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DrunkVision

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  1. Lol, but that's all you need. Just load the battle itself, press escape and restart the battle - you will be right before it, can go back into camp and redo whatever you want to.
  2. I'm sorry, but I'm long past the phase were I encountered those crashes. Sorry about that. Regarding less troops - well, I just did the same I did while filthy cheating in vanilla - maxing out my brigades sizes and massacring as much enemies as I could per every battle. Both in vanilla and in a mod game at a certain threshold assumes that you massacred yankees (in a case of confederate campaign) so much that it doesn't even matter whether you lose after it or win your battles and on the end game screen of DEFEAT it writes down in the first paragraph of your noble defeat and on the second one.. about how your troops marched to Washington and how Confederacy won (with your position after the war being decided by the perk points taken) so I assume that it was intended game feature rewarding those extremely efficient pro players. So, the detail is a simple one, I just maxed out my brigades while doing every side mission and enemy did maxed out their brigades in every single major battle until Cold Harbor where it brought around 2100-2500 men per infantry brigade and around 20 gun per gun brigade instead of maxing it to 6000 men brigades and 50 gun brigades respectively. Again, I did massacred around 2,5 million yankees to achieve it which surely impossible thing to do without some hacks or being God Almighty himself. The 1 million of enemy casualties applied in vanilla was achievable, though, and this threshold was apparent for veteran players. I could only assume that you maxing out max manpower of brigades from 2500 to 6000 in your mod has something to do with that triggering some hidden parameter of the game and changing it's multiplier of the threshold.
  3. Well then, for those curious about the scaling overall while in vanilla Confederate campaign on max difficulty it stops working (enemy starts to bring significantly less troops than it previosly could) when you kill around 1 million yankees in this rebalance mod it stops working when you kill around 2,5 million yankees in the same campaign on same difficulty. I tested it with cheating myself manpower, money and perk points by cheat engine and right before Cold Harbor battle yankees essentially broke their neck. (Could do 2,5m kills sooner but preferred to use somewhat garbage guns my troops could hold on) Other important note, imho, game maps are not suitable for 6000 max divisions, they are too huge for those tiny maps. Both the enemy and myself found troublesome to navigate those huge stacks around. It could be somewhat worked out with vanilla snipers but since this mod rebalances distance of fire for most of guns towards 400 it was horrendous. Entrenched troops are even more overpowered since they take less space and as per usual game bug those troops located on the same spot can shoot too. Counter-battery fire starts to play significant role and if not for retarded AI sometimes seemed to wanting to charge his artillery into melee his artillery would be quite frightening thing to behold - for the same reason, maps are too small for the enhanced battles that the mod is providing. (Also, more available for participation in battle brigades rarely leads for game engine to crash itself when it has too much info to calculate on and the only two solutions were to move less troops around or even take less brigades than possible for the battle to get rid of this problem..) The one bug of the mod I found hilarious is that if you are given allied troops in the battle and they are divided into several smaller ones by the mod's script while the original brigade was entrenched - those several brigades are entrenched into the same trench, lol.
  4. I was somewhat irritated that you need to sign up to this site to be able to download the mod.. great work, though.
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