Actually i was trying to learn mechanics of the game since this is like day 3.. after watching a video of some guy in a cutter taking down a BR110 vessel i was trying the same thing.
I just spent the last 4 game days travelling from Charleston to Kidd's Island on the open world map while fishing, with maybe 20% of the 70 people online at the moment. I know good and well an instanced map shouldn't use more resources than that..
As for server resources: I don't know, maybe programming has changed over the years but usually in instanced maps, inherit traits are loaded at the beginning and then pretty much forgotten by the server except for certain server update calls...so now i'm wondering if a longer instance map USES as you imply more resources than Open world tasks, or crafting tasks or any of the numerous other tasks I could have done during that 1.5 hours?
Hard limits? why are there Hard limits? There's no hard limits in real life...."Oh i'm sorry Hitler, you can't kill anymore prisoners today. You've reached your limit" REALLY?
Maybe step down off that high horse a minute and think about it. Not just the sandbox play, but the realism..I'm all for keeping it as realistic as possible....Only reason I went ahead and bought this game for $40 instead of waiting until it went on sale again for $15...