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Tsizzle

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About Tsizzle

  1. Tsizzle

    New player experience

    Certainly agree with that. Commerce raiding is 100% valid. I just mean specifically seal clubbing. I'm getting better, more able and as a result, I am slowly getting out of the mindset of anger when I lose a ship. They're just another commodity and I need to think that way to make the game fun. And when I can craft live oak/white oak and teak/white oak myself, plus install my modules and ship knowledge, most of my issues with PVP should vanish. As far as ROE I'm thinking specifically as it relates to actions of foreign nations shores and against other warships. There needs to be honor. If its obvious you aren't going to get a strong fight, I.E. you're in a 3rd rate and you're about to smash a 6th rate, maybe turn off and let him go. There was a ROE in the time period, where you would not fire on a smaller ship unless fired upon first. See if the smaller ship has the aggression, if he does, send him to the bottom. Honor being the key.
  2. Tsizzle

    New player experience

    I'm totally new to the game comparatively speaking, though I am at 300 hours already because it has been addicting. I really do believe the game is in a good place now as a new person and doesn't need major changes to make it easier. This game seems difficult but its just simply learning your way around. I've been at it a month and I make $3-4 million dollar trades because I've mastered the basics, how the economy works, and I know how to find the goods that make a profit. I can finance and fund myself for months and months in the game all without my clan. Add my clan to the mix and I have resources forever. I am now into crafting and am at level 14, so it wont be long before I can build the larger warships and traders without purchasing from the NPC, allowing me one day to build the ships and take on our most famous PVPers. In addition nobody will sink me now as I have developed a method to navigate far offshore without the need for visual landmarks, all ded-reckoning. If someone finds me out that far to sea, I will gladly fight to the bitter end and feel proud. Finally the only thing that holds new people back, IMHO is the culture of certain PVPers who don't look for glorious fights, just the ones they can quickly sink and get their PVP points. I think we need a culture shift to honor and respect for the ships we sink. It should be an honor to sink a large warship and win in battle and a shame to sink weaker opponents who have not threatened you and don't have the ability to compete equipment wise. There should be ROE related specifically to PVP and the play style that many employ would start wars that would put an end to it. Case in point: the War of 1812, impress enough sailors and sink enough traders eventually the nation you're doing it to is going to get pissed and take action to stop it. We need more of that.
  3. I can see some are becoming hostile about it, it’s a good suggestion, I wish to bow out of the subject and not debate if I’m looking for safety, or an easier game, or any other nonsensical responses to a simple suggestion. If the developers use the suggestion, great, if not, I’ll keep the weather gage and sail upwind. Thanks for everyone’s time.
  4. Reading comprehension helps gentlemen. All of this “you want a safer game” blah blah blah couldn’t be further from the truth. In fact I won the battle, he punked out going after the AI traders. Maybe if he wanted PVE he shouldn’t of tagged me PVP? I also don’t think I need to have this feature, it would be a nice to have and has nothing to do with safety, in fact quite the contrary. It has to do with fairness. When the server message comes up it changes everyone’s gameplay, it’s an artificial environment at that point and some think it would be more fair to discourage attacks within the last few minutes. Just as many of you have said, “well you just want free trading at a certain time of day.” That makes no sense. I spend all that time trading during normal PVP times, so suddenly I need the last 15 minutes free? No no no. This is to stop weaker hunters who exploit the fact it’s shutting down. In fact in reverse you could say that some hunters can’t find targets without waiting until server shut downs, but we know that is not true right?
  5. I did survive as I had the weather gage and sailed up wind, so that’s why he took it out on my poor Indiamen trying to make an escape as AI traders. Long story short the whole thing shouldn’t of happened. He shouldn’t tag PVP end of night and only sink someone’s PVE ships. Maybe if he wanted live bait he should of stuck with me and not pick on my slow and unmanuverable undermanned AI ships. Clearly all who are against THE LAST 15 MINUTES BEING ATTACK FREE are those who wish for easy targets. I never said the first 15 minutes couldn’t allow it. Just the very last bit to allow everyone both trader and PVP a player a chance to exit the game without creating artificial situations that would not of existed sans maintenance.
  6. Actually more like was 3/4 of way thru sail when mx was called. Did not use it advantage or even think about it. I was rushing to port, caught in headwind tacking, and in this case he had exited a battle that was already supposed to be ending. So he just was taking advantage of his location. It’s not like I got to run, it was a port battle at the mouth of CT while MX was called and he excited the battle only to tag me 30 seconds later. That’s an exploit. He would not of actually of had the opportunity to tag me if not for that battle and him exiting 500m at my stern. It was absolutely predatory but not in the sport of the game. There is a thing as fair chase or sport. 7 mins to server shut down is not it.
  7. The attack button should be disabled for all ships on the server within 15 minutes of server close so that people can’t take advantage of slower traders, etc coming into port because of the mx requirement to log out, etc. I was tagged at 7 minutes to server close last night and it basically ruined my night because we aren’t supposed to be starting new battles, were supposed to be finishing the battles we are in and then logging off. I suffered 3 mil in lost ships and goods. The worst is he didn’t even target me, he just went after the PVE traders in my fleet. So tagged all in the last 15 minutes to sink two AI traders and be awarded no PVP points. That’s abusing the system and it should be stopped by turning off the attack button before server maintenance shut downs. anyone have any thoughts?
  8. Tsizzle

    Little things you'd like to see

    This is a small change, but I think instead of the day taking 20 minutes to complete, it should be increased to 60 minutes for the following reasons: 1. I personally find the rate at which the stars and sun move takes away slightly from immersion. The sunsets and sunrises, as well as the night and day cycles look absolutely amazing to me, so spending more time in each day state would be highly desirable and feel more real. 2. This would give more time within the dark hours to run blockades, ambush ships (if you can spot them!) and even make an escape as the darkest period of night only lasts 2-4 minutes in real time. This would now last 12 minutes or so, if increased to 60 minutes. 3. Would make ded reckoning navigation even more important as there would be a longer period without adequate visual landmarks at night, ect. I think it would be a small change to make an already great game better! I am new to this MMO and I am absolutely in love. Thanks for all the hard work!
  9. Tsizzle

    Let's see how 400 players look in NA world

    I personally think your second map looks more real to life than the desired example, seems much more dynamic than all the dots spaced evenly across the ocean... just my opinion!
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