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MasterBurte

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  1. But the thing is that the engine weight should increase proportionally to the horsepower. The horsepower is the value that should go up exponential, when reaching hull speed, but it doesn't.
  2. In this ballpark, not sure about the exact value. But max speed or not should not matter. The hull should has no influence on HP/t.
  3. Stumbled upon another issue, maybe bug. I was refitting my old BB with some new fancy tec. So i switched from turbo electric drive to diesel 1 engine and saved some weight in the progress. I proceeded to up the speed from 25 to 26 knots, which caused a dramatic jump in weight and made the ship overweight. I found this strange so i made some digging... hehe Ship stats 1: 25kn; 37,975t; 79,621HP Ship stats 2: 26kn; 42,360t; 88,169HP This results in 4,385t of additional weight for 8548HP -> 1.949HP/t. When i drop the speed to under 25kn it doesn't translate and the HP/t delta changes dramaticly. What i would expect is seeing the needed and therefore installed HP increasing a lot. But the game seems to hello kitty the calculations up.
  4. I don't know if this is even possible. But what would be really great is, if ships and formations would get some more options in combat. For example a setting to allow specific engagement ranges. When letting the AI command the ships even my BBs try to get uncomfortable close to the enemies (5-10km). I would prefer them to stay at 20km+ and just pound away.
  5. Can you change it? I mean, no wonder the AI can't figure out to build reasonable ships if the building values make no sense.
  6. I found something that seems to be a bug, maybe mod related. Currently building an experimental cruiser hull (japanese campaign). The ship is going to be a support Anti-Submarine ship. When i change the draught and beam sliders the Recon and ASW values change quite dramaticly. The spread is 340% for Recon and 464% for ASW without changing anything else on the ship!!! Value table for my ship (values rounded): Beam/draught - Recon/ASW 0/0 - 271/830 -9/0 - 332/1077 10/0 - 220/640 0/-15 - 417/1427 0/16.5 - 184/515 -9/-15 - 511/1860 10/16.5 - 150/401
  7. Japanese campaign: Research for quad secondary turrets on capitals doesn't do anything. At least on the yamato-hull i can't build more than triples.
  8. Regarding the engine stats i am always confused. Why is there a value "X HP per Engine ton" and "+-X% Engine Weight"? Isn't the % value obsolete since we already have the total weight vice versa?
  9. In the japanese campaign there are several issues with our beloved Yamato-Hull. 1. Picture: The main gun in front of the slope has a 360 degree fireing arc. Also barbetts and weapons can't be fitted properly on the slope (could be prevented if barbette model goes a few meters into the hull instead of sitting on top or if the barbette mounts on the slope are lower). 2. Picture: The rear main gun gets obstructed if weapons are placed on the rear mounts (even with the smallest secondaries). Main gun should be able to have a clear shoot above the tiny gun that is about the size of the search light. Maybe the rear mounts can be fake lowered somehow without really lowering them or we can get barbettes than only increase the height by a bare minimum, just enough to shoot over small 2" or 3" guns. 3. Picture: The barbette mounts just behind the outer gun mounts are completely useless. No matter how wide the beam gets, they stay so close to the gun mounts, that not even the smallest barbette fits. Maybe push them more to the center and make multiple rows to have flexibility when placing a barbette. Is it possible to get special barbettes that can "fuse" with the rear/main tower so that we can place multiple guns (yamato-style)? Pictures: Follow link to post
  10. I don't think i am the only one who thinks that the game mechanic of things getting obsolet is completely useless. If the technology isn't good enough anymore you don't have to force the player to not use it. It is in his best interests. It happened multiple times that i run into economic issues where i couldn't afford any new BBs because i was forced to use expensive engines rather than having a work around with the use of older techs that are much cheaper. Can you just remove this mechanic for good?
  11. In the japanese campaign there are several issues with our beloved Yamato-Hull. 1. Picture: The main gun in front of the slope has a 360 degree fireing arc. Also barbetts and weapons can't be fitted properly on the slope (could be prevented if barbette model goes a few meters into the hull instead of sitting on top or if the barbette mounts on the slope are lower). 2. Picture: The rear main gun gets obstructed if weapons are placed on the rear mounts (even with the smallest secondaries). Main gun should be able to have a clear shoot above the tiny gun that is about the size of the search light. Maybe the rear mounts can be fake lowered somehow without really lowering them or we can get barbettes than only increase the height by a bare minimum, just enough to shoot over small 2" or 3" guns. 3. Picture: The barbette mounts just behind the outer gun mounts are completely useless. No matter how wide the beam gets, they stay so close to the gun mounts, that not even the smallest barbette fits. Maybe push them more to the center and make multiple rows to have flexibility when placing a barbette. Is it possible to get special barbettes that can "fuse" with the rear/main tower so that we can place multiple guns (yamato-style)?
  12. I am currently in 1937 of my 1890 japanese campaign. Regarding shipbuilding i found some things that need fixing. 1. It seems very random, what towers fit on what late game hulls. One heavy cruiser can only fit cruiser towers where another fits small paragon towers. It doesn't seem to make any sense in regards of the size of the hull and how modern it is. Same for the last two BB hull (superBB and the Yamato hull) where the yamato hull can't fit the latest towers. You can see the same phenomen on the sec towers which results in the yamato not beeing able to fit the big funnels. 2. The towers don't match in regards of their model, scale and values. The latest and biggest paragon towers are worse in many ways than their predecessors and not even worth an upgrade. When we look at the modern "main/secondary" towers, they have variants with more extendets barbetts the are just that. They don't have a different scale or anything. But from the stats they are even lighter and have worse values. They should just add weight, crew and maybe signiture due to the barbettes and be identical in every other regard. 3. On the yamato hull the front slope has it's mounts to high up. This results in the barbett or turret having a gab to the deck. We should just lower them, because we always have the option to use a higher barbett if needed.
  13. Is it possible to open up what equipment can be used on what hull so that this can't happen? The current system seems to be very restrictive. I mean if a tower fits it fits. Why shouldn't i be able to use the ones i already know on a new hull?
  14. In my current japanese playthrough it's 1927. I unlocked the Modernized Heavy Cruiser IV and Heavy Scout Cruiser. Sadly the Main tower menu is greyed out and i can't use the hulls at all. Is it, because i fast forwarded these hulls research and haven't yet unlocked the corresponding towers? On many bigger hulls the japanese have secondary towers that have integrated funnel spots. The problem here is, that is can only fit the two smallest funnels in there. When designing faster ships it limits you to having free standing funnels.
  15. I don't know if thats a bug but the multiple expansion steam engine 1 (japanese campaign) has +120% and +170% engine cost per weight.
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