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Angus MacDuff

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Everything posted by Angus MacDuff

  1. Angus MacDuff

    Repair Balancing

    Licinio, this is an important point. For purposes of gameplay only, I believe that if we carry repair kits that can't be used in battle, we should be able to use them for full repair in OW after the fight. This would simulate a damaged ship pulling into a quiet cove and using local lumber, etc to fully repair. We all know that RL battles were not back to back and happening every ten minutes as they do in NA, so we need a bridge between reality and game play that allows us to stay at sea and not return to a distant port.
  2. Angus MacDuff

    Future testbed result implementation: better keep 'reservebed' untouched

    I've said it before. The PVE server should be the mandatory start point for new players. A series of missions there that must be completed to open the PVP server. Maybe kill certain (low) classes of ships (some of the testbed missions are perfect for this), craft a few things and accomplish some trading goals...starting with the tutorial (but not the final exam, lol). Then just get rid of Reinforcement zones (and their fake protection) on the main server.
  3. Angus MacDuff

    Server crash

    Server maintenance every day at this time. Very unlucky that you happened upon it 1st. Because it's a pre-release game, there are a lot of questions you will have that are not immediately answerable. Ask questions in your chat box, the other players will be happy to answer.
  4. Angus MacDuff

    Repair Balancing

    Nothing is "Fair". If you get swarmed 3v1 and one of them pulls out because of damage, that's perfectly reasonable. I hate that he can come back fully repaired though. You're probably going to die anyway (unless you're Ram Dinark). As far as new players are concerned, they learn by being victims, observing their own mistakes and then asking questions about it...or they never learn and stay easy meat.
  5. Angus MacDuff

    Testbed - econ/crafting changes

    So the bullies with the Alts will corner the market? Is it queued if I bid the same amount? Right now, the goods go to the player that can spend the most time in the port. Normally an alt. I would be very happy to wait my turn if you cant overbid someone and just wait your turn. Everybody would get their stuff. Just make it drop faster to fill everyone's shopping cart. The port would make a ton of money for the owner.
  6. Angus MacDuff

    Repair Balancing

    Lesser players don't get a chance to use repairs much. Most of them will try a sail repair and run away. 24 minutes without a hull repair is enough to kill them.
  7. Angus MacDuff

    Suggested priorities for further development

    The problem is, the older ships are clearly inferior to the more modern ships, so the devs have to artificially buff them to be competitive. Feels fake, IMHO.
  8. Angus MacDuff

    HMS Victory

    If we're talking RL balance then yes, a broadside from a SOL should be catastrophic to a 5th rate. But, really, A well handled 3rd rate could beat a poorly handled 1st rate. They were almost the same ships, just an extra deck on the 1st.
  9. Angus MacDuff

    Repair Balancing

    Good. it's ridiculous for 3 to defeat 20. The feat of skill is repair skill, not fighting or tactical skill.
  10. Angus MacDuff

    Testbed - econ/crafting changes

    I would be more inclined to limit the percentage of 1st and 2nd rates per battle. Everybody who buys this game envisions themselves on a 1st rate at some point (except for the weird small ship lovers like me). Basing ownership of the big sexy ships on some form of merit system would be elitist and incredibly unfair to everyone else.
  11. Angus MacDuff

    Testbed - econ/crafting changes

    Maybe not for you, but there are plenty of players who are happy with this and don't like PVP players (known as Neanderthals)
  12. Angus MacDuff

    Crafting gold ships

    Every ship has one of these
  13. Angus MacDuff

    Crafting gold ships

    I craft my own ships in a capturable port and sometimes I get really good ones. I'm not elite. Because I do it all myself, I get to use whatever special ships I make (or give them to my buddy). I'm a high enough level now to make any ship I want so why do I care any more about crafting level. It's like rank...you get to max and forget about it. I think that people in a large clan who are not in the top tier will never see a gold ship, because those go to the trusted leaders. Solution? Make your own! Stop counting on other people to make your ships. Use the game to the fullest and participate in the economy. If more people made their own ships, there would be more ships in OW running supplies. More chum... Max crafting levels should get nice badges. Same for max rank. Hey maybe when a master crafter builds a ship and puts it for sale, it comes with a crest...like a Wolfsburg Edition VW...
  14. Angus MacDuff

    Repair Balancing

    I play every day and I hate this repair system. It is completely arcade. No actual ship or actual crew were ever brought back from the dead in the heat of combat. The multiple repairs just allows players who suck at fighting to stay in the battle or escape when they start losing. Repair mods shouldn't exist. Yes some players will pop a sail repair and run...so what? If you have a faster ship you can run away. Lets win fights with our guns and not with unrealistic repair mechanics.
  15. Angus MacDuff

    Testbed - econ/crafting changes

    ^^^ This should be the priority list for Devs.
  16. Angus MacDuff

    Testbed - econ/crafting changes

    1. The new money will be judged on it's relative value. If 1 Doubloon is worth what 1 PVP mark was worth, then it's buying power must match. If it is much lower, then we should receive more Doubloons as rewards, etc. 2. Love the "less clicks" crafting. 3. The mission rewards has a lot of potential. The test bed gave us chests with some really good rewards and I am aware that devs said they were artificially high. The fact remains that a better ability to get the really good loot (rare books and mods) will help level the PVP playing field. Elite PVP'ers will not be the only ones with elite mods. 4. Lineships costing a ton.....I dunno about this. I've always said 1st rates should be more rare, but if the eventual cost is anything like what it is on the test bed, does that mean that only the big clans will be able to use them? A lot of players are in this game so that they can sail the big boys (even though they are big targets when they sail out proudly and alone in their brand new undercrewed Vic). 5. There are a bunch of minor irritations that have been well documented on production buildings that I hope the Devs will correct, and I wish that labour hours went further. I recall that it was one labour hour for each item we produced in a building and for me, that is too much. Realism is one thing, but if the purpose of the game is to have us out sailing, lets make it easy to produce and build. Cut down the amount of labour it takes to harvest materials. This will improve game play.
  17. Angus MacDuff

    Testbed - Teleport fees

    There are missions that give over 100 Doubloons, but they are pretty tough. If you go by an average of 10 Doubloons for a PVP kill (I think I got that for a Herc), it would take a long time to get a substantial number. Navy Loodsman was going for 300 Doubloons on the test bed. Keep in mind, @admin stated that prices on the test bed were not set. We are doing a lot of negative speculation here.
  18. Angus MacDuff

    What Quality of Life Features do Merchants Want?

    Speaking of fleet ships, I would like to transfer between my main ship and a fleet ship in OW. The mechanic could be...come to a stop...press a transfer button and in 2 mins, you're on the other ship. The issue would be that your knowledge slot are emptied on the fleet ships, so how to get them back. The main reason I thought of this is that I was going out to loot a wreck. I need a cargo vessel, because a warship doesn't have the capacity for the loot, and I want to escort it. Wouldn't it be nice to come out in a 5th rate with the cargo ship in fleet, switch to pick up the cargo (because you cant put the loot in the fleet), then switch back.
  19. Angus MacDuff

    Testbed - Teleport fees

    I did do PVP on the test bed, killing Yanks, and I was getting Doubloons instead of PVP marks at the same PVP mark rate. (Killing John Grimes was a lot of fun....)
  20. Angus MacDuff

    Testbed - Teleport fees

    So Doubloons are not PVP marks, but we are no longer getting PVP marks for a kill...Just Doubloons? If I get the same number of Doubloons that I once got in PVP marks, then you can see where the panic comes from. Right now, we equate Doubloons with PVP marks because we have no other information. You have all of us thinking that it will cost millions (in the old currency) to do our daily TP. If I sink a ship today I get 10 PVP marks, 10 CM, 100,000 gold and some XP(which I don't really need). If, in the future, I get 10 Doubloons for sinking the same ship, and a TP will cost me 10 Doubloons, you can see why I'm unhappy with the perceived cost.
  21. Angus MacDuff

    TESTBED - MISSIONS FEEDBACK

    I agree with most of what you say here, although I think that it might be for the "TP Feedback" thread. I have a small issue with what I've quoted above. Why should you be able to jump instantly from halfway across the Caribbean when someone calls for help? Shouldn't a TP like that have a time penalty? As I've stated elsewhere, I'd like to see us able to do econ without massive TP penalties.
  22. Angus MacDuff

    Testbed - Teleport fees

    I don't think we say enough about all the positives. I really liked the testbed and cant wait for it to come to the regular servers. The TP costs have to be right though.
  23. Angus MacDuff

    Patrol zone griefing

    I don't see how this belongs in a tribunal. It's a 3v1 in the Patrol Zone where you have to fight. If im outnumbered 3v1, im going to try to extend in hopes of help. Maybe don't gank. You're not all from the same nation, so someone joined to make it more uneven..
  24. Angus MacDuff

    TESTBED - MISSIONS FEEDBACK

    Really? I'm thinking the opposite. The more AI, the better for hunting other players. @admin commented that there will be less enemy AI in national waters, which means a lot the PVP will move to wherever the AI spawn...out of the Green Zone.
  25. Angus MacDuff

    Repair Balancing

    None of those holes were repaired during the battle
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