Jump to content
Game-Labs Forum

Mr Pellew

Members
  • Content count

    34
  • Joined

  • Last visited

Community Reputation

21 Excellent

About Mr Pellew

  • Rank
    Landsmen
  1. Mr Pellew

    New player experience

    That would mean I could choose who can fill my contract. I think if it were to be put in the game you have to give the player the option to be very specific about what they want. Maybe make it cost a little more to put up a specific contract but I for one would never ever put up a contract for an endy if I was not the one deciding the build.
  2. Mr Pellew

    New player experience

    That would be an expliotable system in my opinion. It has to be specific. If I place a contract for a "5th rate hunting ship" somone could sell me a fir/for Rennome and in theory he would fill the contract but it's pretty much a useless ship. And if we are honest there will be a lot of people selling shitty ships for a lot of money if they get the chance to and that doesn't help a new player at all.
  3. Mr Pellew

    New player experience

    I think the difference would be everyone can fill the contract you placed and it works for ships. For example I really need a new Trinc in LT. I place a contract to buy a Teak/WO Trinc in LT for 1 Mil. Now if someone comes along and he has a Teak/WO he could sell it directly to me. Basically the same as buy contracts for other things.
  4. Mr Pellew

    New player experience

    You can but tbh it sounds like an interesting idea to me. Question is how well it would work becuase most contracts would be dirt cheap for ships and probably never fill. But it might be worth a try.
  5. Mr Pellew

    New player experience

    So I could place a contract in a port like I can now for ressources for ships where I choose the build and how much I am willing to pay for such a ship?
  6. Mr Pellew

    New player experience

    It's not only you Please give us a concrete explanation of how you would like it to look and what it should accomplish in your opinion. Not one sentence an explanation for dummies please
  7. stream was on the 22nd of May if I remeber correctly.
  8. just thought this should be on the forum for everyone to see. Admin said that two days ago on rediiis youtube stream chat.
  9. In a way I don't like the idea of the Hercules in shallow PBs as it is by far the strongest shallow water ship especially with the same BR as other shallow ships.7 On the other hand (if with or without increased BR) it allowes a smaller group to fight shallow PBs which require, compared to most deep water PBs, a lot of people. As long as it doesn't get to the point where it is actually pay to win shallow PBs I don't mind seeing it in there. Probably the best way to achive that is increase it's BR. Pay to win shallows seem like a very bad idea especially with the low numbers we have and with shallows being the best way to integrate new players into fleets. In my Opinion (especially if it ever is to be a DLC ship) either increas it's BR enough to balance it with other shallow ships for PBs or remove it from entering them.
  10. Very interesting idea but as stated before getting ships/modules from a PvE server to a PvP server is bad for the economy as capturing ports on the PvP server has even less use than than it has now. I thought about how I would handle the new players getting sealclubbed problem while keeping the game interesting for everyone. First of all I would as suggested before Invent a rookie zone somewhere which is neutral and get new players into the game without being in a nation until they learned the basics in a compleatly safe area. Give them Missions to do certain things in this area to learn about the game and the sailing. I am not quite sure which missions would have to be a part of this but I'm sure someone else has a better idea than me what new players need to learn before they are ready for PvP in the open world. After they finished those missions and know how the crafting/trading/fighting system works they get the option to join a Nation. In my opinion in a Roleplaying way where they get a letter from each admiralty infroming them about where the nation capital is with a realistic description of the dangours of joining this nation (which would have to be updated on a regular bases) and the dangours of the open world. When they coose which nation they want to join they get a another few missions which they can complete over time to gain EXP more quickly than by running normal AI fights. Exampled for those missions would be. "Join a clan", "Help your Nation defend/take a port". These missions agai have to come with an explanation like for the PB missions they get a description of how a PB works, how screening works, that they should ask their clan or nation abou the PB and join them on Voice coms if possible. Explain the risks of going to a PB but make it a rewarding experiance even if they loose their ship by for example rewarding them for just being there screening. Also everytime you log in you should get a msg about where your nation is trying to take/defend a port and and which time, BR limit, defending clan and so on. Compleatly safe PvE should be an option for everyone aka start a mission straight from the capital port without undocking and ever going to the open world. Those missions should only give basic rewards but allow people with limited time to just log in run a mission and log out again. That way they can earn money so when they have some more time to play they can venture out and start exploring. Because compleatly safe PvE is possible I would also change the reinforcement system (yet again). GIve every nation a Capital port that can not be captured and arround which in a certain area evry battle stays open for (just as a suggestion) 15 minutes but only for the defending nation. If someone gets attacked in that zone there is a msg in Nation chat saying someone got attacked and a battle icon pops up on the map for every player of the nation to see. This should encourage people to go and help out. This zone could be bigger than the current reinforcement zone of a port but only be there for the capital ports or ports clans choose to pay more for to activate this zone. By that also reduce timer costs again so the defender has an advantage becuase they can choose the time. Every other port should be capturable BUT with a advantage to the defender if they are close to the capital (like for example giving the defender more BR to flill the PB with or any other suggestion people can come up with). This should maybe apply for former safezone ports. If a new player decides to join a Nation he gets an extensive warning about what can happen on the open world, How they should allways sail traders with escorts and so on. Now for my last point to encourage people to go out PvPing. The current mark system only reards the winner. Everyone should go out of a PvP fight winning or loosing with some kind of rewarding feeling. PvP should randomly drop for example paints for ships which can only be aquired by fighting other people no matter if you sink or not. If you sink someone in a fight maybe a "Captains chest" should drop and if you loot them they have some upgrade that was on the ship in there plus some other goodies which are randomly generated like a few parts for other upgrades, Labour Contracts, more paints and so on. Those chests should be 100% yours as soon as you loot them which means go directly into a safe section like the current Captains chest. Along with this maybe your caracter could benefit from PvP with Admiralty rewards for PvP fights no matter the outcome. If you go and fight an enemy but die the admiralty could reward you for your bravery by giving you gold/Labour hrs or even ships which would maybe only be with 2 pemanent upgrade slots or in some other way waker than crafted ships but so casual palyers wouldn't be set back as much by loosing a ship. Those rewards would have to be balanced in a way. For example if you loose a ship in the reinforcement area you get a new one. If you loose a ship in enemy waters you get some gold rewards for bravery. Basically the goal is players knowing what they get themselfes into when goin to the open world. Giving them a guideline by some missions of what would be a good idea to do next no matter if they coose to do it or not. Make PvP rewarding for everyone not just the winner and punish new players less for loosing ships in PvP engagements.
  11. Mr Pellew

    Ocean is still to Tanky

    I agree that it should not be a simulation but devs stated every guns should pen at close range with a decent angle and currently they do not. Cooshing any other 1st rate over an Ocean atm puts you into a disadvantageous situation in a fight and as you just said every 1st rate should have their strength and weaknesses. But it can not be a coincidence that allmost everyone only sails Oceans for RvR. Seems like the ship has a bit too many strenth or not enough weaknesses at least in my opinion.
  12. Mr Pellew

    Ocean is still to Tanky

    How about if you don't care about it let the people who want to think about it discuss it and try and come up with an idea that solves things. So we were talking about close range egnagements not longe range fights. Everyone is ok with small guns not doing anything at 250m+. On a full pen broadside of a Vic the 42s and 24s deal 1785 damage. The 12s deal 1078 assumed you use 12s on the weather deck. I would say that's some quite significant damage if it pens. Your argument sail bigger ships than is pointless becuase even on the big ships in case of the Victory you miss about 37% of your damage on a close range pass on an Ocean.
  13. Mr Pellew

    Ocean is still to Tanky

    You guys are not getting the point... A 1st rate has 12 pd guns on the upper gun deck and those guns do not pen at less than 50m if the ships is angeled more than 10 degrees. The point here is not about frigate vs 1st rate it's about how the L'Ocean is the strongest 1st rate because of it's hull shape and thickness. I like Havelocks Idea about reworking the BR on it so other ships get more vaible for PBs.
  14. Mr Pellew

    [PvP EU] Spanish clan political situation

    3/4 1st rates returned to Tumbado. 1 Victory and one Bellona sank.
  15. Mr Pellew

    Ocean is still to Tanky

    Soo to everyone complaining about a 5th rate should not take on an ocean. We just fought an ocean in vics. I shot him point plank range but at a slight angle (like 10 degrees) and only half of my 24s and my 42s penned 12s and 9s bounced. So I totally agree the L'Ocean bounces to many shots. Let it have a lot of HP but make it possibel to pen it at close range with small guns.
×