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Francis Geary

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    Somewhere in Surrey, England

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  1. First things first .. LOVE THIS GAME ! .. as far as my humble pve 'Ensign / Basic Cutter / 20k+ gold so-far' experience limitations allow .. as in pretty much only scratching the scratch on the pimple by the freckle in an unmentionable area that is the screen of the NA world .. will allow /grin .. having said that .. moving on .. I found this game literally in the last few days [actually playing on the PvE server FIRST, and quite possibly for ALWAYS, but just in the last two days or so, and specifically for the learning curve] .. I have already invested many many hours in youtube tutorials, forum browsing and info / guide reading .. as a big percentage of ANY game I play is 'learning the ropes' [apt pun ap-sa-darn-loot-ly intended !] .. and making and earning my own way through the early stages as the dev team intended, so as to enjoy and appreciate as many gameplay aspects, ambience design and immersion level details as possible .. It cannot be emphasised enough how important it is to be in a SAFE environment while you learn what you like to do, how you do it, UI techniques, getting to know the world / map and so on .. without being TOO 'Captain Obvious' [pun intended again] .. and as others have already pointed out, this priceless emotional security should not be underestimated for both training AND all new and veteran PvE--[PvP by choice] 'preferring players' like myself .. In order to give some type of comparison, most of the best [imho] successful [you be the judge] MMORPG's I have played .. obviously there are other countless ones I have no knowledge of, and I can of course only refer to my personal experience of those listed below .. which offer various combinations of game type and fall into the following formats [to the best knowledge I can find correct at this time] .. ------------------------------------------------------ PvE / Servers --- Trading --- Crafting ------------------------ PvE inc. PvP ---------------------------------------- PvP ---------------------------- [Dedicated Areas/Type/Optional] PvP [Dedicated Servers] 1. Everquest [Orig.] ONLY / 21 Good Yes [NO / None / No] YES [1 of 22] 2. Everquest II ONLY / 10 Yes Yes [ Previously / BattleGrounds / Yes ] NO 3. Dark Age of Camelot YES / 11 Yes Excellent [ Very Large / 3 Realm RvR / Yes ] NO [Previously 1 or 2] 4. Istaria [orig. Horizons] ONLY / 3 Excellent BEST (imho) [No / None / No] Never 5. World of Warcraft YES / 245 Excellent GOOD [ YES / BattleGnds/Arena RvR (Var Team sizes) ] YES [112/245] 6. Naval Action YES / 3 Excellent no knowledge yet [ YES / Instanced / Yes ] YES [2/3] Of course this does in great measure reflect my bias towards PvE with PvP options .. but the games listed can I think claim to have withstood the test of time to greater or lesser extent, and be good business models in part at least for any new good concept games starting out .. but I do wish to draw our attention to the balance of mainly PVE inc., or access to 'PVP' instances being prevalent .. the bigger games like WoW can afford the luxury of a large %age of dedicated PVP Servers as well .. but I'd suggest they could get away with far fewer if they had to because of the many varied RvR/Arena Team PvP options their PVE servers offer inclusively .. I was extremely happy to see the positive ADMIN reply above giving us pve types every opportunity to remain hopeful that the original poster had been heard along with our voices and concerns .. I have really only spent this length of time on this post to illustrate that we are very serious in our hope that this PVE server we love will exist for a long time into the future and develop its own specifics and enhancements as 'dev-time' allows .. I sincerely believe this will help future marketing efforts to expand and assist the appeal of both the PVP & PVE aspects of this excellent concept game .. and be very profitable in both cash terms and player/customer enjoyment where the real intrinsic value of any product resides .. I am sirs your faithful servant, Sir Francis Geary
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