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Old Crusty

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Everything posted by Old Crusty

  1. Old Crusty

    Mission changes

    I know I am fairly new to the forums but I haven’t seen a threat that states problems with the patrol zones and how to fix them. Must not be talked about much.
  2. Old Crusty

    Mission changes

    I am looking forward to trying these changes. They look very promising.
  3. Old Crusty

    Deliveries between your own outposts.

    This is my first mmo besides World of Tanks
  4. Old Crusty

    Deliveries between your own outposts.

    You call attacking trade ships a PvP fight? Maybe that is all you can win against? The problem with this is the player thT gets his trader sunk or taken gets no PvP reward.
  5. Old Crusty

    Deliveries between your own outposts.

    I think this all has merit. I would add that the player should be able to select the Nation flag of the trader, or have an option of available traders. Then I would allow for the hire of escort ships that would be in the traders fleet. I spend 2 and a half hours on one trip from Charleston on a weekly basis. It is to much to spend just sailing. It has no “fun” value that encourages me to want to play the game. I believe that we lose some of our player base for this very reason.
  6. Old Crusty

    Little things you'd like to see

    I am sorry if this has been covered before. Clan docks. I should be able to build ships for other clan members and have a way to give it to them without us both being in game at the same time. A clan dock would allow that.
  7. Old Crusty

    Gallant Points

    And how long do you think it will be before there is a DLC ship of every rate? DLC ships will ruin this game. I agree that the labor hour timer needs work, but since you can buy labor hours with combat marks already, there should not be another combat “coin” for labor hours. Instead any addition to labor hours should come from crafting and trading.
  8. Old Crusty

    Cut PB Timer cost

    You may not realize this, but this is not World of Tanks, World of Warships, or even Warthunder. This game is so much deeper than sail your ship into battle and when the battle is over , do it again. In the other games the ONLY way to make gold is in battle or buy it with real money. ALL there is to these other games is combat. That is it. PvP is all that these other games have. If that is all that you want out of a game then there are plenty of them out there. Most of the rest of us want a much deeper experience in the game. In order to have that we cannot be out PvPing all the time. We need to sail trader ship and run from the mind numbing people that have no clue that there is more than PvP in this game. If you like the combat in this game then help figure out how to get and keep more players in the game.
  9. Old Crusty

    Cut PB Timer cost

    I am fairly new to port battles but I do believe that any lowering in the cost of the timer should have an equal effect on the length of the timer. The less you pay, the longer the port battle window is. Old Crusty
  10. Old Crusty

    Grief Fleets

    Very well said and is the sentiment of many players. If you are going to farm PvP marks by jumping into people’s battles or simply picking on smaller ships, you should be aware that there is a price to be paid when you are caught. If that price is your valuable time then so be it. You always have the option to turn and fight to your death or to surrender.
  11. Old Crusty

    PvP marks and the seals

    New players learning the ropes and old Rear Admirals like myself have something in common. We get killed by more experienced and better skilled players. For Both types of players that is very bad because it can cause them to quit playing and then they will not spend any money on DLC. If the Developers want to make money they need people to continue playing. Currently when a player gets their ever loving rear end spanked by another player all they get is s little experience and the opportunity to try and buy/make another ship so they can go out and get spanked again. If you have ever lost 5 ships in two days you know how discouraged you can get. How about giving the losing player a few PvP marks for being in the battle. Even if it was just 25% of what the winner got it would make people happy. Happy people spend their money. Happy people continue to play the game. A higher game population makes everyone happy. Give all nations safe, non PvP zones to practice and then reward them for venturing out of those safe zones by allowing them the reward of PvP marks even when they lose. It can go a long ways to making people happy about losing their ship for a fifth time in a week. It is a game after all and people play games to be happy. Old Crusty
  12. Old Crusty

    Little things you'd like to see

    Capturing of trader vessels was not dishonorable as long as you soared the life of the crew. It was considered part of war. I am referring to conduct of fairness in battle that has been around for centuries in a lot of cultures. Start here. I learned most of what I know from text books in school and reading history books. Unfortunately I am not as familiar with internet use as younger people. Here is a place to start. https://en.m.wikipedia.org/wiki/Chivalry
  13. Old Crusty

    Little things you'd like to see

    You really should know something about Warfare in this era before you say these things. Protecting your honor and that of your Nation was just as important as winning. This attitude started to slowly change after Napoleon.
  14. Old Crusty

    Little things you'd like to see

    In the age of sail, Honor, personal and national, was an extremely huge thing. The Captain of a ship of war that attacked and defeated a ship that they clearly outmatched was not looked upon favorably by anyone including captains and politicians of their own country. Same went for the commander of a squadron of ships that attacked a much smaller squadron. PvP rewards should reflect this even to the point of taking away PvP rewards for attacking enemy ship while grossly out numbering them. If 5 British Frigates chased down a single French Frigate, the Captain ( or Admiral ) of the British Squadron would choose a single ship to fight the French. That was honorable. The Captain of a Frigate constantly hunting Brigs would be looked down upon. Captains PvP rewards should reflect their honor. A Captain with a high honor rating would get better rewards ( this is very realistic if you look at prestige and job offers Captains got at home because of reflecting well upon the Nation ) and Captains that have a low honor rating would get less. And finally a Captain with a negative honor rating would lose things from their Captains chest and face the possibility of being ejected from the County. old Crusty
  15. Old Crusty

    "Sandbox" Training Room

    A training room will help a great deal training people to sail and cooperate together in battle. It will also help train new battle callers. I already know the gankers and Devs response. That is what fleet battles are for. Of course the problem with that is enemy players jumping into your battle.
  16. Old Crusty

    Hercules ship feedback

    So you have a deceptive and false BR so it can get into port battles? I’m sorry but really? How lazy is that? Simple fix is change criteria for entering deep and shallow PB. Give the Hurc a 6th rate rating and allow 6th rates and lower in shallow water battles.
  17. Old Crusty

    Grief Fleets

    The real problem here is that when ships escape battle they go to the OW in the same spot they entered battle. Ships should arrive in the OW in proportion to where they escaped battle. In this way it will be a lot harder for a re tag. I cannot imagine that would be a hard fix for developers.
  18. Old Crusty

    PvP marks and the seals

    Currently friends in different nations take turns sinking each other’s DLC Hercules gaining PvP marks each day and not really losing a ship because they get it back the next day. You are worried about me exploiting the system? Right now a French, Prussian, or Pirate player will log into their second account and watch popular ports until they see an easy target and message their buddies that are waiting for the easy prey so they can swoop in and kill them. You are worried about me exploiting the PvP mark system? Currently someone can have a Le Renquin with over 300 crew and faster than the wind. They go to enemy ports, easily outrun anybody that tries to get to them until they get bored of chasing them and go do something else. Then the Le Renquin is free to find easy soft targets and farm PvP marks. You are worried about me exploiting the system? Really?
  19. Old Crusty

    PvP marks and the seals

    Your attitude helps game population how?
  20. PvP players already have the patrol zones if they want quick PvP. I believe that if the amount of patrol zones were increased and more than one active in a day that it would help satisfy the players thirst for other players blood. (Except the jerks that are just looking for easy kills.) The real problem is player retention. Make a safe zone for every Nation to do combat missions and it will go a long way toward the player retention. I am 53 years old and love the age of sail. I am not good at PvP, just not coordinated enough I guess and younger players fair better against me. I accept this because I am also able to learn and with my years of wisdom can out think some of these younger players. I have even bought my first Wasa. I love participating in Port battles. All Countries should have a starting port that has a big safe zone that will allow for experienced players to train new players, or new players to figure out things themselves. The PvP combat in this game is better than in any other game that I have played. It requires more skill and cooperation between team mates. Give new players a safe place to train without having to go to the boredom of the PvE server to learn and then having to start all over again on the PvP server. My only other thought would be to give a player PvP marks for just participating in a PvP battle so that even the Seal being clubbed can be rewarded for participating. Old Crusty
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