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BuckleUpBones

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About BuckleUpBones

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    Landsmen
  1. BuckleUpBones

    My reasons why this Game will never Succeed....

    You seem to have it in for PvE! I think the AI pretty good, in WOWS they steam straight at you and that’s it, here they sail to protect weakest side, sail to the wind advantage, reasonable RNG when landing shots too, not bad at all, best AI by far. Not every player is an PvP unicum, most average, the rest below average and so populates PvE. Noobs just want to play too! Also developers have gone down the road of the “Risk” theme, that is that the game will be more successful by making battles more riskier, by risking the lost of your ship. And almost every loser does. “High Risk” value is not needed for this game, battle aesthetic are enough, for average players the challenge of winning battles without the loss of your ship is enough, even just participating in battles is enough. Every game I've played that accommodates losers, lets them win too, is populated. In this game it would be keeping their ship after a lost. I really hope that developers don’t get hung-up on the value of risk, I hope they believe in there elegant battles and that it will be enough to be successful.
  2. BuckleUpBones

    Gallant Points

    Please read all posts first so as not to rehash stuff
  3. BuckleUpBones

    Gallant Points

    Again last night I ran out of LHs, had nothing else to gain by continuing to play, until the next 24 hour cycle of timer ticks! so I when off and played another game. Shouldn't developers be worried about this, the possibility of the game "timing out!" It doesn't happen with 7th and 6th rate ships but it's already happening for me for 5th rate. I’m not so sure that devaluing combat points is the answer, in fact I think they should be more costly. And henceforth shouldn’t be used for LHs and resources. So yes, if there was “another combat coin” for resources and LHs only, one to be earned via gameplay, to overcome the timer ticks, would definitely push progression and gameplay.
  4. BuckleUpBones

    Gallant Points

    I’ve got some in for over a week already, like what century do they do they get filled! Contracts are useless.
  5. BuckleUpBones

    Gallant Points

    Yep, done that once, grinded out 150 cm, push through 2-3 5th rate ships with LHs. But not "Timer Tick" resources! And there better things to spend CMs on, like ship permits and upgrades. By the way, the thread is more about overcoming the limitations of the timer tick.
  6. BuckleUpBones

    Gallant Points

    I’m always running out of resources and labour hours since they all are “Timer Tick” dependant. So the game slows, I even have to give up crafting and wait to play the following day. Other games you would go out and gather resources, the more work/gameplay you do the more resources you collect, play goes on and on and on… So suggest a bonus mechanic... “Gallant Points”... to be earned in battles to boost resource gathering/production. These points would be spent on “Local Port Labour”, in ports/outpost that have building, you hire locals via gallant points, once hired the labour/mechanic would speed up production of the building that you have assign the local labour to. Plus as an alternative expense you would be able use local labour as Labour Hours but only for the building in that outpost. Gallant Points should only be deposited into the outpost that you have arrive at. The theme being, is that the port locals are the ones that cheer you and your ship into port after victory. Or some similar bonus system to overcome the timer tick dependence, a system that would able continuous gameplay/collecting/crafting but a system that a player/s has to work/gameplay with.
  7. BuckleUpBones

    One Week and Zip!

    Oh the plain! Lol we all live and learn.
  8. BuckleUpBones

    One Week and Zip!

    Thanks, that's helpful
  9. BuckleUpBones

    One Week and Zip!

    Sunday crafting came available to me the Pirate Frigate, so begins spending CMs for permit, upgrading ship yard to level 2 via 4 days of acquiring LHs and 1k iron fittings, all other resources easy. Got there! First battle selected lieutenant commander combat order, lowest 5th rate battle. Nek minnit... Sunk! AI sent her and me to the bottom, oh well it was only a week… In my own analysis I had built the planking out of teak, big mistake, I didn’t have enough planking HP, needed 5% more. My query though, in PvE 5th rate battles do you need a fleet, 1, 2 fleets ships or can you do it 1 vs AI.
  10. BuckleUpBones

    My reasons why this Game will never Succeed....

    I’ve only played a few hours but there’s real potential in the battle gameplay, if they dolly-up the port UI, get rid of the shop contract system, and like everyone has mention give new players (losers) a fair go, move the game from alpha to beta soon (advertisement), then the game will have a good future, me thinks.
  11. BuckleUpBones

    My reasons why this Game will never Succeed....

    That happens for every early access/alpha game that doesn’t already have a fan base, not really a stat to judge success or to predict success.
  12. BuckleUpBones

    My reasons why this Game will never Succeed....

    Or everyone gets to keep their ship if they loose! The last PvP game I’ve played was setup exactly the same, 50 hours to build a T3 base only to have it destroyed by another player in a matter of seconds. The developers never understood the gameplay of gathering resources to build something, accomplishment, and then the "total failure" of losing it all (empathy) , they stuck with their game design (good for them). However the game was successful at release, sold over million copy’s but it hasn't sustained great PvP volumes online thereafter. Most players moved on to PvE and the rest just quit. In WOWS you get to keep your ship and it’s a very successful game, because "losers" can keep playing again and again, and that’s all that needs to happen here. Keeping the losers on board is the key, not looking after the winners! “Keep your ship and the grind is worth it“.
  13. BuckleUpBones

    Labour Hours Shortage

    I'll try that I'm a newbie, learning the ropes in PvE
  14. BuckleUpBones

    Labour Hours Shortage

    With contracts place on them most of the time, you then have to wait out the contract that you might not get.
  15. BuckleUpBones

    Labour Hours Shortage

    Yeah, saw that but at 5-7 points per match that's 25-30 battles, and there are better things to spend them on.
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