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Yellowalien

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About Yellowalien

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  1. Yellowalien

    ship sail bug - ship speed 0

    I dont have an outpost here, how can I reduce hold? I dont have a free outpost and outpost that I can close now.
  2. Yellowalien

    ship sail bug - ship speed 0

    yes
  3. Yellowalien

    ship sail bug - ship speed 0

    hi, I cannot sail. I'm on a port where I do not have an outpost. I'm in a fleet with trader brig. When I leave port it shows me the speed on 99kts and then 0. I put all sails up and nothing happens. I cant sail, cant leave port, cant disband fleet in port.
  4. Yellowalien

    Caribbean Invasion News

    Truth may be painful...
  5. Yellowalien

    Caribbean Invasion News

    or maybe some toxic GB guys wanna push them out of GB nation? Like spy they sailing and reported to enemy every time they live the port? and they say they will do it until they will leave GB nation?
  6. Yellowalien

    Caribbean Invasion News

    You guys get provoked by 1 man. You just do what he wants you to do cause he's not going to lose anything. It is not port owned by his clan. such act of bravery ... if he would be a man, he would challenge you by saying: - try to take my clan ports if you are brave enough... instead of that he pushes you all against somebody else and you follow his way
  7. Yellowalien

    Caribbean Invasion News

    @Gregory Rainsborough If you are so brave, maybe you ask every nation to attack your Port? You are so brave to expose any others ... Acting against own nation just expose your just a ....
  8. Yellowalien

    Reinforcements update

    You didn't get it. No most players want PVP and PVE on the same server. I don't want to have 2 characters on 2 servers and lvl twice. Did you even realize that due that way of thinking population drops to 200-300 players? Right world in BALANCE, like WoW, EVE or many more successful games. Balance, make a game more realistic, run economy and attract players. Balance on ONE server.
  9. Yellowalien

    Mission limits daily

    well, @admin closed my topics with some suggestion unless I will make a TAG's. He may forget that I cannot edit closed topic .. Anyway there is some of my proposal: https://bccnavalaction.wordpress.com/2018/05/07/the-naval-action-dying-game/ It also include changes in a piracy as piracy cannot be counted as nation.
  10. Yellowalien

    Mission limits daily

    ".. That was is missing in this game and by devs: it is not a solution to split game into 2 server called pvp and pve. The solution is to make a SANBOX where pvp and pve coexist together on one server (look EVE online)..." Because I would like to play game both pvp and pve style like most players. I dont want ot be trapped on one style only. Look at Mrgoldstein post
  11. Yellowalien

    Mission limits daily

    they don't need to be, but: If the mission is pulled from safe zone port it shall be in a safe zone. Just reduce rewards. if the mission is pulled in non safe zone port mission could be in non safe area. increase reward for a risk to be ganked. Let players then decide if they do mission for rewards or they level up character or whatever reason they have. As straight answer to your question: do you want to have more players playing the game like before? Stop using the same argument all of the time "PVP". That was is missing in this game and by devs: it is not a solution to split game into 2 server called pvp and pve. The solution is to make a SANBOX where pvp and pve coexist together on one server (look EVE online)..
  12. Yellowalien

    Mission limits daily

    True, but it also means that game will end in a corner with ~400 players only and never grow up again into thousands. Look at statistics, they don't lie just describing truth.
  13. Yellowalien

    Mission limits daily

    did you consider that not every player is interesting to make 24/7 pvp? Maybe they would like to enjoy sailing and have a fun with pve stuff from time ti time? did you think a bit why game population is dropping? Maybe a behavior of hard pvp push them away from the game?
  14. Yellowalien

    Mission limits daily

    deleted
  15. HI, This game suffering leaking players, decreasing population. that's the truth that cannot be denied. It seems to be that game need major changes if we want to change this situation. Clearly, the way developers grow the game it is not what most players want. I'm not talking about 30-40 hardcore players, I'm talking 3000-4000 players that drop this game. PVP players complaining about lack of targets. In comparison to the sea: sharks eat almost all fishes. Instead of letting fishes population grow again their demand's to reduce safe zones in order to eat last fishes ... The game stuck in a dead corner. Why do not reconsider game's mechanic? Let see another hardcore PvP game like EVE and maybe learn something from that game. EVE has a population over 100k players. This is possible due to fact that even this hardcore PVP game consists of safe zones where PVP is not allowed (besides piracy but not discuss it in details now). What if the Naval Action map would consist of EVE map: - 25% of high safe zones: an area where PvP isn't allowed. Port cannot be captured and belongs to defined nations. Ports are open for every nation's allow trading, etc. building mines and farms shall be possible only on own nation port, however, goods shall be common and not very profitable. -25% of low safe zones: area with predefined nation port that cannot be captured. Every port had a little safe zone (like a fort range) where ships can get reinforcement. PVP is possible outside ports and at open sea. Ports are open for every nation's allow trading, etc. building mines and farms shall be possible only on own nation port, however, goods shall be uncommon and more profitable than at the high safe zones. - 50% of unprotected full PVP zone: ports can be conquered like it is now. PVP is unlimited. Trading allowed as it is now (ports can be open and close like now). Building mines and farms shall be possible only on own nation port, however, goods shall be rare and most profitable compared to low and high safe zones. This allows players to play they own way: PVP, trading, crafting, etc. This will attract players not interested in pure PVP to find their own way to play the game. I am sure that game population would grow again. I'm not afraid that players will stay at hight safe zone. Attracting players to collect very rare and valuable goods in PVP zone port will push them to risk their ships without necessary pushed by developers. The same time clans and nations will be more interesting to fight for ports with rare goods and good trade routes. This is only example of changes that may attract peoples back to the game and increase game population. Big population will give sharks more preys....
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