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Everything posted by Lannes

  1. Anyone get an invite yet to the beta?

    Just now, I couldn't get into Naval Action Legends because of this message: 'We couldn't authenticate you via Steam for some reason.'
  2. Anyone get an invite yet to the beta?

    Yes... ? Can you say more about it?
  3. Anyone get an invite yet to the beta?

    Thank-you Jodgi. I keep getting the message that the server is off.
  4. Anyone get an invite yet to the beta?

    Is it possible to get an invite and a key to try this game out, please?
  5. TAXATION I am the only player in my Clan. About a dozen players have left the Clan. No one has been playing for months. I have only just returned a week or so ago. The Creator of the Clan hasn't been seen since June and hasn't played for a year. So, where do the taxes go? Taxes seem a silly development and do nothing for the playability of the game. PROGRESS A little progress has been made. I noticed my FPS has gone up from 30-40, to 50-70+. Also, AI ships on the high seas give some rewards for sinking. Excellent. Unfortunately, missions have become worse and there are no rewards for fighting a battle. Very strange. The restriction to ships of the same rate is unecessary, in my view. And, ships still have only one durability. No one except a very good player would risk a pvp under that condition. So, more work to do to get those 2,000 naval wargamers back. I live in hope.
  6. When was the game really good?

    I think the truth is there is only ONE Developer and he's got his hands full. That's why nothing is happening.
  7. On the 26 April 2016 I wrote the following: 'At the level of Capitaine de Corvette on a Cerberus the game is wonderful at the moment both as a team game (using ts3) and as a me vs the AI game.' At this time, the number of players was in excess of 1,500. This is about where--give or take a month or two--the game was a playable plaeasure. This is the game for which I paid €36.99 and so many others did, too. Are we to be abandoned? For what reasons? Is it ethical? Could we go back to the past and forget everything that has destroyed the game and made it 'fun' for only about fifty players? Continuing with a path that is wrong won't get you any prizes. Please, consider.
  8. Grind discussion

    Witty but also sh*tty. Your addiction does not give you leave to support a game that's become boring to most former players. Nevertheless, I like your ditty.
  9. When was the game really good?

    3 June 2016. It was still a SUPERB game. I wrote: Balance the game. Do not make it too complicated and onerous. Sailing on the OW can be fun for very short periods, but boring when it is imposed upon us for lengths of time because of the crew or other mechanics of the game, e.g. when one cannot find an inaccurately placed crossed swords. This must continue to be a game which one can play alone, PvE, or with mates, PvP. There have been many objections to these proposed changes. It is worth testing quickly and deciding just as quickly to keep or dump the changes. I like the idea of a core crew (is that what 'persistent' means in Naval Action?) which increases in quality from raw to trained to veteran and to elite. I like the idea of officers which increase the morale, handling and gunnery in a ship.
  10. When was the game really good?

    The intended audience for Naval Action at the moment is the 50 players who like NA as it is. What a joke!
  11. When was the game really good?

    I know, some of you--all fifty of you--love the current game and the rest of us can go stuff ourselves--all 2,000 of us. Well DEVS, what about it? Are you going to give this game mouth-to-mouth resuscitation? Will it be like the phoenix and rise from its ashes? I hope very much so. One positive: still superb OW with huge map.
  12. When will Naval Action be finally completed and released? I, like thousands of others, have stopped playing--except for the odd look-in every now and then--and am waiting for the full release of the game. Is there a release date, please?
  13. Grind discussion

    I agree. I am reluctant to mention another game because it is ill-mannered, so I apologize in advance. World of Warships makes money hand over fist and has up to 19,000+ players on line. You never lose a ship. It's always back in port after a battle. I have eight ships waiting to play with. There are constant contests and missions and what-not. It's like being at the Mad Hatter's tea party. Pvp is continuous. You could play it for free from beginning to end, but I, like many others, got drawn into buying ships and accelerating progress through the ship tiers (from I to X) by buying doubloons. It's not perfect, and I would love for Naval Action to be interesting again so that I could alternate and play it too. Alas, I may have to wait a long time for this to happen--or maybe never?
  14. Grind discussion

    I haven't been playing the game for months. All of the members of the clan I belong to have either disappeared from the clan or haven't played for months. Yesterday, between 18.45 and 20.15 Italian time, I entered the game. I realized it's difficult to understand because it's not the game it used to be. I am a Chef de Division, a level 50 crafter in an English speaking clan of the French nation. With no clan members about and only 480 players on in total, there is almost no one to ask in English about the new rules of the game. There are many things that have changed that I do not understand. I spent my hour and a half mining iron ore, sailing it from Fort-Royal to Yaguaraparo and bringing back tobacco. It was BORING, in one word. I made some gold, but it's not worth the time spent sailing. What wargame is sold on the benefits of sailing the seas for an hour doing nothing? A GRIND. During that sail, I met not one single player on the high seas, not one! only bots. I have some suggestions, but they are only a few, because I do not understand many of the things that have changed. If I did, I would have many more criticisms, I am sure. Even in the current core of 500 players (used to be 2,000 from what I remember) there are many who are unhappy. So, DEVS, your client base of approving players is much eroded. 1. MISSIONS: Make it possible once again to earn gold and XP from a battle win or lose. Bring back the 5,000 gold for a win. 2. TELEPORT: Teleport should be to the nation's capital and to any ports where you have a post. It's meant to save sailing time which is the boring part of the game and always was. 3. LONGITUDE/LATITUDE: Bring back the coordinates on the map and the location on the ship. It is historically correct that it be so. This discussion has already been had months ago. Not to have them is an artificial difficulty that is a nonsense and adds to the GRIND. 4. VETERAN PLAYERS: Veteran players like myself (Chef de Division rank and 50 level crafting) should begin with two free fully equipped and crewed frigates and the same number of crew as befits the rank, i.e., 800 in my case--each according to his rank. 5. CANNON & CREWS: They are too expensive by far. Instead of having to make cannon, we should go back to getting them at the shop for free like we used to do. It's just another useless impost on time to manufacture them and adds to the GRIND. 6. MATERIALS/MATERIEL/RESOURCES: Materials/materiel/resources should be a whole lot easier to acquire. Sailing for hours on end to acquire these just adds to the GRIND. (We cannot rely on being in an active clan and to be helped out, because this game has become unpopular with few active clans of one's language.) The shop should have much more materials/materiel/resources to buy. 7. TOW TO PORT: The tow to port should be returned to what it was; i.e., to the nation's capital or any port where one has a post. 8. DEPICTION OF CREW ON SHIP: The crew figures shown in battle are a joke. They are less than useless. They have no colour (wargamers love colour) and no correct dress or uniforms. There should be two guns manned by a full crew, one on each side, in the uniforms of the time (circa 1800) with an officer as gun captain, a quartermaster at the helm, and the captain on the poop deck. 9. NATIONS: We need more of them, e.g., Russia; Italian states = Viceroy of Italy; Naples & Sicily; Kingdom of Piedmont-Sardinia; German States. POSTSCRIPT 10. DURABILITY: One durability per ship is ridiculous and a very unattractive part of the game. How can you pvp when the loss of a ship means GRIND to get another? Durability should be restored to what it was, i.e., 5 up to 5th rate; then, 4, 3, 2, 1. 11. ECONOMY: I have an iron ore mine at Fort-Royal. To mine costs me 60 gold per 1 unit of iron ore. In the shop I can buy it at 70 gold per unit, but only get 1 gold per unit if I sell it. What kind of reasoning is that? I have to sail across the Caribbean for 1hr and 30 mins over and back, which is an awful GRIND, to make a profit on it. Both these things are absurd. Iron ore is in demand everywhere. It should be able to be sold at higher than mining everywhere. That's a beginning, anyway.
  15. Trying to go beyond a cutter and earn enough money to move on is just too boring. How many cutter vs cutter fights do I have to have? I had done all that once before and reached Chef de Division and level 50 crafter. I am not interested in doing it all again under more difficult and less immersive circumstances. I am not alone. Thousands have given up playing this game, including all of those in the clan I belong to. It's true, the game is nowhere ready for release. No one would buy it, now. Think of a time, perhaps a year and a half ago, when it was superbly worth playing. Not any longer. So, I wish they would make their changes and then release it, so that there is a game that I paid for and tested that I can at least play, even if it might never be as good as it could have been.
  16. Patch 10.1 - Changes to conquest

    I am infact playing WoW and enjoying it very much. I might not play NA until big changes occur to take it back to what it was, or the game is finally completed. (Just a note: lose means losing; loose means unravelled.)
  17. So how many tens of thousands of people should be wanting their money back? No one ever said when I bought the game that it was made only for those who love boredom and repetition. It's Sunday early evening in Europe and there are only 600 people on. None of my clan are on, nor have they been in numbers greater than 3. Let's go back to late 2015-early 2016. I remember enjoying myself. Now, I have no idea how to get out of a cutter, without winning 100 missions at 3,000 a go--not an easy task, and thoroughly boring. I've lost more money than I've made. And one dura ships are not a happy event when you lose one. This game at the moment is not worth any money at all. We should be paid to play it!
  18. Patch 10.1 - Changes to conquest

    This is what stinks that I paid for a game that has been developed for someone else not for me and others like me. At least a thousand of us players have been left out by the new developments that came with this wipe. It's more than unfair! This game is nothing like the game I bought and enjoyed a couple of years ago. It has lost all colour and enjoyment. Really a zero. How many people like the game as it is? I doubt more than a hundred. A few hundred more put up with it because they have the time to spend on it and put up with the useless grind. Totally unfair and unethical to take the money and do as you please.
  19. Navigation by triangulation

    Tell me about it!
  20. Navigation by triangulation

    Not my game, eh? And when they change back to longitude and latitude because of people like myself, will it stop being your game and shall I ask you to leave and go play with marbles? Look up 'narcissism'.
  21. Navigation by triangulation

    HODO wrote on another thread: 'I like the protractor, it is still pretty useless, and I am going to straight up say that I use an outside map tracking program like most everyone else, for long sails. But the issue isn't that it is too hard to find your way around, it is just unrealistically vague. Real ships of the time had accurate charts by the 19th century (1800 for you who can't count), and were damned good at navigation, as most captains had a life time at sea, 20+ years of learning and navigation under their belts. They also had several senior people on the ship who would also check the charts and the course to make sure the ship was sailing where it needed to be. I am not saying we need 8 digit grid coordinates or anything like that. I am asking for the lat and long lines on the maps grid lines. It could be every other line so we have the WHOLE number, not the 31.5, 30.5 and so on. This is more for map reading access, it is a simple thing, nothing too stupid or unrealistic. You have to remember by the time this game takes place, and most of these ships are in use, the Caribbean had been sailed for over 300 years! Columbus 1492 -> Napoleonic War 1815 = 323 years!' Historical! Bring back longitude and latitude! Please.
  22. Patch 10.1 - Changes to conquest

    I sailed a long way--a waste of time--to a port to sell iron ore. I made circa 10,000 gold and lost my empty unarmed trader brig on the way back. So, I lost way more than I made. This is no way to design a game, when it's a grind to get out of a cutter and a grind to get up the ladder. I cannot recommend the game to anyone, at this stage. This was not the case a year ago. Too many things that I liked have gone and have been replaced by a banal grind.