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About Greysteak

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  1. Greysteak

    Wind changes in North Inlet port battle

    The most simple and ideal thing in my mind is the wind would change to a random new direction at a random time interval between, let's say, every 30 minutes to every 4 hours predetermined at server maintenance so that it can be synchronized to both the OW and all the battle instances. The rate of change to the new wind direction could also be random. It's the predictability that I don't like. I know it's going to change every 12 minutes in battle and I don't like it. I know it changes at a steady rate counter clockwise all the time in the open world and I don't like that either.
  2. Greysteak

    DLC impact on the economy

    @z4ys Yes you can build them but why would you when everyone has an OP dlc ship? I think that's the point here. Devs seem not to be counting the mats and time required to set up a shipyard in the first place. Could a new player build one of these in a day if he doesn't even have a shipyard? And no, we are not all sitting on trillions of mats.
  3. Greysteak

    DLC impact on the economy

    If DLC ships are to be redeemed daily I think they should be trash ships. They should not be competitive with the player-built ship market. Tie the quality of a DLC ship to the frequency of it's redemption. Daily redemption should result in grey 1/5 without any extra.
  4. Greysteak

    Taxes for stockpiling

    Yes. Well, not a tax but bribe payments each time a trader docks at an enemy port. Also, cause why not: Dock fees and building maintenance.
  5. Greysteak

    Enable Full Pay to Win

    How about if the quality of a redeemed ship is tied to the frequency of it being redeemed? Something like this: If it's only been a few days since it was last redeemed, make it a base grey with just a small chance for an extra perm. If say, it hasn't been redeemed in a week make it green, 2 weeks makes blue, 4 weeks makes purple, 16 weeks = gold. Let it be just blue or maybe purple for the first time it's redeemed.
  6. Greysteak

    Enable Full Pay to Win

    I'm all for dlc's to support further development of the game but I won't buy these ships unless they are seriously nerfed. Here are a couple ideas that would make me interested in buying: Reduce the frequency you can redeem it at to once a week if they are going to be so OP in battle. If balanced with craftable ships, they should still only redeem once every 3 days or so because they don't have to be crafted. Everyday-redeemable ships kills the strategic aspects of the game that ship crafting provides. If they are meant to be redeemed at a rate they could be crafted at, count the cost and time to build buildings and transport resources for each one. Or, try this... Just reduce the base quality of dlc ships to grey. Give them a small chance to be green or very small chance to be blue if redeemed at a capturable port.
  7. Greysteak

    Stop using mm/dd/yyyy

    It does actually. A day on the moon equals it's orbital period. It spins once around on it's axis for each orbit of the earth. About 327 hours of daylight followed by 327 hours of night each lunar day.
  8. Greysteak

    Buildings not magic

    Perhaps making the rare-wood building production variable on a daily basis would then allow the devs to better control it. Like, buildings might produce 50 logs one day but 10 the next and maybe 200 the day after and so on. In other words, rare-wood buildings have no pre-set amount of daily production, it could vary, along with cost, according to the dev's wishes each day.
  9. Greysteak

    Open world UI feedback (2018)

    Ok ok. It's not that simple. Those "unique" ordinal indicators are used whenever the least digit is 1, 2, or 3 except for eleventh, twelfth, and thirteenth.
  10. Greysteak

    Open world UI feedback (2018)

    Just to be clear. The ordinal indicators in English are unique for the 1st, 2nd, and 3rd. The th indicator is used for all the other numbers.
  11. Greysteak

    Open world UI feedback (2018)

    This is incorrect grammar: "Only 4 rate allowed class of the ship for this mission" It should be something like: "Only 4th rate ships are allowed for this mission."
  12. Greysteak

    Open world UI feedback (2018)

    I like the new interface more and more as I use it. It's a great step up. A couple things I've noticed though... One is the "X" in the upper right corner of each fleet ship when in the fleet (F) window . It can be misinterpreted as the close window button when it's really the delete ship button. In my opinion, it should be an X overlaying an image of a broken ship, or perhaps a burning ship. Another is the older visual state of the compass, chat and clan windows. I hope they will be skinned to match at some point. As for the compass in particular... Please, don't make navigation any easier. I don't want a new compass with more ticks or one that is easier to read. Just one that matches the new art would be great. I'd love to see one be wobbly and move around a lot when turning. I want it to be more difficult to use and navigate in general. Can't wait for the port interface.
  13. Greysteak

    Open world UI feedback (2018)

    I am unable to trade ships with my clan mate since the update. Trading other items works but nothing happens after we both click accept if there is a ship being traded.
  14. Greysteak

    Open world UI feedback (2018)

    On the new map, there appears to be a road or two bisecting Lake Nicaragua.
  15. Greysteak

    Open world UI feedback (2018)

    Suggestion: Please consider presenting the hold contents with the newest additions at the top. Like a FILO stack. This would prevent unnecessary scrolling to see what new items, like fish, are in the hold. Love the new artwork. The UI may take some getting used too. Also, I don't mind having fewer location clues like what county I'm in. In fact I like that better.