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SeaLurker

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About SeaLurker

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    Landsmen

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  1. I've heard trhat some people have discovered a way to gank in the pve areas. This idea is rubbish "Just make the PvE zones low rewards", why we get decent rewards on the pve server, why would we want rubbish on your server.
  2. SeaLurker

    Hugging "Tactics" and Hercs

    Sorry don't agree, there are plenty of smaller ships out there to fight, if the devs want to make a difference make it impossible for a 1st rate to take on 4th rates and lower. its like a broadside from lets say a L'Ocean will take out the whole side of a 3rd rate if it fires at the optimum moment, 2 such broadsides and its bye bye 3rd rate. If I ever get in a battle with a mixed fleet any of the smaller ships get 1 broadside of chain and it usually dismasts them. I got fed up in pvp the cowards who just lurk about in fleets looking for 1 or 2 ships to attack, where its like 300 guns v 20, so its obvious what needs to be done to encourage people.
  3. SeaLurker

    Hugging "Tactics" and Hercs

    I've sunk Hercs with Trinc and Indef, when they are using carros, also at start of battle hit the boarders tab, 1st side towards the Hercs use chain other side use shot, but don't double shot them. When they get close the carros will take out half a side. Its worked for me every time.
  4. SeaLurker

    Surrender = Deny Everything

    The question here IMO is did he surrender to the fort, if he did then it would be automatically looted by said fort. Myself, well if anyone was trying to tag me and I was in a trader I'd destroy what I'm carrying, why give it to the thief.
  5. SeaLurker

    Hugging exploit

    Chainshot it, especially if in a Santi or L'Ocean, bye bye masts
  6. SeaLurker

    Shipbuilding woods 2.0

    So Caguairan frames as well
  7. SeaLurker

    Fun PVP for everyone!

    A long time ago, I left pvp because of the ganking, I now have another toon on pvp and I notice that nothing has improved, until such time as those who participate in such boring antics stop, new players won't join, regardless of the trite attempts at making it more interesting. I don't know the solution to the gankers, but what I would like to see is maybe a small line of code inserted into the game that would neutralise damage when its 3+ players upwards picking on 1 player.
  8. SeaLurker

    Shipbuilding woods 2.0

    I'd like to know why Caguairan wood can't be used for planks
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