW is war, and War is about winning more than you lose - Wars are not won by fighting perfectly balanced gentleman fights. The only way you can mix balanced PvP with RvR mechiancs is to place some kind of pseudo "Clan Wars mechanics" on top of the PvP fight system - it cannot be done in Open World. ( I am thinking WoT clan wars here, but I have no idea how successfull that is/was) Everybody keeps talking about promoting PvP - but IMO the pure RvR OW game the RvR mechanics should be the reason for PvP Get RvR Open world mechanics right, and PvP will come, but rarely in perfectly balanced fights. Mechanics includes proper reward systems, so the Player needs to be rewarded for the win in porportion to the risk he takes, and the punishment for a loss may not be so severe that it becomes an obstacle too great to recover from (and the player leaves). If there is a reason to fight, then people will fight. But do not expect it to be easy to find the perfect balanced fight just by hunting some area, and dont expect that anybody will just "pick up the gauntlet" and engage in a perfectly matched battle. But if there was an incentive - like a mission that needed to be accomplished, and a possibility for that mission to be reinforced, then interresting things could happen. Not an expert on the subject, but: Did the Red Baron patrol the western front randomly just to find single allied Aces? Probably not - I guess he must have been on patrol missions, or other specific missions, were he met - and defeated - those opponents ?
  19. same here.... takes forever to log in, then when it finally happens - this ^
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