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flashmozzzgg

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  1. Ironically, after this update, I have already lost several dozen ships due to ships with torpedoes that launch them from the second line. This has never happened before. And please disable this annoying feature that constantly switches shooting between targets. The ships do not even fire 2 volleys and immediately change it. And manual reassignment does not help at all, the target is immediately reset, and without any logic to the distance and importance of the target. It is also very common to shoot at a target, but the firing lines do not indicate it as a target. The shells just fly "there" In general, I am afraid of the desire to make the game uncomfortable for the player: longitudinal weight shift (which is disabled in mods), barrel elongation (does not make much sense due to a drop in performance), heavy nerf shells, shipyard limitation (which does not greatly prevent AI from building 10 BB per year), unsinkable submarines, and now also constant target switching and friendly fire with torpedoes. Maybe it's worth stopping at the constant changes in the stable version and checking the changes without testing in beta? With these constant edits, people who have not updated the game since version 1.3 are no longer surprised.
  2. The situation with submarines has indeed become much better. At least now they can be sunk in 1928. Thank.
  3. 700 submarines sunk by the Kriegsmarine send greetings to you. You won't believe it! I came to this topic to tell about my impressions of the game. And even though I didn't take a screenshot of every battle conducted with submarines, but 2 wars in the period since 1920 + give me every right to say that destroyers are completely useless in the fight against submarines. At the moment (1928) I have 127 destroyers (not counting those killed by submarines) with Sonar 3 and depth charges 4 and out of a 20+ battles with submarines, I have sunk only 1! While they sent several battlecruisers and cruisers to the bottom, and I stopped counting the dead destroyers. I tried experimenting and refitted CL, adding depth charges to them and including them in a group of submarine hunters (about 30 destroyers), but this only led to the death of CL as well. So my campaign for Germany is completely ruined. The Russian surface fleet has been destroyed, but there are unsinkable submarines at the ports and I cannot land in any port without risking the loss of the entire fleet from submarines. And it's not fun at all. I said that submarines did not fight purposefully with linear forces. And the tonnage of the sunk ships says exactly that. We are discussing a game where in the 1940s battleships with 20" main guns dominated the seas. Of course, in this case, I exclude aviation from the anti-submarine equation! But I'll say it again. This is a game about surface fleet. If I want to play in a SS simulator, I'll go to Silent Hunter. And in real life there were aircraft carriers, can you imagine?! I'll say it again. I consider the situation and write feedback solely from the point of view of the gameplay and the feeling of it. My claim is only one thing. What I see after 200+ hours of playing is that submarines are a toxic and bad gameplay element. This is a completely uncontrollable element that destroys the atmosphere of the game about the surface fleet. I fully recognize their right to chance encounters with BB, sinking convoys, reconnaissance and other functions that were in reality. But in reality, the submarines did not prevent the Allies from landing in Normandy. But in UAD it happens. The fight against submarines must have some kind of recipe. So that when I came to the forum and said "I can't sink submarines" I could get the answer "build destroyers". And not "well, yes, it's roulette, but that's how it was in reality." In real life, we didn't have battleships with 20" main guns, lol. And therefore, if I send 120 modern destroyers to 10 submarines, I will be able to sink them and not lose a destroyer after each automatic battle without any result.
  4. Your words sound like a joke. In 1.4, the battle played out in 90% of cases ends with the inscription "no submarines detected" and the damage /sinking of one of your ships. The screenshots below show a group with an escort. Only without the battlecruiser, because it was sunk, lol.
  5. My opinion is that the main problem with submarines in this game is that you have no control over the battle with them. And that's why the current balance is such a disappointment. In UAD it doesn't matter how many DD there are and how well armed they are. In one case you will sink the submarine, and in the other you will not sink it. 50/50 (rather, even 80/20 in favor of submarines). Any other fight can be played and if you lose, it's only your fault. A strategic or tactical mistake. But this is your mistake. In the case of submarines, what is the game punishing me for? Because I moved a TF to Kronstadt? Good. Give me a tool to fight the submarines. Oh, I have it and it's called DD! But they are useless. You select the wrong reference point. Yes, we can count the dead capital ships from the actions of submarines. But what percentage will it be of the total tonnage sunk? Will we even get 10%? During the Second World War, the Kriegsmarine's combat losses amounted to 766 submarines: in 1939 - 9, in 1940 - 24, in 1941 - 35, in 1942 - 86, in 1943 - 242, in 1944 - 250 and in 1945 - 120 units. We see a clear correlation that when the problem of submarines was realized and measures were taken, submarines stopped demonstrating such effectiveness. There is no such tool in the game. The game does not feel the development of anti-submarine warfare in any way. They're just useless, lol. WW1 and WW2 submarines were a tool for fighting transports and naval blockade without the use of a large fleet. They have never fought purposefully against linear forces (except for the raid on Scapa-Flow). Chance meetings, yes. But their main task is the destruction of transports. The game is called "dreadnoughts". Big guns. "All-big-gun". But an uncontrolled element in the form of submarines has been introduced into the game, which prevents you from enjoying the big guns and at the same time the tool for fighting them is completely useless.
  6. A lot has been written here about the toxicity of submarines. I will write too. We have: a strike group with 12 newest DDs (there are already fewer of them in the screenshots). Sonar 2 technology and level 4 depth charges. The enemy has 7 SS built 1920-1921. And they're just destroying my TF! Several CA, 11 DD were lost, but the enemy lost 1 SS. 1! Dear developers. You have repeatedly referred to "reality" and "historicity", choosing them at the expense of gameplay and fun. So look at reality! In reality, the Atlantic is just littered with scrap metal from the german SS. The Baltic Sea became the grave for dozens of submarines of the Soviet Union. Submariners were limited to several sunken battleships and single cruisers without protection. The task of submarines is to sink convoys, not the player's fleets. In the game, it doesn't matter how modern a destroyer is in your fleet, what kind of sonar and depth charges they have. The submarines will destroy them all. It looks like spoilers are disabled on the forum, so I'll leave only 4 screenshots. Screenshots:
  7. AI in tactical combat began to run away again after the first contact. Why can't such things be tested in the beta branch? Why constantly break something in the release version?!
  8. In 1.4.0.6, diplomacy and, accordingly, the campaign are completely broken. Countries declare wars almost immediately after the conclusion of peace. As a result, already in the 12th year of the campaign, outsiders and majors in GDP and fleet stand out sharply.Japan, Italy, China, Russia are sitting with 5 destroyers. Germany is constantly trying to survive under the blows of England and France. Austria-Hungary captures central Russia. First, the cost of ships with turbines was sharply raised and now the AI is building a CA with 16kts. Now this. How could such a thing even be released without a tests?
  9. Поддержу, графика у вас на высоте ждем-с ранний доступ в стиме.
  10. Угу, хорошая тема. Что касается передвижения по глобалке: У евы тоже неплохая система (не успел еще проглядеть, мб обсасывали это уже, если да, то пардон) с перемещением. Хочешь ручками, лети ручками. Если лень, то ставь автопилот и сиди смотри кинцо, но будь готов, что могут быть неприятности. Только там процесс убивается нудностью кликанья по воротам постоянное и бои предтавляют из себя 2-х секундный всполох на фоне часового прыганья из системы в систему. Тут нужен баланс именно в размере мира. Евка пересталась с этим
  11. Вы говорите о рандомности как в танках (+-25%) или обыной удаче? Если первый вариант, то не согласен. Это убивает интерес к процессу игры, потому что исход сражения зависит не от твоих клешней рук и капельки удачи, а на 1/4 из удачи и твоих клешней рук. И это будет рулетка, а не напряжение. ИМХО конечно же.
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