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Bonham Rashleigh

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  1. I've been playing online games for decades. Technically even before Ultima Online, but it was the first that drew a decent crowd. I've Alpha/Beta tested a few. One of the problems NA has is that the devs seem too be narrowly focused on appeasing hard core PvPer's. Too often online games fall into this trap. The hard core crowd are the vocal minority, so the smallest group of voices gets paid attention to the most and a much higher percentage of this group are jerks. Some day someone will learn they need to create some servers that are, at their core PvE but has the option for players to voluntarily join PvP. They never seem to learn that catering to this crowd is doomed to turn them into a niche game that eventually only appeals to a small group within that niche. A couple options I think they should look at is create PvE servers where Pirates are flat flagged for PvP no matter what, but nations are not by default and you allow Clans to declare war on each other. Hard core players who want a real challenge (and not to just gank/ruin others fun) can be Pirates and are always flagged. People who don't want to PvP can stay out of it, and there would be PvP oriented clans that are capable of having open FRIENDLY PvP. Maybe even go so far as have two divisions within a clan... the Navy and the Civilians (navy is flagged, civilians are not).
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