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emcdunna

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Landsmen

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  1. Hey guys, the data there like "9a 36" is hexadecimal representation of a number. Like "10" is 160 in base 10. And "0A" is 10 in base 10. So if you just translate that into decimal and find the scaling factor (like does the number 300 mean 300 yards range? Or does it mean 3000 yards? Etc.), you can put whatever data you want without needing to copy-paste another weapon. So if you want to increase the sharps' damage by 20 percent, just translate to decimal, mutliply by 1.2, translate back, and fill in with the hex value. For example if the damage was "10" in base 10, in hex it would say "0A", and you'd want to multiply it to make it 12 in base ten, which is "0C" in hex.
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