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Paul_KT last won the day on July 26 2021
Paul_KT had the most liked content!
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Yep, came here to say the same thing. I noticed when I unlocked the 1778 Brown Bess Sea Service. Suddenly it's available in the shop, where as before it was just what I'd captured. I my confusion came from the British campaign where I had captured enough 38 Sea Service with Sword Bayonets to equip a lot of my crews, never realising that it wasn't available in the shop. Thanks for confirming @doublebuck you are a star!
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When at camp, do people prioritize upgrading equipment (primarily Springfield 1855s) or recruiting veterans to keep experience high?
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I rename artillery based on the guns (10lb Rifles, 12lb Smoothbore), it makes it much, much easier to place units where you want them in a battle. Names can be duplicates so no worries there.
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How do people arrange their experienced infantry brigades, 1 division per corps, or all grouped together into a single super corps?
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I'm also having a problem with skirmishers. Mine fire a volley then retreat out of range a long way, while the AI skirmishers stand and fight. This makes it very hard to use my skirmishers to screen my brigades as they often retreat behind my main line. Do skirmishers need to retreat to reload like they do or should they rely on their dispersed formation to minimize casualties from fire? I'm not sure what they did historically but moving forwards and backwards seems like it would be a nightmare to maintain order. Not sure if it would work, but how about having skirmishers stand their ground like brigades, which makes it easier to form a skirmish line and screen other troops. Then make it easier for skirmishers to use the fall back order close to the enemy to represent them skirmishing backwards.
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Units overlapping and operational areas
Paul_KT replied to Brucaliffo's topic in General Discussions
The new, select multiple units and draw a line helps to avoid overlap, I'd like to see a major penalty to both units when overlapped which would discourage players blobbing. You'd have to work out a way to prevent the AI doing it though. -
UGCW Feedback v0.68 (UPDATE: 28/11/2016)
Paul_KT replied to Nick Thomadis's topic in General Discussions
Played a couple of battles as the Union and so far I love it. The new campaign features are excellent and I love love love the ability to garrison defenses and towns. The vision points makes for an interesting objective points system without the gamey feeling of objective points. For negative feedback, I don't feel the reloading difference between repeating weapons like the sharps carbine and muzzle loading muskets. I'm not sure if this is a bug or the damage is working correctly but the effect isn't being shown on the battlefield. Also movement speed feels too fast at the moment, especially when charging, it's almost arcadey. With the ability to speed up the game I would aim for too slow rather than too fast, that way you can always speed it up! Finally, as others have said, I'd like to see Deaths changed to Casualties on the unit card, not only does it sound better, it's more thematic and represents people with minor wounds moving to the rear as well as soldiers who are unable or unwilling to fight, which makes the high casualty rate make more sense (it's not people killed, it's people no longer willing or able to fight). It's ok to call enemy casualties 'kills' as armies tend to overestimate enemy casualties anyway. -
Next Ultimate General Game, What would you like to see?
Paul_KT replied to michaelsmithern's topic in General Discussions
It's been done to death, but it's a well known and popular battle. One of my favorite things about Ultimate General is that it's been priced low to sell high, as opposed to most things sold by Matrix games, where they use the excuse of niche to change AAA prices, thus ensuring it will only sell with die hard wargamers. My hope it that UG becomes as popular as Total war, which means making a game that's also going to appeal to a wider range of gamers, and that means well known battles, at least to start with. What I would like to see is new, lesser known battles, as DLC, so you could do some ACW single day battles using the same engine and graphics as Gettysburg, just a new map and unit names. -
General Feedback (v1.0) UPDATE 22/10/2014 *PLEASE READ*
Paul_KT replied to Nick Thomadis's topic in General Discussions
I've been having real issues getting artillery to shoot at a manual target, even when they are the closest enemy and clearly within LOS of the artillery. -
Next Ultimate General Game, What would you like to see?
Paul_KT replied to michaelsmithern's topic in General Discussions
7 days is an excellent idea. It would give you the campaign style, multi-day battle that Gettysburg has. -
Next Ultimate General Game, What would you like to see?
Paul_KT replied to michaelsmithern's topic in General Discussions
I'd love to see another ACW battle as it would be easy enough to get out as the battle mechanics and graphics are already there. Maybe a selection of ACW battles as DLC. From there 100 days campaign (waterloo) would be a good choice as you have multi-day battles over a limited geographical area, with lots of room for what if's and campaign choises. 30 years war would be very interesting, or the English Civil war, but with those most of the battles were 1 day affairs so you lose the campaign feeling you get with Gettysburg and would get from Waterloo.