Despite my reservations yesterday, before sitting and playing, i will concur that
- Too easy to board. Is a no brain, really.
- vector to enemy ship, ram to reduce speed difference and lower both to required max, and board.
- it supressed all need to work wind, get in position, defend distance from enemy ship, etc.
While I can understand the need the counter the hugging plague this is, in my opinion, not the best way to do it.
I can also understand the need to counter act the "meta anchoring" of ships upwind.
For hugging I would definitely go with "constant contact damage" based on tonnage. So a lighter ship side hugging a heavier one will get continuous damage based on ton difference "delta". The higher the difference the more pronounced and fast the damage build up.
For the "meta anchoring" I would review the forces on the sail groups. Ship with excess square force cannot be counteracted to a almost standstill by the jibs and stays - no matter how epic the auto skipper is - , so either tacks around or falls back to the previous tack, forced by lee, etc and bows back into beam.