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Sir Loorkon

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About Sir Loorkon

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    Landsmen

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  1. Sir Loorkon

    Caribbean Invasion News

    ... and it leads to the question why player with no interest in PvP are playing on the Caribian server and not on the PvE server. This is just so boaring. All this coastgardganking and greenzonesealclubbing. Most people are running or ganking. It is nearly impossible to find an even fight.
  2. Sir Loorkon

    Deutsche Spieler Ingame

    Ich kann troody nur beipflichen, zumal ja auch die Zeitzonen ins kalkül gezogen werden müssen, sonst wird es völlig leer um die Hauptstadt, wenn in Deutschland Nacht ist. Ist auch für das RVR nicht gut. Ausserdem finde ich es langweilig, Spielnationen und echte Nationen zur Deckung zu bringen. Im Spiel mit Spielern unterschiedlicher Nationen in einer Spielernation kann man — wenn man mit anderen ins Gespräch kommt — eine Menge über Menschen anderer Kulturen lernen und sein Englisch verbessern.
  3. Sir Loorkon

    Experience Points (XPs)

    You are right and I have read some posts about that topic. There should be a difference in rank between the PvE + trading/fishing on the one side and the PvP on the other side. If you do many PvE this gives you no skill in PvP (I personaly think it makes a player even worse in PvP because he gets used to the stupid AI moves in PvE). So there should be a PvP and a PvE rank. This could solve many other issues. For example: There could be a relation between the PvP marks you get and the PvP rank to make sinking of new players less attractive and honour the difficulty of sinking players with a high PvP rank. The PvP rank could be done as reputation or medals shown behind the PvP rank.
  4. Sir Loorkon

    Spezialisierung

    Deine Vorliebe für die Endymion kann ich gut verstehen. Im PvP fahre ich die auch sehr gerne, aber ich sehe es wie Shrez, ich fahre (ausser Constitution) alles. Es ist auch gut, alle Schiffe mal selbst zu fahren, dann kennt man ihre Stärken und Schwächen, wenn man sie zum Gegner hat.
  5. I dont think there is a „repairstackmeta“. No good player will waste his slots by stacking repairmods. You can run 1—2 repairmods, thats all. A lot of players use mastprotection (e.g. frenchrig), one or two speedmods or one speedmod and cartagena on there 3/5 expensive ships. Refering to the bookslots, it would be a waste of slots to use more than 1 for a repairmod. Speed, reload, mastprotection and even boarding seem to be more important. By the way, I am talking about fightingships (t/wo or t/t, not the fir/fir ganking—running—rubbish). If you only stack all the repairmods, it would be pretty easy to sank you. The skill is to be agressive enough to use the damage you have done without giving the other player the chance to get out and repair. If you can not do that, it doesnt matter if he can repair 1 or 5 times, he will get you or get away anyway. If you limit repairs, the other player will not turn and try it again but run and escape. Battle over. I do understand that some mastsnipers want to limit repairs and nerf the effectivity of repairs. Shoot the mast — kill. But sniping masts is actually effective enough. If you loose a mast, you will be sunk in most cases. Repairs are limited by their wheight. If you take to many repairs, you will slow down to much. I hope admin will not increase the weight to much, esp. refering to RVR. Most PvP battles are short. If you nerf repairs, you will make them even shorter because there will not be any battle at all, there will be running and escaping. I dislike parts os the repairsystem. It is a waste of time getting repairs. It should be possible to repair a ship (slowly) in OW without repairunits. In battle, the system should stay as it is and there shoud be no increase of wheight.
  6. Well Slim, I see no „brutish DPS slugfest“. I see a lot of mastsniping, running and ganking. Most of my battles (if I find one) end within 10-20 Minuten. With the new chaindamage you have no chance against fir/fir hordes any way, so why change repairs? If you have a good and equal fight there is no need to change the current system, too. What we need is a chainnerf (old System was fine to me) and a leewaybuff. You said you stoped playing. I recommend you take a 5th rate (not fir/fir please) and go out alone for hunting. You will be surprised!
  7. I think you are wrong, it will create more issues.
  8. Sir Loorkon

    Ship lost due some wierd lags.

    I had exactly the same bug twice some days ago and I lost a Wasa because of it. No aiming was possible and it feels like drifting on ice and not swimming to water.
  9. Sir Loorkon

    limitation of wood classes in the construction of boats.

    No.
  10. Sir Loorkon

    Glory in Death!!! How not to Attack a US player.

    😂 Lol
  11. Sir Loorkon

    Pimp my Crown and Anchor

    Crown and anchors shold be replaced by a really good cardgame like Gwent in "the Witcher". It would be very nice and add content to collect "Gwentcards" in PvE or play against other players.
  12. Sir Loorkon

    Boarding + 'Determined Defender' suggestion

    DD is very good as it is. It should not be changed.
  13. Sir Loorkon

    Reinforcement fleets: feedback

    I think the amount of reinforcement ships should depend on the rank of the player calling them. Up to the rank of Master and Commander, there should be 2 ships, up to the rank of Postcaptain there should be 1 ship and Admirals should not get any reinforcement at all.
  14. Sir Loorkon

    Chain shot feedback

    I think the damage of chainshot at close range is overpowered. I like your Idea of buffing battlesails. Maybe this could solve the problem so let us test it. The main problem will be ganking. If you fight outnumberd, chainmeta is killing the lone hunting. Maybe it could be an idea to slow down gankingfleets to simulate the time for an admiral to give orders to the fleet. So when 2:1, reduce speed of the 2 by 0,1 kn, if 3:1, reduce speed of the 3 by 0,3 kn, if 4:1, reduce speed of the 4 by 0,6 kn and so on. This can simulate the relative higher effort of Communication (increasing ship by ship) in the larger group using signals for coordination.
  15. Sir Loorkon

    Problems of NA

    rediii I fully agree to all the points. You pointed it out very good!
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