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Hussar91

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About Hussar91

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  1. LAVA's Legendary Union Campaign

    Well, I had won on Malvern Hill as both Union and Confederates not long ago when I've had restarted my legendary campaigns after reaching Gettysburg. But I'd got to underline a crucial difference which is that I pause a lot and micro when necessary. So honestly gonna say that your yt recording was pretty amazing for being able to handle both your army and the battle itself as you did. <tips the hat to you>
  2. Combine Unit?

    And had anyone noticed that combined units have a cover penalty in play? A combined unit will top out at 75% cover in places that give 100% (I didn't check that with the defender perk on the corp commander tho, as I didn't had one the last time I had to combine units). Thus I do so only when the battle goes really dire for me, and they have to hold no matter the costs.
  3. I've seen people discussing these for infantry brigades and artillery units, but I haven't seen really a straight answer about the skirmishers and cavalry. And I would like to know what are the most optimal sizes for these units efficiency wise, since as of my 3rd and 4th playthroughs (CS & Union respectively) I've been using those types of units far more than before. And sometimes I was simply baffled on instances where almost 3 star sharpshooter unit of 500 was outperformed by a roughly 340 man squad of complete rookies - despite that both units were using same weapons, shooting at the same target from pretty much same angle and spot (they were literally "rubbing" their shoulders together on the flanks). The difference in kills was over 900 by the end of the battle of Malvern Hill, which is pretty humongous to me. I would understand if that happened between samely experienced units of different sizes, but how on earth a unit of rookies outperformed guys who (according to their stats and experience) could hit a fly in flight? There is a value in having the max sized and 3 star skirmisher units and cavalry (for example as scouts with carbines so we don't "recon" the forests with guys that have telescopes on their rifles; or have a 750 dragoons going at it in forests being able to buy some time for us) alone, but in case of specialized units of sharpshooters for example - it would be good to learn about their most efficient sizes.
  4. Interpreting Unit Cards in Camp

    There's no additional perk following. That experience is not wasted however as unit's skills are still building up (if some weren't 100 by the time they reached 3rd star) and fully maxed out experience bar means that you're not forced to reinforce that unit with veterans only from now on. That's especially nice if the unit took some minor losses and dropping in some recruits for cheaps won't ruin neither their stats nor will make their 3rd star perk inactive.
  5. Unit Naming

    Quick legend for the (oldish) battle screenshot in spoiler: Cav, Regiment - melee cavalry (with small c after their army corp roman organization number) Dragoons Regiment - skirmisher cavalry (with small d ...) Rifle Regiment - sharpshooters (on screenshot with little s, but this changed to r by today, as s was given to "skirmishers regiments" outfitted carbines or repeating rifles [once they "graduate the carbine ordeal - so usually there's only one or two in the whole army as you don't get a lot of colt's Model 1855's or spencers in general]) Art. Battalion - self explanatory? Their type depends on army corps organization number (3inch'es take I. and II. by default) followed by other more specialized guns - heaviest taking the last number by default in the army corp. And oh, they got little a in their organization prefix too! At the same time, infantry brigade's are bunched up in divisions taking their divisional commander's surname and "Division" suffix. I used to name each brigade by their own commanders surname (+brigade) but I changed it for three reasons: 1. It prevented me from seeing which infantry brigades are in the same division on the spot. 2. Officer name pool is... well... limited and I was having troubles naming brigades since mid-campaign's. 3. It can be tiresome to have to rename units after bloody battle where a lot of your officers got hurt. This doesn't happen much for other units, but infantry brigades are most prone to that. PS. Some units could be classified as Battalion instead of regiment if they had a smaller size. For example a sharpshooter unit between 200-300 I'd name as Rifle Battalion instead of Regiment. Also all non infantry-brigades I treat as Army Corp units instead of being divisional, as I can often move them between corps to suit my tactical needs for the battle. I keep their names then knowing on the glance that this unit was temporarily assigned to a division within a different corp when in battle. Anyhow, because of that they follow roman numerals while infantry divisions follow arabic numbers and then sub-brigades get roman organizational numer. Also in rare cases if division have just one infantry brigade (and rest is filled with mounted troops or skirmishers for example) I sometimes titled that brigade with huge R (for Reserve) and gave the old style name. Like on the screenshot below, where you can spot NC/R Pratt's Rifle Brigade (notably equipped with Fayeteville's for some strange reason at the time).
  6. Fredricksburg: 43k inflicted, 7k lost

    That's a nice victory. But things do look differently on Legendary, as you're always outnumbered by a huge margin. 2 to 1 odds are something pretty normal to the point where you gotta have some good charge-breakers in each core running about wheezing from exhaustion.
  7. "Flying Dutchman" For real :P

    @Wojtek Nobody expects the spanish Bucentaure!
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