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OjK

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OjK last won the day on July 14 2019

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  1. Exactly! Whoever wants, feel free to start hostility on Aves
  2. @Thonys yeap, that was CLEARLY against PRIVs. It was PRIV who hello kittyed up Polish nation, waaaaaaaaaay before Prussians even turned their eyes to Guayar. So @ScipioTortuga was right here. Polish SOLs weren't there for Prussians. They were there against PRIVs. And if not the fact that it was actually SNOW PB rather than PRIV's it would turn out completely different, rather than those ridicoulus "fights" around. We even wanted to purchase an advert like this in the "Gazette":
  3. The thing is, they were not ganking them in THEIR waters This is the picture from Terre de Bas area (You can see Swedish building models for the city), exactly on the time the Ruatan PB was happening That would be an easily half of the PB fleet if they wish... But hey, why fight an equal fight if You can gank with 8 people
  4. Why go to PB if You can gank?
  5. EDITED, AND NINJA DELETED Greg did it better
  6. Game Labs version of Black Friday Instead of discounts - You need to regrind all the stuff You had! OFF TO WORK, SLAVE!
  7. And don't forget the new wood! Let's rebuild all the ships, with new seasoned wood, giving You even 10% more extra HP!
  8. @Winterthrust well, to be fair there is no PvE RvR, so this time You kinda missed the point This is all about the PvP here
  9. Promise an introduce of 2 new 3rd rates! Make them useless with even more 20k port battles!
  10. @z4ys Tell me, how the hell I was supposed to check the closing timers when I was inside the battle to test them out? Therefore, everything You build this reply on is simply wrong. We knew how to beat it. And according to this post: Show where its mentioned in that topic, that there is a difference in the closing time of the PB? You're just ridicoulus.
  11. It might be. But that's how I feel know, and I'm not gonna pretend. Sorry.
  12. So as difference about when the PB is getting closed CANNOT be found there, and we couldn't know about it, You're going to refund the cost of repairing the New Barcelona, right?
  13. So, after a joke that developers offered us today, I went very carefully through both of the official topics about this stupid mechanic which was introduced. Please show where the hello kitty is ANY mention about changes to the battle timing, where is it closed and etc. We were told to prepare, we were told to learn the way how to beat it. So we did. And we had a fleet waiting outside to join, as would we do in a defensive PB. But then, suddenly the battle was instantly closed. Dear @admin if You'd actually EVER participated in PB, You probably would know, that if You defend, most of the time the fleet waits outside, with only one or two players joining first to "scout" and the rest of defending fleet joins later. That's how we learnt to do it for years, and that's how we wanted to do it today. That's how majority of PB's happen in that game. But for absolutely no reason, and without any actual warning, this new bullshit mechanic changes the worked out, and tested mechanic we all know. Where the hell was ANY information, that when the battle starts, it actually CLOSE?! This absurd lack of competence costed us tremendous amount of goods (650 CM, 260.000 Doubloons) simply because You never learnt how to make a proper patch notes. They were ALWAYS some ridiculous general guidance, without any details, and it was always our job to find it out. And it was (barely) acceptable when it came to a new things. But this time, it hello kittyed up badly hours of our work, simply because You have no idea how to manage Your game. Why does it even exist? Do You know that You can't be screened out of defensive PB? The mechanic that YOU created, gives us 30 sec immunity after leaving the docks, and another 8 when attack timer is on. Tell me You can't reach the joining spot within 38 seconds. Really, sometimes it literally feels like You guys never play Your own game. This is just absurd. Not to mention how stupid was the idea of "David vs Goliath" scenario. Who was dumb enough to think it's a great idea? You really think, that if even that would be technically possible to screen defenders out, like You wanted (see above) can You imaging what would happen if smaller nation would prevent BF from defending New Orleans against NPC? Pretty sure Revers would attack the very next day f.e. Bridgetown, if that would be French who would be bold enough to screen them out in NO. Very great idea. Well done. And oh! By the way! You can't really capture a port lost by NPC raid, You know? You implemented Frontline mechanics, which actually make only DUTCH beeing able to get hostility missions for port that was lost today. Again, do You even play Your god damn game? You can tell the fairytales about "player base is constant", but open Your eyes, or start actually checking Your facts. Count how many "alts" were bought in the meanwhile. So if Your player count stays at the same time, despite multiple people getting an alt, the outcome is quite clear - You're loosing Your players on a constant basis. You have no clue how to manage that game, and add some unfinished ideas, which noone asked for, while we wait for almost half a year to fix the broken BR that so many people were asking for quite a while already. I won't even go with the list of the clans who used to be major powers in RvR and they are completely gone. But You still trying to fool us, that "playerbase" is the same. You know, this game is a bloody narrow and tight community. After that time, we pretty much know each other, and who are we playing with or against. And everyone around knows how many old, veteran players can't be found in the game anymore. No matter on the same side or on the opposite side. So, getting to an end. The bullshit NPC raid mechanics was introduced wrongly, and without a proper information or detailed patch notes. Uninformed change of Port Battle closing mechanic costed SNOW loosing a port, and the loss of 650 CM, 260.000 Doubloons and 260 VMs. It's clearly Your fault, because of the specific change which prevented us to defend the port - with 2 people scouting in, and 8 people waiting outside to join "closed" battle. So I would personally expect we will see the lost goods in the "Compensation" tab in rewards soon. The only explanation of not providing us the compensation is the direct link to any of Your post, dear @admin where it is a slighest clue, that the battle closing will be different for those PB's. And foreseeing some ridicoulus answers - when we were actually testing it out, we were INSIDE the battle, so couldn't really check how long will it be open, right? Especially if we wouldn't have ANY idea that it's gonna work differently. Otherwise, I'm afraid Your lack of competence, just costed You another lost players in the game, cause few of us, don't really feel interested in putting extra hours of work to fix Your lack of communication or competence. Best regards, Van OjK
  14. Oh hello kitty off... It's already way too grindy to participate in RvR. If You make it more grindy, even less players will bother. Why did we call off the attack on Santa Marta yesterday? Cause we were 3-4 ships short, and decided that it will take way too much time to rebuild the ships we brought. If the things would be like in the past, we wouldn't bother. We would join, probably die, but at least have some fun. Now, we just sailed back home, because even those 2 hours lost on doing absolutely nothing, is nothing compared to amount of time which would require every one of us to build a new ship of the line for future fights. The RvR is so broken with those overinflated BR limits, that even "used-to-be-second-biggest-nation" can't really compete with the Russian zerg. Way to go, definitely.
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