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gomurr

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  1. Sorry for the delayed reply. The officers get reported as wounded during the battle. When the battle has ended, they are missing entirely. Also, I just had it happen with a minor battle, so doesn't seem to be specifically tied to multi-day battles. I did save after the officer was wounded, and then later loaded that save. So now I'm wondering if the process of loading from a save file is somehow causing the wounded officers to not show up in the barracks.
  2. Just finished Stones River and all the officers that were injured in the battle are not in my barracks anymore. I think this happened before, too, after Fredericksburg, so maybe it has something to do with multi-day battles interacting with the officer replacement function of the mod? Not sure if this WID and injured officers have a chance of dying and I just had bad luck, a vanilla bug or a mod bug, but just thought I'd note it here in case it was the last one.
  3. Hey, so when I last played UGCW with this mod, I read here that there was an issue with artillery battery size, where anything over 12 guns or so started having a reduced total damage output. I've skimmed the posts here but don't see any new info. Is this still how the game+mod works? Or will larger batteries yield larger damage output now? nevermind. Found the post updated Sept 4 still saying it's around 14 for max artillery damage. Feel free to delete/not approve this post.
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