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Lord Gareth

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About Lord Gareth

  • Birthday 11/07/1978

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    Olkusz, Poland

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  1. Yes, I download GOG package and: 1. replaced „Assembly-CSharp.dll” in /Contents/Resources/Data/Managed 2. replaced „resources.assets” in /Contents/Resources/Data/ 3. copied "mod" folder to /Contents/Resources/Data/
  2. Doesn't work with GOG on Mac version After copying files, if I start game it will hang on opening screen.
  3. This is a great illustration of my aggresion problem... At Fredericksburg I had 32,000 soldiers versus 105000 union army. I won, Union lost 65000 soldiers, but... i lost 15000.
  4. Politics -> Medicine -> Economy / Training / Logistics. After Fredericksburg I have: 10 / 4 / 10 / 4 / 6 / 3 / 0 But, from my perspective, the key element for CSA Legendary mode is to keep a balance between kills and loses, especially in Great battles. You must destroy most of the Union's troops in every battle if you want to maintain the size and quality of enemy army at an acceptable level but... above a certain level of own loses, a further attack becomes harmful even if You wipe out enemy troops. You will not be able to rebuild your army after battle. This is my main problem because I play aggressively by nature and have a problem to stop the attack at the right moment. Comparing with Lava battles, he almost always makes less damage for enemy but loses fewer own people. For exemple , at 2nd Bull Run Lava win with great style, he kill 43,360 and captured 1,482 unionists, destroyed 102 cannons and lost only 10,337 own soldiers. In my battle I killed and captured 49000 but lost almost 14500. This results that at key battle - Antientam, I had about 5000 people less in my army. Such a difference in this battle is a really big problem. I won, but the smaller army must be in constant motion to close the holes, which causes much higher losses. As a result, after this battle the problem grows. In the battle of Antientam with 39k army I was able to inflict a total of 54,000 losses to Union army, but I lost 25,000 soldiers. And again... this leads to the situation that at Fredericksburg my army has arrived with 32,000 soldiers versus 105000. Lava had 45000 at that moment. Conclusion, at Legendary Career Points are important, but it is even more important to ensure that losses do not exceed a certain level. Points will not be able to fix it.
  5. What a great battle. This is perfect "all-in"... The only thing that annoys me is the first phase. In a real war, for this behavior the commander would at least be removed from command. The farm can be defended, so there is no justification for abandoning it.
  6. But this causes that this is more an arcade than a strategic game. For exemple, under Siloh, the whole tactic is to force the troops to run to the corner of the screen before the opponent appears. And then killing his troops without any realism. And yet, with the entire map, the enemy has fortifications and other troops a few hundred meters away. In my opinion, here is a lot of room for the developer. A larger map, all visible from the beginning and making the decision of the opponent real, if panic it escapes and does not rotating without any sense.
  7. From what I saw at Col. Kelly, to win Antietam, you must inflict very heavy losses to your opponent in previous battles. I think that in such a big battle as 2nd Bull Run, such a thing is easier to achieve with a larger army than a smaller one In other words I think You must go "All in".
  8. Great battles, but they show the most frustrating part of Ultimate General - unrealistic traps in edge and corners of the maps. I hate it and try not to use it because it destroys the reality of command and falsifies the final result in terms of losses. In my opinion, the maps should be much larger and enemy units should escape from the battlefield when they reach the edge. It's really annoying when I see a three-star opponent's brigade swirling in panic just because the map is over. Of course, this makes it difficult to fight at the legendary level. I got stuck on Antientam, 55,000 are not enough for 125,000 opponents
  9. Honestly, after my extreme CSA campaign, commanding the Union's forces is obscenely easy. I just finished Gettysburg and won it properly in the first phase. I destroyed all the troops that my opponent had at the expense of a small total of losses. Then, from phase to phase, I knocked out the rest of the army. The last phase lasted a few seconds because the Confederacy had no unit. If it was not for the Battle of Chansellorsville, where through my aggressive style of playing it brought victory, but at the expense of 38,000 dead, it would be obscenely straight. I would have the entire third corps at my disposal instead of one division. My recipe for this battle was that in the initial phase I hit hard from the south, also going behind the western river and quickly destroying the enemy artillery. Along with the incoming reinforcements, I strengthened the attack in the center, also pulling the artillery with 24-pdr howitzers just behind my divisions. Then I rolled their entire front to north just for the time when their reinforcements came from that side. Then I pushed their western column from the hill and destroyed all their units on the plain between rivers and city. In the next phase, I rolled their troops from north to south. After I destroyed all his troops in the river valley, when their last reinforcements arrived in the north, his troops did not even try to attack. They sat in the woods until the end of the phase. The remaining phases were the slaughter of the survivors of the Confederate army. By the way, first time I took 7,500 prisoners.
  10. Can you extend the limit for attachments? Because I can not add more maps.
  11. Later, I played this battle many times as a training and I managed to even win it. To do this I had to apply a trick related to gameplay and not real military tactics. Watching the timer I had to leave Marye's Heigts at the last minutes and throw troops across the river. After cutting off the map, it was necessary to reach the edge of the forest at Trafalgar Road as quickly as possible. The II Corps covered the rear at this time. Then the II Corps retreated fortifications and slowly goes to base fighting all the time. This slow down the northern wing of the enemy. The troops on the edge of the forest were shooting at the enemy in the open, and when he started to storm, I retreated deeper into the forest without a fight. This allowed to avoid excessive losses. Of course, in a real battle such abandonment of Marye's Heights would cause her to fall in a few minutes.
  12. Fredericksburg Another big battle, but this time with an extremely small army. After viewing the initial map, I decided that there is no chance to stretch such small forces so I left Prospect Hill right away. In the center, I placed microscopic forces to support the wing of the main troops (I did not plan to defend Telegraph Road) and practically put all my strength on Marye's Height. An optimistic plan was that the winger attack from the north towards Telegraph Road would clear the city and push the opponent into the center. There, I wanted to take Telegraph Road back, hoping it would be enough to draw. After turning on the battle, I looked into the conditions. It looked better then expected. Draw was quite possible. If my plan was successful, this battle could be even won. Of course, due to the lack of "Reconnaissance" points, I did not know what to expect from my opponent. The introduction was optimistic. In the battle for bridges I knocked out most of the opponent's brigades, and even the winged attack of skirmischers destroyed both artillery batteries. At Prospect Hill, I could only move the timer forward because I did not have an army there. Marye's Height - just watching the battlefield made realism come back. My brigades were not enough to fill all fortifications. Because the center would have to be heavily defended, there would be more holes on the left than the army. I did not have units for reserves or offensive actions. But... I decided that the original plan, after modification, is still suitable. I ignored the hills on the left wing. I placed the four brigades on the left wing near fortifications and river. The brigades were supposed to go out over the river, step back, draw the portions enemy into the river and smash the fortifications storms with fire from the flank. I hoped that this tactic give a lot of losses to my opponent, and after weakening his wing I could hit him strong as predicted in initial plan. On the right side, I had one brigade hidden in the valley, which was supposed to attack the storm troops. The victory did not look real anymore, but the draw... Everything went better than I could have imagined. Big losses weakened the opponent's wing, the attack on this wing crowded him on the foreground of the fortification but during the slaughter something that I did not foresee happened. Gameplay cut off Marye's Height and left Telegraph Road and Prospect Hill map. All my valuable troops have disappeared and the weakly II Corps could only die with honor. I thought I would throw the computer out the window. The final result made me feel a bit better - a draw and a decent level of loss. The number of opponents was also quite shocking, so I finally accepted this result.
  13. In campaigns like mine, it's part of the strategy But ... in war games I always play to maximally simulate the dilemmas of real command. That's why I never did that I let out a battle while avoiding the fight. I only let go if the situation on the battlefield clearly showed that further fight is pointless. For the same reasons, I used the results of the first battles for my career even if the next two attempts resulted in a better result. Therefore, the draws or victories achieved in the second or third attempt I value less than those from the first battle. Simply, the first battle in which we do not know the opponent's strategy is more real. The exception to this rule are battles such as Fredericksburg where game mechanics ruin tactics. More on the subject in the description of the battle.
  14. Winter 1862 Campaign (before Fredericksburg) After Antientam, the size of my army fell to the title level - one weak corps with about 15,000 soldiers. Corinth - I attacked from the east, from the north-west I watched only enemy brigades fleeing from the farm. Losses could be lower, but they were not. Prairie Grove - here I've kept my concentration, I attacked from the west and won the battle with low losses. As a result, for the battle of Fredericksburg, I've collected a really crazy amount of troops: But it is not everything. I collected only 49 reputation points, so I had to draw this battle because of -50 points penalty for Defeat...
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