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The Fox

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Posts posted by The Fox

  1. Quote

    On a a final note, if testers keep all books, please tell me what is the difference between a new player the day the game is released and one who buys the game a month later? No matter when a player starts, someone will ALWAYS have superior gear than them. People act like release is some magical time when everything is going to be equal and all players get to level up “together”. Doesn’t work that way. Applying the “I want all new players to have equal footing” logic, there should be a full wipe every server reset lol. 

    Now that's a really good point.  Hadn't thought of it.

     

  2. True on some things but as items become scarce like woods and it’s a long haul that may take an entire day skirting enemy waters it may be tough  for you  to bring those woods back.in addition sometimes a a wood becomes so scarce and in great need that some would be willing to pay the overhead.

    But as you bring up a valid point.  Cost may be contracted by distance to your selected ports.... And as I ponder this issue  the protection fleet could also be hired by time.  Hours of game time ( to protect only your traders travels). To Server reset or destinations reached.

    I heard players say their is no money in trading.  Well certainly if you wind up swimming to shore but i’ve  made 120,000 reals in a very short trip.  It does  take  3 indianmen traveling full 38 items each from  Savannah  with maize to Sunberry you sell the maize and purchase again 38 items each ship of coconuts travel to Brunswick you sell all those items and you purchase beans again filling the ships to capacity  with 38 items each you take the beans back to Sunberry you sell it there again purchasing coconuts returning to Savannah and selling them there this usually takes about 20 to 30 minutes max if that long.

    What people don’t understand sometimes is searching for the proper trade good. It takes math and a bit of investigation..  I have created a spreadsheet for myself that takes into account all the taxes paid in each location so I actually know if something is profitable.   This little spreadsheet I keep on my iPhone so it only takes me a second to compute .

    A trip like that would be profitable or have a better chance if I could hire a fleet to protect me.

  3. National Trader Protection For Hire ...

    With the green zone gone.

    I see the developers wanting to push for more PvP but for newer players especially who want to concentrate on trade this is a vey costly endeavor hazardous too. With all the hunter killer groups with combined fleets out their something must be done...and   I do have a suggestion. This is especially true for those who travel long distance to be ganked just before returning to port. I do have a possible solution that could help everyone.  Instead of a green zone pay for a mercenary national fleet in advance when departing your home port.  This fleet can be used only once.  You should be able to pay  for whatever levels and numbers of ships you need.  It should not be overly cheap and of course the money for the purchase of the fleet or a portion should go to the port owner where you first contract the fleet.  Shallow water ports can only provide shallow water capable ships.  When figuring  the transports costs of goods an individual will need to consider the additional costs necessary for the good carried.  The fleet not only would protect you in travels but if you manage to arrive and your nations friendly port the fleet would have been expended and a new one would need to be purchase.  If a player purchases a nice blue water navy with lets say several 1st rate and some 5 rates and his transport ship enters shallow waters obviously the !st rates would not be able to protect the transport in those waters even if contracted.  They are assumed to be in deeper waters reedy to join if need...

    I hope this can bring up a brainstorming of ideas so your suggestions are truly welcome... this can have a plethora of issue, options and solutions.  It would also make some no=profitable ports profitable as income may be generated via a mercenary navy income.... what do you all think.  And thinking out of the box can be helpful...

    • Like 2
  4. Also if you think about it why are we limited to 2 nations in a battle.  Players, clans. and nations can work out their own treaties and agreements as needed.  This could be for a specific situation or long term agreements.  Let players act in a more realistic manner. 

     

    If memory serves their where 3 different nations in the Battle of Trafagar.  English, French & Spain....

    • Like 1
  5. Recently I was attacked by a pirate me being US. I was able to escape with one of my Indianman to port though he did capture one..  This was right near my port just after the green zone was removed.  So far so good.  Then when I entered port I was able to chase him with another ship,  as the timer for my tag on him was about to reach zero he disappeared.  It seams he decided to enter an ongoing battle on the US side.  Here is where the game rules should be adjusted.  I should be able to join the battle still obviously on the US side and still attack him since he was flying a "False Flag" US  he is still the enemy regardless of the deceptive flag.  It makes no sense whatsoever to allow a ship that you manage to get next to  disappear,  It really should not be considered Green on Green.  The other option is that a nation entering a battle should still keep its original flag.  Or have his flag replaced once fired at with his actual flag,  This would take the join another battle on the side of the enemy chasing you escape hack disappear. Also It would actually be more historically accurate.

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