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Everything posted by RKY

  1. RKY

    Name 5 things you would like to see in NA

    RVR don't see first rate much in pb these days. Dynamic BR fixed that. I am now looking for a say monthly update on dynamic BR. Waiting for buc 700BR and 3rd 420BR. Heavy frigate will soon make their entrance as fleet core built.
  2. if officers really can promote to officers it might be my f**k up when i was testing if it was doable. however my test did not promote the guys. (rdmly selecting guys not remembering name now) (or maybe the guy as to log in for the change to be effective in which case it is my f**k up because of the game f**k up) admins will tell us, thanks for the sympathy guys.
  3. thank you Ink. We will be waiting your feedback.
  4. Bear in mind, most of the officers are inactive in NA, but we are all still in touch on discord. What we want from this tribunal is: - know when they got promoted to officers - who did (might actually be me when i tested if i can promote or not, but i was officer only and it did not work when i tried) - if there is something fishy have everything back (including the 1 poods...)
  5. It's funny because I always thought boarding guns were swivels. if it is real gun deck it should shoot enemy ship for real in instance and then it is your mistake for taking this option while you could not hit the enemy ship.
  6. RKY

    Bring boarding to a new level

    issue is fleet battle though, how do you handle it, or you mean you have your own window of action and it targets everything around? (meaning if we keep rock paper scisor, it is gonna be tricky to not know what is the action on the other sides)
  7. @admin Everyone knows AI are super buffed with heavy shots, marines, barricades and so on. And we all understand that is for a simple reason, AI is a script not an AI. It s quite convenient for carebears, however for anyone else it is plain boring and teach nothing. What i suggest is a simple thing you may have heard of: openAI https://blog.openai.com/openai-five/ Maybe you heard of it maybe not :). Basically it is a project implementing AI bots in games. At start the AI is terrible, but it has a learning curve. For instance at the moment pro players on dota2 are being beat up by the open AI in 1v1. They are currently training a group of AI to play in a 5v5. It is not doing as great in team as in solo but it is still learning. What the open AI has brought is a completely different way to play compared to ingame AI and even to human gameplay. Humans are now copying open AI style!! pretty sure it would be an interesting project for them due to the challenge of sails, angles and so on. And i am pretty sure it would change everything regarding AI.
  8. RKY

    wood drops

    aim: more wood type variety in ship composition reduce drop rate and volumes of precious wood most used in ship drastically. I.E: we have 16 teak port more or less if i remember correctly. each drops about 1K about 3-4 time a day again if i remember correctly. Drop that to 200 a drop. resource will become sparse and costly. all hail cag,sabicu and mahogany!!
  9. RKY

    It's time for Justice

    more likely a forum warrior bit too much into role play gone out of control. I really wish this game had only nation affiliation with no real impact and focus on clans. Tired of clowns. No.
  10. RKY

    It's time for Justice

    get over yourself seriously.
  11. I like the idea, although we both know who's gonna be fish.
  12. RKY

    wood drops

    doesnt matter if you spam alt offers at the end of the day having a very limited amount available daily will destroy everyone stocks on the long run. when there will no stock, good luck having fine woods for every damn ship on the server. teak =>100*4*16=6400 a day on the whole server wo=> 100*4*13=5200 a day etc...
  13. RKY

    wood drops

    Ideally it should be, and also for some strategical ports. Unfortunately the map has no real strategical ports. (like boosting a whole nation tax income ortrade goods rate, or ressource production or reducing labour cost) we engage in rvr because we want a fight with equal terms. aka BR limits. OW don't offer that.
  14. you currently do damage the other side of the hull. You need the right caliber compared to pen side thickness, plus internal structure resistance and then have enough left to pen the other side. stack pen mods, you'll be surprised.
  15. RKY

    What is more effective: Pen or shot size?

    basically below 18pd you have to be real close to demast. with 18pd and higher you can demast more easily due to both pen and damage. it is what makes the new classic conni so unique, 4 18pd bow chasers and 2 42pd rear chasers.
  16. Different servers, different settings. Although 0 which is meant to be north initially might actually be in battle instance the wind direction point in OW during the tag. minor issue tbh.
  17. we will be just fine, but thank you.
  18. RKY

    Poll results are in

    connie is fine as it is. As a matter of fact sail HP should be nerfed by 500. Real issue is not within ship stats, but in one denying facts: skill is not acquired through killing IA and running trades. To improve it requires practice and willing to learn from mistakes. if you sink, ask yourself what you have done wrong and what you can improve, don't blame the ship. Some ship need fix indeed, but not those you mention. I think of victory, pavel, trinc leak issues and wasa needing a buff at least to sail HP.
  19. screenshot or it did not happen. last time I did one, about 6 month ago, you start facing 90degree. enemy ships face 270.
  20. RKY

    Poll results are in

    why hate a ship sinking with 8 leaks or killable without destroying either side. I don't get it
  21. doubt we'll meddle in ow business
  22. spent 20 euros for this, might as well use it as much as possible...call it tourism.
  23. RKY

    Le Requin is ruining the game for me!

    it's gonna be funny in RVR once requin is 400br