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About Raamhotep

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  1. Raamhotep


    I proposed this before, That devs implement a limit to what you can withdraw without consent from clan creator or other officers. A limit that can be changed by clan creator only. East fix.
  2. Raamhotep

    Captin, we're safe! .. Are we?

    What about removing all safe zones whatsover and enabling pvp on and off, only switchable once per week or something. That way new players can learn the game and stay safe if they want but they wont be able to participate in any pvp activity. Problem would be that people could use alts with flagged for no pvp for trading and such.
  3. Raamhotep

    Repairing Suggestion

    Yes i agree, accuracy should decrease greatly over distance. Crew fully fix in open water is unrealistic i agree, but.. too much realism and game wouldn't be playable.
  4. Raamhotep

    Repairing Suggestion

    Also not possible, imagine sailing half the caribbean, spend hours finding an opponent. Maybe have a good battle and after that you need to sail all the way back to repair?. Ideas are not bad, just difficult to work with the current game mechanics.
  5. Raamhotep

    Repairing Suggestion

    As long as you can "snipe" mast it's not possible. Battles would be all about who shoots down opponent mast first.
  6. Yeah,.. sad to see this turning into a naval action legend + empty ocean.:P. People won't waste time there anymore, they will log on and if want to fight will use duel room. And I think it will be bad. Maybe the final nail to the coffin in regards to hunting. RvR and duels for pvp.
  7. Duel Rooms good and bad. Good for action,.. but will also be less action in the open sea.
  8. Raamhotep

    SELL NA to another developer because.....

    Take a break, come back in a year and see if you find the game more to your liking then.
  9. Raamhotep

    SELL NA to another developer because.....

    What was the purpose of this post again?.
  10. Raamhotep

    We tried again but ... eh ... bye.

    Thanks for clearing things up, i was getting confused.
  11. Raamhotep

    We tried again but ... eh ... bye.

    Sorry didn't know that, to be honest didn't even think you actually enter enemy side combat missions, thought their ships just "vanished" from the open sea not leaving after any crossed swords. And if no reinf available then I do agree should not be able to engage enemies in a combat mission. However to avoid abuse of this, i would advise that you can't enter a combat mission if you have been engaged in any pvp within last 30 mins or so, and you shouldn't be able to engage in pvp for 30 min after you have exited combat mission.
  12. Raamhotep

    We tried again but ... eh ... bye.

    And btw, it's not like we're having a steady flow of new players in this game. At least not according to playerbase numbers. So, i'm pretty sure all those baby seals you are referring too, aren't really baby seals anymore, or shouldn't be.
  13. Raamhotep

    We tried again but ... eh ... bye.

    My farming area would be MT or KPR if i was even remotely interested in farming seals. In case you didn't notice that's where the "farming" happen. It does happen that I go KPR aswell, usually don't stay long, i tend to get bored in the same area. Now I been around dutch water when I decide to hunt, and from there go to france now and then for change of scenery. I hit all ships.. noobs, vets, cutters, buccentaurs. I just don't like fightin 10 of em. But it's okay, you can try all you want to make me look like a baby seal farmer..:). But know that there is no ship nor captain that I wouldn't attack. Win is different story, but attack yes.
  14. Raamhotep

    We tried again but ... eh ... bye.

    Yes you are right, reinforcement zone's aren't safe but they are pretty protected there, not by AI but by the join timer that allows your allies to join no matter how long the battle lasted. Alot of times you only have to "buy time" in battle and it will be fine. At least from my own experience, i hit someone in reinforcement zone I need to plan the attack, keeping in mind that any second more players can join. So i can't allow my sails to be damaged too bad and not having repair sails ready for quick escape. 8/10 no matter which capital i am hunting at i end up running from 5-12 player ships. I would call that pretty protected.
  15. Raamhotep

    We tried again but ... eh ... bye.

    Stop keep limiting pvp please, the game already offers all the tools to be almost completely safe from getting attacked. We have reinforcement zone, capital area zones. We also have option to "operate" from areas where almost never are any players. Just sail to a port where very little player activity and do missions from there. That's the first thing I did when I was new and was ranking up doing combat missions, I left capital and made an outpost on a remote location away from the "heat". I wasn't bothered much after that.