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Old Crusty

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About Old Crusty

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  1. Old Crusty

    PvP Heat Map

    Why must you act like a 15 year old when responding? Does it feel good to act like a dick? Are you making up for a shortfall? Your average day is going to look different from hundreds of other players average day. Is that to big of a concept for you to grasp? If you were half the veteran you claim to be ( and how could you be much of a veteran at 15 years old) you would see all over the Forums dozens of posts from PvPers that says hunters do not tag other hunters because they don’t want a fair fight, they only want a quick kill and then escape. There are exceptions, I believe King of Crowns when he says he kills more non Brits at KOR than Brits, but you.....
  2. Old Crusty

    Capture, Prizes and Crews

    Did you skip the part about ransoming the crew back to the owner? How about crew quality? I encourage you to go back and read the entire post.
  3. Old Crusty

    Hercules in port battles

    I have 2 Wasa’s and love them both. I have been getting fairly good at chasing down these fast Bellonas and keeping them in battle.
  4. Old Crusty

    Capture, Prizes and Crews

    I think that this idea is well thought out and definitely a good one. Have seen different aspects of this suggested all over the Forum. This brings it all together into a workable game component
  5. Old Crusty

    Perk slot change

    I would like to be able to save different perk combinations in the form of Officers. When I take a ship out of port I decide what Officer (perk combination) goes with me.
  6. Old Crusty

    PvP Heat Map

    I have to assume that the mindset you refer to is the one that Hunters cannot attack other Hunters. Because there is plenty of PvP out there if you would actually attack other people looking for PvP. You can go to Belize, KPR, Mortimer Town, or Charleston any day of the week and find people that are looking for a fight. They sail in ships that are set up very similar to what you sail. It would be a good fight and a challenge. But silly me, that would be my definition of PvP. I forget that for most of you your definition of PvP is little risk, high reward. You go to these places and ignore the other people looking for PvP and try and find an easy target that is not looking to fight. Funny, that’s exactly what bullies do.
  7. Old Crusty

    Bring boarding to a new level

    That’s what hitting 9 for boarding preparation is all about.
  8. Old Crusty

    Revised Boarding Mini Game

    Except that you do have eyes on the enemy and would be able to see what they are up to. It is really hard to hide the fact that they are gathering to rush your ship in an attack, or lining up for a musket volley. The defender should have some idea of what the attacker is doing. If you made it a blind choice then it is still Rock, Paper, Scissors, and based on luck with the advantage going to the attacker.
  9. Old Crusty

    Revised Boarding Mini Game

    I think the idea is a good start. You are right about being able to change Commands at last second. Very unfair and unreal.
  10. Old Crusty

    Bring boarding to a new level

    If you did it all at once the boarding action would be to quick compared to the action of the rest of the battle. I don’t know what the answer is to boarding in this game but I do know that the present method sucks.
  11. Old Crusty

    Bring boarding to a new level

    I want more dynamic and better boarding but the way you proposed is not good. In order to actually board another ship you had to secure it to your ship. There was nothing automatic about it. The boarding mini game is horrible. The best way I have seen it described here is “rock, paper, scissors”. I would prefer it if the game determined odds considering the amount of both crews, how much preparation they have have, and the perks and mods of both ships. Then just rolled a dice and compared it to a combat results table. Repeat until the combat results in the surrender of one ship or one ship manages to escape.
  12. Old Crusty

    The problem of leaving battle

    I think if my suggestion is to much of a programming problem then the best solution would be longer invisibility. Even 15 seconds more would make a huge difference
  13. Old Crusty

    The problem of leaving battle

    We have a battle. One side runs. It doesn’t matter if it is one ship or 10. When the players can leave battle they do. What happens next is one of the biggest problems that this game has in my opinion. When we leave battle we go to the outer world in the same spot that we entered battle. How does that make any sense at all? If you have been running from the revenge fleet for 20 minutes and left battle 800 yards ahead of them, shouldn’t your position in the OW reflect that when you leave battle? Currently a Nation can gather at where the X for the battle is and just wait. No matter how far the enemy players traveled in the battle, they will come out of battle where they entered. If we were placed in the outer world proportionate to where we actually left battle it would make re tagging harder and a little more realistic.
  14. Old Crusty

    New Boarding patch

    Looking at the Forums over the last couple of months you see a lot more about the Le Requin and massive crew that can autoboard any other 6th rate ship with guaranteed success than you see about hugging. Some kind of fake musketry? Really? How was Admiral Nelson killed? There is a lot that the crew of a bigger ship could do to a smaller ship that wanted to stay along side of it. Captains of smaller ships knew this and that is why it was never done. The only reason the changes were made this way is to keep the people happy that bought the Le Requin. True, it is no longer as effective in deep water but it is now even more scary in the shallows.
  15. Old Crusty

    New Boarding patch

    Against 6th rates. That has been the complaint. I was just learning a Prince again to try and counter the Le Requin but now I have to be even more worried about being boarded. The Crew difference is huge with the stock LeRequin against any other 6th rate.
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