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staun

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Everything posted by staun

  1. staun

    Duel/Small Battles

    So daddy isen’t mad, just disapointed. Well guess it could have been. Russian that had to explain to @BABAY, why the had lost to some carebears danes. All fighting is the department of @Lars Kjaer and @Assassin. I just are allowed to tag along to record the fight and upload it. But thats ok. I much rather will sail on my traderbrig to the ports close to CS.
  2. staun

    Duel/Small Battles

    We where just trying to escort an indiaman to Gustavia, when we ran into the Swedish costguard. Bit supriced at all the ships just laying there waiting. I can understand why the misunderstand oure reason to be there, because the guy that should have sailed the India had taken the wrong ship and was on a war ship. The rest of us hadn't noticed the mistake he made. Could we plz get a free pass to Gustavia with an Indiaman.
  3. Well new ore old players, basic cutters have nothing to do in PvP. He attacked a Ai. And the guys in basic cutters used bad codeing to attack a player. Worst part is that it is rear admirals in the BC.
  4. staun

    HRE is almost DEAD, LONG LIVE CABAL

    Everything can be bought. I know because I for long time sold teak to the price that was shameful to britts. But if we end up where ppl need to grind more and more gold, to buy ships. I fear if ships get to expensive ppl just won’t take them out. But can it only be bought because it as it is now is impossible to prevent. What will happend is a clan has the total control and only svares with its friends. Start to talk about an toxic inviroment. You say if it get clan based and more limited. RvR will give more purpose and therefore will get more. I claim it will have the opesit effect.
  5. staun

    HRE is almost DEAD, LONG LIVE CABAL

    Didn’t you argued that nations should have no importanse in RvR, because created toxic inviroment. I also think it was implied that clan should be able to make Alliances acros nations. Would that not just make the nation an empty Shell??
  6. staun

    HRE is almost DEAD, LONG LIVE CABAL

    But unforenaly in my opinion the fewest have that approach to a game.
  7. staun

    HRE is almost DEAD, LONG LIVE CABAL

    Yep that you are right in. But oure topic what the consequence of limited the acces to the best Woods and upgrades, not how yoy train and improve your skill.
  8. staun

    HRE is almost DEAD, LONG LIVE CABAL

    I have a lot of respect for those that make content, that also include Havoc. They where a bad example if you like with your own ship would say you could win with less than the best of the best. But if your point was they tryed anyway, they are a good example. I don’t care what ppl say. What I care about is what they do. My experience is that ppl most time dodge the fights, it the chance for succes in there opinion is small, and the reward non existent. But I could be wrong and ppl don’t care.
  9. staun

    HRE is almost DEAD, LONG LIVE CABAL

    And you have a good point. In general they can change it. Do what they want. My fear is that most proberbly just will stop trying. But I could ofc be wrong.
  10. staun

    HRE is almost DEAD, LONG LIVE CABAL

    I haven’t said skill dosen’t matter. I told you how ppl in general respond. Not sure Havoc actually is a good example . To my knowledge the lost way more pb than they actually have won. Think BF in there days in dk only lost one pb against havoc.
  11. staun

    HRE is almost DEAD, LONG LIVE CABAL

    Well actually this go for all parts in life. . You start by just laying there, then you start to crawl and evently starts to walk, well to get around 15-16 to start crawl because you are drunk. But what also is part of it is, we get help to learn and that speed up the progres. If insted of getting help and motivation, it would be made harder. Lets say you had a 10 kg block strapped on your body. What would the result then be. In a game unlike life, if it just isen’t fun, well we can just find another game.
  12. staun

    HRE is almost DEAD, LONG LIVE CABAL

    Nations may have more players. That right, but how many do actually take part. As it is now it is the few clans that make the different. I know we all can join the same nation, but do think some still have a relation to the flag, why the hell would I ells stay in Dk-NG. With clans my fear is that the 3-5 biggest just would ally up. Again if one part get to powerfull, I fear ppl would stop trying. 1: Even clan breaks up because of disagrement. There is a reason why I not longer is in DNP. But you are right that in a clan you can throw those out you don’t like. Actually I think it is as much the players that makes it toxic as it is nations. 2: Fix for alt. You think about alt can buy up important woods and upgrades. I do think it is a issue, that need some fixing. I also see problems if not done right. If I only can fight in a oak/oak ship, with basic upgrades, I proberbly wouldn’t go out fight. Right now I think ppl uses alt to compensate, not because they like to have an alt. In general I haven’t had the issue with nation that you talk about. But I also only have been in dk. BF did what they did, so did DNP. Now with Orca it is the same. They do as they do. We have told them about oure agrement with the poles and they choose to respect it.
  13. staun

    HRE is almost DEAD, LONG LIVE CABAL

    1. Alliances can be good, as long as they don't get to powerful. If ppl dont stand a chance most just stop trying. Just look a Spain right now. From being one of the nations attacking, they now basicly is reduced nothing. Not sure a clan based game will change that. If we end up with very big and powerful clans, whats then the different to nations? 2: Problem is that we have spend hours flip a port, in boring PvE, and then get prevented to get at pb fight. I give you an example. We had flipped Barahona. Look forward to a fight with the Dutch. We had a Pb fleet with the 5300 ready. The Russians didn't like us to have that fight, so they had around 15 first rates waiting for us. We could ofc go out and fight, but lets be honnest it just would be a slaughter. No no reason to go out. Another exampel. We flipped Placer and wanted a fight with the britts. Spain screend us out, because they wanted a fight. So now we just simply don't want to spend time grind PvE to maybe get a fight. Some ports, it is fair enough, to be screened out of, but there is plenty of ports with no relevanse, why just not let ppl get some fun fights. We might actually maybe end up getting more PB's and therefore more content. 3: Danes went to Cartagenha for a couple of resaons. First of all it is one of those ports, that should take all both to win and defend. But the main reason was the dutch. The dutch had taken Fajardo, Viques and Passaje. All knew BF just left and the danes was in a bad shape. So we knew we couldn't take those ports back. So we made it simple. If they would keep ports close to danish capitol, we would interfiere with there RvR, where ever we could. So basicly went to screen them out where ever they wanted a pb, with out care if we lost all oure ships. Another reason we pay our debt. The swedes helped us to get them out, so it was a simple matter of honnor to repay.
  14. staun

    Retag griefing

    F11 can be used to pinpointe the exact location. Makes it easier to place the revenge fleet. Some use it Alot and some don’t.
  15. I was out in the patrole zone yesterday. Joined a fight, took the low br side. Just to find americans in basic cutters. Left because I won't help players, sailing in basic cutters in the patrole zone. But went out and tagged one of them, and 4 more joined. Yep all Basic basic cutters again. One clan member joined late to save me, but thats not the point. My fear is that the US have been harvest so much they simply can't fill the demand for ships and forced to sail in basic cutters. I think in this desperate time for the US nation, we from the rest of the nation, should do oure best to help them back, on there feets. So what I propose. is that all nations do the following. 1 We all send 1 ship a week to the US 2 We limits us self to only sink 1 US player a week 3 If we sink more than 1 player, we need to have bought that kill from a player that won't use his US kill that week. 4 The money that come in for bought kills, are used to get hul, rig and rum to the US, so they can get it on there ships. If it not is all US players in a desperat need but only the CSA clan, the support pack can be more limited. Maybe even inside the US nation, they can find a way the help there admirals, so they don't have to fight in basic cutter.
  16. staun

    Retag griefing

    No I am not arguing just for the argument. But it is typical for players to pull that card. I am serious in that the mechanic as it is, is ballanced enough. We don’t need any big change as it is. How does it matters if the “Home team” has a change to stop those guys that sail there 15,5 kn ships. Try to read a lot of the post about ppl being farmed. They allready have a big advantage, by making them bigger, well then ppl just totally stop try to Hunt them Down. Yes few players wont care, but doo you think it is the majority. You said it well.” I run traders if”. I gave a solution where He could do the same. The traders loose his ships and cargo. All He had to do was give up his PvP marks, I even let him keep his ship. But thats not good enough. Why is it ok for the trader to surrender. He didn’t ask for a fight. The hunter that went out for sure did. Sometimes it would be nice if ppl look at the total picture what the change would be overall. Give the hunter 100 % free get away, is in my opinion bad. But thats what He wants. They had to chase him for 4 houre to get him. He him self told they only got him because he helped them. Why make change to make it easier to get away. if we want to stop those guys going in15,5 should we then be forced to spend 6 hours to get him? I can tell you how such a fight go. There is spread a net out to get him in what ever way he goes. When he get visible the chase start. So one guy is close to him. The hunter makes a defensive tag if anybody get to close. Because he controlles when, the rest have to go for a join circle. So the fight is 1vs 1 in the start. The hunter goes on the best heading, start to chain the other guys with his rear guns, witch is more acuat the the chaser. So fast he will have better sail and get out of range of effectfully chains. At that point you basicly just can leave and start all over. You do that to run him out of rig repairs. So evently you get him in a fight where he can’t outrepair you
  17. staun

    Retag griefing

    All you get with that is to help those guys running in there 15,5 km fir fir ships get there kill on a trader ore a low level player. Is that realy the PvP you want to reward?
  18. staun

    Retag griefing

    First I only have one ass, so assholes is not posible for me. No i do belive as it is now is fair.
  19. staun

    Retag griefing

    It is s solution, you just dont like it.
  20. staun

    Retag griefing

    Well last time i saw that, was when they killed me in a Bellona. We spend the next 3 hours trying to get them to fight us. You know tagging and retagging. In that way I like the Russian and Sweeds better. Not so much BS. But guess with Havoc by Britts, they soon will be on that list.
  21. staun

    Retag griefing

    Well as all captains you are welcome to danish waters. Sometimes we are home and sometimes we are not, But thats not the issue her. You ask for a way to get out a chase for 4 hours. I gave you a solution. But as it is now I think it is balanced enough for both hunters and the hunted. Alone that they had to chase you for 4 hours be enough. Honnestly how many is going to chase the same guy for 4 hours. When pop change, new small adjudtment might be needed.
  22. staun

    Retag griefing

    I gave an solution to teleport to harbor. It only would cost you the PvP marks you had earned since you left the habor.
  23. staun

    Retag griefing

    If we want to talk about Ow PvP, it atleast to me make no sence to focus on part. When ever you change one part, it has an effect on all. I fear the what would happen if we give a free get away card, it just would make på stop try to fight the hunters. It that what we want. Ppl swoping in on speeed build ships. Kill a trader and Wupti, the are gone. Come back 5 min later and Wupti another easy kill.that is what happens if we get 2 min invisibility. Allready ppl are most time saying, that there is no need to waist hours try to get him.
  24. staun

    Retag griefing

    There have been a idea up about you loose all you have gained since you sailed out of port, But you then could teleport to a habor. That would solve your problem . The issue is from witch side you look at it. You think if you as a hunter have to spend 4 hours to get away, you need a better advantage. The other side is if you have to spend 4 hours to chase Down a guy, He allready have to big an advantage. You say they waisted 4 hours og your time chasing you. You could also turn it around and say you waisted 4 hours of there time running insted of stay and fight . All depend on your perspective. But if we make a game where the attacker get all advantages, then I for sure belive we will loose plsyers How many traders get away, think they die more often then they survive. Maybe they also should have a better chance. It is all up to witch side you want to favor. I think it with all that is part of a Hunt, it is resonably balanced.
  25. staun

    Retag griefing

    And i don’t think the guy just doing a mission want to be jumped and either give up his ship ore maybe be forced to fight for 1,5 hour, for a mission He expected to take 10 min. But for both cases you know there is a chance to get jumped as there is to be chased.
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