Jump to content
Game-Labs Forum

Cetric de Cornusiac

  • Content count

  • Joined

  • Last visited

  • Days Won


Cetric de Cornusiac last won the day on May 26

Cetric de Cornusiac had the most liked content!

Community Reputation

148 Excellent

About Cetric de Cornusiac

  • Rank

Profile Information

  • Gender
  • Location
  • Interests
    Historically immersive games like this one. But I also like anything which involves creativity, sandbox building. If you mix the two, you get the perfect game for me.

Recent Profile Visitors

633 profile views
  1. Cetric de Cornusiac

    Deutsche Spieler Ingame

    Wer genauer hinschaut, sieht sie über und über mit goldenen Lilien bestickt.
  2. Cetric de Cornusiac

    Deutsche Spieler Ingame

    Ich hab's ja ein bisschen mit der historischen Orientierung. Und es gab nun mal kein "Reich" das in der Karibik irgendwelche Kolonien aufgemacht hätte. Preussen hat sich zeitweise mal ein Inselchen, Saint Thomas, geleistet, aber auch nur per Pacht "für 30 Jahre" von den Dänen. Ansonsten, was für kümmerliche Unterfangen: <<In 1684, Brandenburg-Prussia was denied the purchase of the French islands Sainte Croix and Saint Vincent.[83] In November 1685,[84] after a failed attempt to purchase Saint Thomas from Denmark–Norway,[83] a Brandenburg-Danish agreement was reached that allowed the Brandenburg African Company to rent part of Saint Thomas as a base for 30 years, while the sovereignty remained with Denmark and administration with the Danish West Indies and Guinean Company.[84] The first Brandenburgian vessel arrived in 1686 with 450 Slaves from Großfriedrichsburg.[84] Brandenburg-Prussia was allotted an area near the capital city Charlotte Amalie, called Brandenburgery, and other territories named Krum Bay and Bordeaux Estates further west.[84] In 1688, 300 Europeans and several hundred slaves lived on the Brandenburgian estates.[85] In November 1695, French forces looted the Brandenburgian (not the Danish) colony.[86] In 1731, the Brandenburg-Prussian company on Saint Thomas (BAAC) became insolvent, and abandoned the island in 1735.[87] Their last remains were sold by auction in 1738.[87] Brandenburg-Prussia tried to acquire Crab Island in 1687, but the island was claimed also by Denmark, England and Spain, and when a second expedition in 1692 found the island in Danish hands, the plan was abandoned.[88] 1689, Brandenburg-Prussia annexed Peter Island, but the small rock proved ineligible for trade or settlement.[89] In 1691, Brandenburg-Prussia and the Duchy of Courland agreed on a partition of Tobago, but since Courland was no longer present on the island which was meanwhile claimed by England, the agreement was nullified, and negotiations with England did not result in an agreement.[89] In 1695, Brandenburg-Prussia tried to get a hold of Tortola, but England denied them settlement.[89] Likewise, England declined an offer to purchase Sint Eustatius in 1697.>> Quelle: https://en.wikipedia.org/wiki/Brandenburg-Prussia#Caribbean Das wollte nicht mal zu Bismarcks Zeiten klappen: https://en.wikipedia.org/wiki/German_interest_in_the_Caribbean Da bin ich doch lieber authentisch mit Frankreich unterwegs.
  3. Cetric de Cornusiac

    Deutsche Spieler Ingame

    Bei uns in Frankreich ist man der festen Überzeugung, dass "Schweden" in Wahrheit aus lauter Deutschen und Österreichern zusammengesetzt ist.
  4. Cetric de Cornusiac

    Le Requin Testing and Feedback

    You don't have to import every single ship from the Old World. It's enough to bring a shipwright and his plans and he can build the Xebec right there in the Caribbean, just like in any other place.
  5. Cetric de Cornusiac

    Le Requin Testing and Feedback

    Xebec is the positive surprise of the day! I used this type back in the days of "Sea Dogs" as preferred ship. Suppose the 'pirate rig refit' will affect this type of mediterranean sails? Edit_ Alright I see the issue of latin sails being affected by jib sail upgrades has sufficiently been discussed already...
  6. Cetric de Cornusiac

    Test du Requin

    Rendre plus interessant? C'est déjà très interessant! Merci pour le chebec, mon navire préferé de 'Sea Dogs'... Dommage qu'il ne cigne pas dans les shallows. On gagne l'impression que ce n'est pas un bateau avec grand ébauche.
  7. Cetric de Cornusiac

    Speed Capped Ships and Speed Meta

    Wood and upgrade effects are fine, in my opinion. What needs a slight workover is the influence of ship size /weight on those boni. Meaning - the effect should not equal the one found on smaller ships equipped with same wood and upgrades. Don't think this is difficult to implement. Just add growing malus in some stats as ship size increases. Will make anything below 3rd rate great again. As Bellonas with 15.5 knots are a bad joke. As much as I like the Bellona, that needs to be said.
  8. Cetric de Cornusiac

    Partial materials wipe - advanced warning

    Ask a good cabinetmaker in your neighborhood. There is skill in everything. And wood is not the same wood, it can differ in quality, which the carpenter/cabinetmaker has to evaluate and dismiss the worse material. Which all has effect on the resulting product, no matter if a writing desk or a ship. Furthermore, he can have good tools or he can have bad tools which spoil the result. Or helpers who don't know their trade because they were chosen for being cheap workforce. Wood which was not allowed to dry out long enough before being processed into frames, because Admiralty was in a hurry. Et cetera.
  9. Cetric de Cornusiac

    Partial materials wipe - advanced warning

    Those would have to swim in the ocean if there were no shipwrights and carpenters equipping them with good ships. And so can you be equipped and everyone has his fun.
  10. Cetric de Cornusiac

    Naval Action needs a good story.

    Make that optional. Myself, I hate storylines I have to follow mandatorily. So people who love to be guided by a story with missions pick it up and everyone else does sandbox as before.
  11. Cetric de Cornusiac

    Partial materials wipe - advanced warning

    That's what I meant by "dermining ship quality by quality of each ingredient you use for fine-tuning the performance of the ship". A wonderful outlook. It would be a fest for us shipwrights. Let the sportsmen blow up everything to pieces... they will come back for more.
  12. Cetric de Cornusiac

    Partial materials wipe - advanced warning

    Also what I am doing. Indiamen have so nicely large cargo holds... and you don't risk them while they are laying in harbor.
  13. Cetric de Cornusiac

    Partial materials wipe - advanced warning

    Strange, I never found the procedure tedious. Not at all. And it raises anticipation while you go through the list and manufacture them - will it be a purple ship? Will it be cramped, agile, very fast? How boring to decide all this just on one click - booom - voila, your ship is ready, out of the Star Trek replicator... Someone before me wrote about having that feeling of actually browsing through heaps of materials, knees, blocks, frames etc and smell the tar... that's how it is supposed to be for the right feeling of this game, besides the fighting stuff. How else you would come across and learn expressions like "howsers and cables" or "oakum" - too bad when all this is away and you press one button. Pffffff. As I said, if we had influence on the quality of each of those parts, it would even be more interesting, as you could fine-tune the ship altogether...
  14. Cetric de Cornusiac

    Partial materials wipe - advanced warning

    Those sportsmen type gamers who don't care a bit about sailing ships and whom you could also give cars, tanks, planes or extraterrestial dust if it only served for making 'marks' and 'points' and prevailing over some other sportsmen types on leadership rankings - those are the click-happy supporters of such simplification. But how long are they going to stay faithful to this game? And isn't there a ship shop in every port to give them on one click what they want?
  15. Cetric de Cornusiac

    Partial materials wipe - advanced warning

    It was also a bit like ship crafting history lesson, in what's needed in quantities. For dedicated ship crafters, it cannot be 'complicated' or 'micro-management' enough. And when I imagine how this could have evolved if we steered into the opposite direction, by making each category of ship parts dependent on quality - all summing up in a unique ship at the end - I am even close to feeling very sorry for 'simplification' in terms of 'fewer clicks'...