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Sanny

Civil War Tester
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About Sanny

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    Landsmen

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    Scotland

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  1. Sanny

    Future of Ultimate General?

    At this moment in time, there are no plans to add further content to Civil War as the game was considered "complete" by the Developers when it received the v1.09 patch.
  2. Sanny

    General Lee?

    Lee wasn't on the battlefield as a commander until right before Antietam to replace Johnston it's not that far off, I think the game represents his introduction pretty well. All prior workings with Longstreet and Jackson were done from behind a desk in Richmond and he wasn't even supposed to be doing it.
  3. I've always went for single elite divisions. One to hold back and defend the rear and flanks which works excellent. Historically speaking Napoleon always did this in his wars, and it works for me. Because y'know one should always strive to be like Napoleon. At West Point, officers that would fight in the Civil War later were taught how to lead, command and fight like Napoleon. The result would be ridiculous casualties on either sides and some of the most frightening artillery barrages the world would ever see to that point. Also always keep them small to reduce costs, 750-1000 men per brigade.
  4. Sanny

    flanking and running units

    This is incorrect. I'll enquire about another patch to address these issues if it's possible. But there are understandable reasons as to why development has been currently finalised on UG: Civil War.
  5. Sanny

    Historical Battle Replays

    As the game is now released and had its final patch issued, presumably means that the game is now finished. I don't believe there is any plans to improve Civil War in the future (though I'm not at liberty to rule this out). Having a button in-game that takes you to the historical battle page on wikipedia would have been interesting and useful, or even a "real results" screen at the end of the battle with researched information available. I will pass this idea on though for future reference. Thanks for contributing!
  6. Ah that's very interesting to know! Thanks for sharing. Stephan Lang really is an underrated actor, the transition between George Pickett and then Thomas "Stonewall" Jackson within 10 years is astonishing, like two completely different people, but I suppose that's an actor's job. Even with James Cameron's Avatar, Lang playing the Colonel, absolutely amazing.
  7. The 1993 Gettysburg isn't perfection but it's a pretty good TV movie (of which is the longest ever made), it deserved a theatrical release because the quality was there. It's probably the closest you will get to the real Civil War experience other than participating in reenactments yourself. Even the 150th Gettysburg reenactment was nothing like the film, and if you look at how they made the film it is incredible. Thousands of extras and all that organisation, make-up and wigs, constant effects, authentic uniforms and weaponry, filming cameras on rails going up and down the real national park. They just don't make movies like this anymore, it's quite possibly the last Historical Epic ever made using thousands of actors and no CGI. On the other hand the later Gods and Generals is very good but has flaws. But still a worthy Civil War film, I've seen the Directors Cut and it's so much better than the Theatrical release (which everyone saw and condemned the film on). You cannot fault the battle scenes other than excessive use of CGI in some bits. Also the soundtracks make both films, some of the best music ever composed for Civil War films.
  8. Any such game will have to be bigger and better than before. I remember launching Civil War for the first time, I was blown away by how improved and expanded the gameplay was from Gettysburg (a title I played through countless times before). The first CSA and Union missions caught me off-guard with stuff I wasn't expecting, the forts, the ironclads, the armoured trains... Any such sequel will have to take a risk and delve into uncharted waters too. If it's anything though, I've heard a lot of my friends say they wished Civil War had an actual campaign map, at least something you could move your armies around on (similar to Total War). They weren't also thrilled about the whole army scaling issue (which improved later) and the fact that each battle's outcome didn't really contribute to different scenarios other than a pure defeat and game over. People missed the decision making that Gettysburg had, granted though that was one battle, not the 50 odd battles Civil War has but I still think there was that desire for dynamic battles even for replayability value. There's a lot of possibilities of what the sequel may be but it will have to get the things that put some people off Civil War right.
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