Jump to content
Game-Labs Forum

Tormidal

Ultimate General Focus Tester
  • Posts

    136
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

289 profile views

Tormidal's Achievements

Able seaman

Able seaman (3/13)

25

Reputation

  1. Yeah, that happens as well. Any button hotkey is still active while the chat is up. The "m" key was just the example i used.
  2. Quick feedback: Having the chat input open doesn't stop hotkeys from being activated. (Typing an 'm' in chat will activate the topography.) Chat doesn't allow for punctuation or symbols of any sort. Unit counts/symbols disappear when too close to the edge. Cavalry is much more balanced in this patch; congrats. Artillery targeting is fixed, this was fantastic. Most battles still seemed to be pitched towards the CSA, but ill keep playing and see if thats the case in the new multiplayer battles. Game is extremely unfriendly to players using a laptop trackpad. Its hard to rotate divisions and move troops around. 10/10 would not do again. lol.
  3. Are there additional features planned to be added from this point on?
  4. No. What incentive do players have to play through the whole thing, if they can just nitpick and play the parts they want? Have it to where if they play through one phase of the battle, all of the options they could've picked come unlocked when they go back later. Make it a challenge.
  5. From what I can tell, the number of cannons in each unit is scaled with the size of the unit. Example: A 1500 man artillery unit will have more cannons than a 750 man artillery unit. As of now, there's no exact way to tell how many cannons the game reads as being in each unit, but the graphic representation is probably accurate.(I.e. if the game shows five cannons, theres five cannons)
  6. This won't happen until there is official modding support. Hopefully, soon.
  7. Now that v1.0 is out, is there a chance of the addition of mod support for Ultimate General: Gettysburg, or will I be waiting for the next game in the series for that?
  8. I plan on modding the hell out of it, textures, maps, balancing, everything.
  9. Star Citizen's forums are pretty bad about it, but Planetary Annihilation's is even worse. Thanks for the response Darth.
  10. Hello all, Ive been lurking the forums the past few months, and I've noticed a growing trend. The people are demanding additional changes and features, and the developers have failed to communicate their idea for in the game, in its entirety, to the masses. First of all, I'd like to address the members of the community here; You guys are whats helping this game get made. Its your feed back and early backing thats been helping the developers the most. But the way a select few of you are voicing your ideas, is not the way to do it.(See: Where the heck is the full 4 day campaign game?!?!) Gentlemen. That is not the way you should react. While it does get the point across, it makes you seem like a whiner. Just plainly ask, "Hey, is there any word on a full, non-stop, 4-day campaign?" Its not that hard. A dev is more likely to respond to a calm post than an angered, complainer. And lastly, to the devs; You guys have worked hard so far, and thats commendable. The game has come a long way, and still has a ways to go. But communication is needed. There's a lot of things that people want, and I feel that you have yet to provide a full, in-depth idea of what you want this game to be. A full, four day ahistorical simulation, or a day-by-day, quick battle strung across the four days. But I think the most important thing is for you to list the features that you aim to have complete for the official release, so that we know what to expect. And then to respond to what the community would like to see(e.g. why it doesn't fit in your vision, why you won't do it, etc.) And then a confirmation of post-launch content additions. More battles over time, more content, more features. Thanks for reading. This game can be great, but we need calm collaboration to make it that way. -Tormidal ...On a personal note; is there any word on the addition of mod support?
  11. As someone who games in an unreasonably high resolution, I think the stars are fine.
  12. Its a combination of morale, condition, cover, and shock modifiers. Historically, in both the ACW and Napoleonic Wars, regiments didn't really stand against each other for more than a volley. In UGG, units are a bit more tough than that. but not by much. You may just want to make sure they don't take too much fire from the Union, make sure they have decent cover, and watch their condition/morale. If those two drop too low, the brigade will rout. Also, I believe there is an indication of veterancy. I think it was stars on the brigade information?
  13. Doesn't hurt to shout out what you'd like to see. ;D Wouldn't need that much re-writing actually. 1) Add more brigades 2) Rename all brigades to regiments 3) Decrease size to balanced levels 4) Add Corps Commanders(Rename them to Brigade generals, etc.) 5) Attach Regiments to those Brigade Commander.(For macro purposes) But it would definitely simplify adding historically accurate brigade/regiment uniforms. As for flags....can't say for sure how that would work out until we get the modding tools/open file system.
×
×
  • Create New...