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Hethwill

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Everything posted by Hethwill

  1. Hethwill

    Interesting Video Related to Meta

    Ah ! Gotcha.
  2. Hethwill

    Premium ships 24 hours

    Was already done with NPC captured vessels or cheap shop ships.
  3. Hethwill

    Patch 25: Open world user interface update.

    Yep. It is a chance of. Meaning "grab the dice and roll good". From your sample, as small as it is, we can see a good indication of it. Maybe the next days we see a lot of clans moving their stuff to their holdings and clans that do not hold ports going on a Conquest drive to establish their new shipyards.
  4. Hethwill

    Interesting Video Related to Meta

    All combat wargames will have the 10% of aces raking 90% of the kills. This doesn't mean the non-ace crowd isn't valuable. I use the analogy if IL-2 a lot. While the most renowned players might be fighter pilots raking ace scores in a sortie, the brunt of victories falls into the shoulders of the unnamed ground attackers and bomber pilots that destroy the enemy capabilities -infrastructure limits models and quantities available to the next rounds, airfields destroyed so spawn further, etc etc. In the end, in a combat wargame, it is all about "the team" and less about the individual, on my POV, unless we talking about arena types where team is just means to an end.
  5. Hethwill

    How is this possible?

    All great and nothing wrong with handouts but... Better take the newcomers as carbon steel plates and fuse them in the fire of combat. A pattern then starts to show. High Rank in NA is not like level 60 in a MMO. There's no bonuses to damage done nor resistance to poisons or whatever MMOs do. This is a very very very important thing to explain newcomers.
  6. Hethwill

    Admiralty DLC Extra Outposts (P2W or...)

    Nope. My idea of fair is no extra outposts
  7. Hethwill

    Admiralty DLC Extra Outposts (P2W or...)

    Absolutely. If marks ( love the gold coin illustration ) are "soul bound". Then it is fair for players, honest players and alts alike.
  8. Hethwill

    How is this possible?

    Tutorial, so far in this first iteration, is about combat. I am certain as development progresses we will see tutorial for the other parts of the game. This is a unreleased game with parts still under development. Maybe all of you should actually answer him and explain certain things. But easier to forget the obvious ? C'mon guys, you are not around for a couple days. And I am certain this is not your first Early Access game as well.
  9. Hethwill

    How is this possible?

    Yes. Players should read... properly. Somehow I feel it is a problem beyond NA, have seen that same similar comment in other games. Tutorial explains how to shoot with the exact controls usage. I am certain he wanted to shoot in the OW.
  10. Hethwill

    Admiralty Connection DLC bug?

    Gentlemen, this is a Support thread about a bug, not a debate about the virtues of the DLC.
  11. Hethwill

    Patch 25: Open world user interface update.

    The OW club thing is the "ability to chance encounter in the OW" whatever nature of enemy ship or cargo. The "roleplay" thing is since a while been impossible to achieve as there's no way to deny trade or cargo ( everything crucial is in zones ). So yes, why not... at least the battles would be perfectly balanced and LIMITED to the proper rates.
  12. Hethwill

    Patch 25: Open world user interface update.

    With the advent of teleports ( after we lived many many months without them with no problems, we didn't have buildings and many crafters were happy because they were a class on their own, but i digress... ) the number of outposts became a gameplay rule to control fast operational movements across the map. Given we still have the teleports in, I believe the ruleset of outpost limitation is still a balancer. The system cannot know your intentions, or mine. So what for you can simply be a outpost for patrols ( there's 5 patrol zones, we have 8 outposts ) for Conquest clanwars can be a backdoor for a zerg.
  13. Hethwill

    Patch 25: Open world user interface update.

    Patrol Missions should not need outposts, but be open as "fleet practice" with certain loss and enforced balance up to 25v25.
  14. Hethwill

    Patch 25: Open world user interface update.

    Admiralty Connections is well done, especially with the update for crafting quality. Extra outposts would be a massive no-no. Both imported ships DLC are for collector's, definitely. Master Forger is a must ; if nothing more just for name change after game release. ( testing phase can simply create new character with new name )
  15. Hethwill

    Patch 25: Open world user interface update.

    Was informing the fellows that a sale is up so they can speak to their friends and family, me included. Given you are neither friend nor family of mine, I won't tell you that a sale is on.
  16. Hethwill

    Patch 25: Open world user interface update.

    Control perk changes Perk control can be switched off in the beginning of the battle, if you do not want to use it. There will be a button for the first 5 mins that will let you decide if you want to control on or not.
  17. Hethwill

    Patch 25: Open world user interface update.

    OW fps actually increased, average 15 fps increase. Battle seems the same. Sapphire Pulse 8G RX570
  18. Not only the Requin This is a Prince
  19. Hethwill

    Gun Packages

    Wind... You are terribly wrong there. Z, if anything, has been one of the most prolific corsairs away from home waters in the last 3 years. So cut the "you don't have a clue" chit chat to make your point.
  20. Hethwill

    Gun Packages

    Opposite sides of table. I see it as content for middle man to do. I see it as operational level supplies for fleets, as middle man crafts them. I see it very far away from a solo tactical perspective. Opposing your opinion doesn't make me right though. Keep fighting your fight man, just stay sharp and understand that many do not share of your vision. ~S~
  21. Hethwill

    Gun Packages

    You do. We all crash test dummies Rulebook states: - Medium cannons are available everywhere. - Longs and Carronades are exclusively player crafted. Plan accordingly.
  22. Hethwill

    Safe zones and Newbies

    You mean - sail, attack, gg ? Damn...
  23. Hethwill

    Safe zones and Newbies

    Yeah sure. It is a hard fence to overcome. I think the most difficult is not that one but the: - cannot go out and pvp without my usual ship and modules setup and with the 17 knowledge slots
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