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RedPanther

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About RedPanther

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    Landsmen
  1. RedPanther

    Low FPS / Performance Issues

    My current PC is lower than yours (i5-6400, 8gb Ram, Asus R7-240 (2GB) graphics (will be upgradet soon)... It works on lowest Settings with ~25 FPS. So i could imagine the Problem is more on your side.
  2. Well... Caribbean Server is Pingable at least.
  3. So, if the crash will last for longer than an hour, Prussia can hold Salina Point without fighting^^
  4. RedPanther

    "Sandbox" Training Room

    I have a suggestion to enhance Tutorials and help players skilling up. Implement a seperate battle scenario accessible from Port UI, like the tutorials. Call it like "Training Room". Players who get in there can chosse what ship they want to sail themselves (type, wood mix, long, medium or carro equipped, maybe even upgrade and knowledge selectable, for testing) and what enemy ships they want to encounter (ship type only, random layout). All in sandbox mode without effects on the rest of the game... So if a Player wants to check out if he can defeat a santi with a Fir/Fir Ingermanland, let him do. After that, he may want to check out if a Fir/Sabicu Ingermanland does a better job. If one player wants to show his mate some tactics: let them go into training room and sail there together. Let them do. It has no consequences... Gold, XP, Marks, ships... nothing gained or lost. Just training. I think this would be very helpful for newer or casual players to get into the game.
  5. RedPanther

    Suggestions after 2000 hours pvp server experience.

    Do you really want to reduce Naval Action to a few hardcore players who do nothing than PvP? The game hast to stay attractive for casual players... It is quite annoying to think "hey, i have 45-60min to sink 1-2 NPC ships, lets sail out" and then your battle is joined by a much more capable PvP Player, likely with a better ship, and you have to chose between "immediate surrender", "try to run for 45min and then surrender" and "i may lose my job because i stayed online and fight". Seriously, you must keep areas where you can level ships or do some PvE fighting without fearing to lose your one and only good ship. Casual Players cant afford to lose a 1st rate every now and then, but they may want to sail it and do occasional PvP (dont say they shall go for PvE Server because there's no occasional PvP). If you dont like the enemy's reinforcement zones, stay out of them. You have hunderts of miles outside the zones. I know: For a Player who's only hobby is computer gaming, it may be hard to accept less trained, less skilled, players with much less time. But also take into account: Player skill does not give money to the devs. More players give more money, so without casual players, he devs would have to stop working on this game.
  6. RedPanther

    Patch 25: Open world user interface update.

    Hi, how much is the difference, or where can i read about it? I want to build a shipyard, but dont know yet if its worth the risk+effort of having it in either capital or smaller harbor...
  7. RedPanther

    Patch 25: Open world user interface update.

    @admin If i remember correctly, the partial Materials Wipe was also announced to come with this Patch... It didnt, and is also cleared out of the Patch notes. Why, and when will it finally come?
  8. RedPanther

    Patch 25: Open world user interface update.

    Are there Plans for: - More Ship types (there are tons of suggestions)? - a possibility to individualize own ships (own paintjobs, sail color...)? I feel a little bored as all ship look absolutely identical.
  9. RedPanther

    Patch 25: Open world user interface update.

    Comparable Vessels like Cerberus or Surprise, wich cannot go into shallow water PBs like the Herc? Or also Non-comparable Vessels like Mercury or Heavy Rattlesnake, wich are slaughtered by Hercs in Shallow PBs? How much will those DLCs cost? Just a guess, will a Herc be more like 5€ or more like 50€?
  10. RedPanther

    Name 5 things you would like to see in NA

    1. A Possibility to individualize your Ships optically: Sail Color&Markings, Hull Paint (maybe even to be painted freely in Photoshop), Clan Fag. To be visible in OW, so some Players will be recognized by their Paint, or maybe others could try to make a Bellona look like a Cerberus. 2. More PvE/OW Content. Have Treasure Fleets to sail from A to B, own Nation has to protect it, others can try to cap it. Have the Hostility consist just out of "how many Ships reach this harbor, how many get killed? As it is now, i sail out, search for a "Pavel+3Large" Fleet, kill them and have 500k cash. Getting boring, but i cant affort losing a ship every day in PvPing... and often dont have the time to sail to enemy territory. 3. A Training Room where you can just try&error shiphandling and fighting accompanied by your friends, without having to fear ship losses (but also getting no rewards)... so you can take a new player like "lets get into training room, look what i do and then try yourself". I personally dont think the Tutorials are mors than basic info on how it works... just have seen a Rear Admiral been grown up in a Clan without learning manual sailing and tagging... EDIT: This may be connected to the opportunity to test drive a ship you didnt have before, or compare two similar ships with different wood types... just add a menu "what ship in what configuration do you want in this training?" 4. Weather&its influence in Battle. By coincidence you have light wind (-25% speed, but also less heel), normal wind or storm (+10% speed, more heel, but you risk to lose a mast when tagging with full sails). And accordingly you have a flat sea, normal waves or high seas (wich make it impossible to use the lower gun deck of SOLs and decreases ship speeds). Also have rain falling to decrease range of sight (map shows only last known position). Of course, Weather ran randomly change during battle. 5. Possibility to raid enemy harbors with a smaller group of players (depending on harbor size and importance) and only a short or no warning time. Shoot down the towers, tow on docks and get a certain amount (eg 500t per docking player) of random goods out of the existing warehouses. Attacked Nation gets informed and anybody can join the ongoing battle. Of course, this counts to Hostility.
  11. Sure, but that's individual tactic. Another tactic may be to just have enough Rig Repais to repair 9 times in one battle... whatever the chasers so, they will run out of chains and cant do much more than telling goodbye. Captain's choice. You may counter this with chain ammo als ship loading... expensive, heavy weighting goods, but helpful in battle. So every player can decide on his own how many chains to equip, like with rig repairs. Now, the player can decide how many rig repairs he wants, regarding its advantages and disadvantages... but he can not decide, how many chains he wants. That is my only point. @admin: Suggestion: Have chain balls loaded as equipment weighting his own weight like repairs, so players can decide on their own what to do. And also, increase weight of all repair kits. Totally agree. Same with raking... back in Trafalgar's times, a well-placed raking could effektively pre-decide the battle by not killing, but at least hurting a huge part of the receiving ship's crew. Just imagine two or three crowded gun decks, virtually no protection and 40 heavy iron bullets just flying through, destroying everything in their way. (Kind greetings from the guy who rammed his Endy in your Trinco yesterday^^ when will you come for another visit at Belize? )
  12. My biggest Point is: You have limited Ammo of chain balls... ok, historically accurate and nothing wrong. But you can repair sails forever... so a player gets his sails chained down, repairs and the others have no chance to slow him down again. If you stick to limited chain ammo, there must be a limitation of rig repairs. Maybe like "with every repair, the max. sail integrity gets diminished a little, like you can repair to 100% at the first repair, then max. to 95% with the second repair, max. up to 90% with the third rig repair and so on. There should be a chioce what to repair... either sails or masts with rig repair, and either one of both sides with hull repairs. Totally agree, seems logic to me. So if one is hit hard and just wants to run, he has the chioce of getting completely shot down, but dealing with leakage... or running away, but sinking because of one or two leaks? This is like "the player who shoots the first leak, will be the winner, eighter this way or the other".
  13. Danke für die Seite! Sehr interessant... Allein schon, dass die Unterschiede so gering sind, überrascht mich. Meine Indefatigable (oak/oak, also ohne Einfluss auf die Geschwindigkeit) hat (mit leerem Laderaum) auch mit 90° keine 11kn gemacht, eher knapp über 10... Ich bleibe allgemein dabei. Ich möchte ein Schiff, das mit meinen 350 Crewmen möglichst viel Bums raushaut und dabei auch im PvP mit den anderen mitlaufen kann. Ne Breitseite von 13 26pfündern werden die jeweils 14 18pfünder von Trinco oder Essex nicht toppen können. Dazu tragen Endy und Indy auf dem Oberdeck mehr Karronaden. Aus dem Chart lese ich, dass ne Endymion in fast jeder Lebenslage schneller ist als die Indy. Sprich, ich brauch selbst mit ner Speed-getrimmten Indy nicht versuchen, Endys zu jagen. Ich komme also zu ner Endymion, die vielleicht aus nem etwas schwereren Holz gebaut wird, dafür aber wieder mit Upgrades in Richtung Speed getrimmt wird. Dass andere Schiffe aus Fir nicht viel aushalten, hilft mir wenig wenn ich dank schwereren Holzes nicht hinterher komme. Auch wenn ich weiß, dass schwereres Holz notwendig sein wird, damit ich wenigstens ne Chance habe zu überleben.
  14. Hey, ich will auch lachen... was amüsiert dich denn so? Das deckt sich nicht mit meiner Erfahrung. Ich bin mitm Clan vier PvP mit ihr gefahren, und selbst die Fir/Oak Surprise eines anderen Spielers hing irgendwann weit hinter den Endys der anderen, die Connies, Trincos und Endys gejagt haben. Mit meiner Surprise, zugegebenermaßen aus Sabicu, machte es von Anfang an keinen Sinn, hinterher zu fahren. Wenn man irgendwann nichtmal mehr von den eigenen Schiffen das Infofenster bezüglich Panzerung und Crew gezeigt bekommt, und das Gefecht noch auf der Karte verfolgt... Und wie gesagt, trotz dass sie aus Sabicu war, konnte sie nichts einstecken. Ich war immer froh, wenn ich ne Combat Mission auf "Master&Commander-Niveau", also meist gegen ne Fregatte, wenigstens überlebt hab. Essex möchte ich nicht. Hat keine Chaser und auch keine 24Pfünder, die ich tatsächlich nicht vorhätte durch Karronaden zu ersetzen. Manchmal brauchts eben doch etwas Reichweite. Ich sehe relativ wenig Sinn darin, in PvP und PvE unterschiedliche Schiffe zu fahren. Davon abgesehen, dass ich im Clan nicht gleich um zwei Schiffe bitten möchte (hab leider auch schon zwei geschenkte Schiffe verloren).
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