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About RKY

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  1. RKY

    [Caribbean] Great battle results.

    I am not salty, this the way I express myself. there is no reason but grief to jump cutters since it does not give you pvp marks, safety in thinking. Unless you face griefer who can't demast ship for 30 min and actually give up on demasting. (bet someone didn't pass his tutorial!) Btw everything was empty, on it's way to get goods
  2. RKY

    Tutorial feedback 2

    you can access the tutorial through escape menu anytime...
  3. RKY

    Tutorial feedback 2

    press the skip button?...
  4. RKY

    Tutorial feedback 2

    maybe put some distance between the 2 cerberus. In my mission one was at 60% sails, the other at 100% but i couldn't isolate the fast one for nearly 10 min because it was dropping sails due to proximity to the other one. maybe equip the cerberus with longs, make it easier for beginners.
  5. can we have privateer be the exception?
  6. @admin please consider splitting pve grinding mission and hostility mission. Currently if you have three pve mission, and did cancel three times already, you cannot take hostility missions because......you can't cancel the pve ones.
  7. what of delivery mechanics? what's happened to that side of the game?
  8. RKY

    1v1 / 2v2 tourney ?

    happy to do it no mods and no knowledge
  9. RKY

    1v1 / 2v2 tourney ?

    why not make it a solo thing but 2v2 / 3v3 etc.... (randomized team at each bracket)
  10. Jumping mission is not a skill. Or we obviously have different notions of skills and tactics. Were it be in a battle instance I would regard force concentration a skill since in requires awareness, reactivity, and decision making with people following orders given and proceed with it. In ow it barely means wait for someone with little knowledge on game mechanics to take mission outside safe zone or even worse tag an ia fleet in the safe zone. thus I shall keep calling a gank what it is: a gank!
  11. Promoting ganking and mission jumping aka boring fight. I am speechless. Faith in this game is gone, congratulation.
  12. get rid of them then, along with safezone. As it is now, it is just food for gankers. The issue is it gives a false impression of security to new/grinding players when in fact it ruins them. the issue is expectation versus reality that destroy retention.
  13. I bet nobody ever called you brilliant. Let me tell you one thing, it is not happening today or anytime soon either.