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C R E W

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Landsmen

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  1. Members 439 285 posts Report post Posted 58 minutes ago (edited) the discussion has gone on for a couple years now. The balance of pve and pvp. The options for pvp and pve for players. If its possible here is my proposed solution Keeping the current Caribbean map and its ports. No more regions, all ports solo , each one needing to be captured. The map becomes lawless, all out pvp between players. Ports no longer belong to the NPC countries, they are taken over by players, controlled by players, governed by players, joined into player empires BY PLAYERS. Wars fought over them by players. Taxes and shipping tarifs decided by players governing the ports. I think you get the idea, that the current map would be one big player sandbox. Player clans with their own colors taking the ports, NPC nations are gone from this map. The second map would be a brand new map of europe. The ports of this new map would be owned and always controlled by NPC nations. That means players do not change their ownership there are no wars over those ports they are always NPC ports, stable and without player wars. yes there could be piracy but that would be limited because NPC nations would have defensive ships that protect traders and attack pirates. This european map would be the new high security NOT PVE, just high security map. Its not a PVE map because there is still a small chance for pvp but its greatly limited. this map will not only be a historic breath of fresh air, something new to sail around, trade, gain marginal profits etc. It will be the map where carebears and PVE players can enjoy relative safety to just play the game , trade, craft and not worry so much about losing ports or their stuff. This would also be the map where players who lose at pvp can fall back and rebuild, regroup and replan a pvp strategy then sail their new fleets to try and start a new empire in the Caribbean. These two maps would be joined via Trade Wind spots . Lets say there are four trade wind spots on the edge of each map marking the entry to the atlantic ocean. Players go to these spots then are teleported to the new map. These trade wind spots will likely have player pirates lurking looking for easy prey, they may also be a place for players to camp and invite all kinds of pvp battles, like a pvp gathering hole. Players just wishing to cross the Atlantic may need to scout ahead, they may need to form large escort fleets to reach the Caribbean. To balance things i would say the trade wind spots on the europe side would be patrolled by NPC ships that way that side is at least "safer" to allow players to at least scout and have a fighting chance to get back to europe safely. The Caribbean side would be anything goes pvp. Also to allow those players who have lost everything in the Caribbean a way to get back to europe you could allow for trade ship passage so you can just teleport from Caribbean with just you, no ships, to a europe port so you can just start over. Yes on the europe map you could serve under npc nations and MOST IMPORTANTLY there are no wars between NPC that way there is no forced pvp between players on the european map. For a ship based sandbox MMO to survive it needs to give players options for play style. The current one map, everyone forced into npc nations total war is failing because the winners cascade steam roll, the losers have almost no options to regroup and carebear players are stuck in the middle and everyone is frustrated in the long run. The devs are pulling their hair out trying to balance it all and they will never balance it out in the current format. Try my ideas above it may help this game long term? Edited 56 minutes ago by Rebel Witch
  2. ya well...been with this game since launch..and they still dont have a clue
  3. map is WAY TOO DAMN BIG...reduce the map by HALF or more...MERGE SERVERS ...problem fixed...OH and FREE PORT TP...4 hr cool down..GG game is awsome again
  4. AGREE 100% shrink the map for now..8-10 times smaller, what kills the player base is the hours of wasted time to PvP or trade, as the pop grows then add more. until we either get the 1000s of players back OR the map gets smaller to not waste so much time..the game will die. might last a month if we lucky at this rate
  5. w/e you devs decide to do..please do it in a hurry, pop is fading pretty quick...im running outta people to hunt
  6. *REMOVE SHIP SPEED CAP *MERGE SERVERS *REMOVE CONQUEST MARKS
  7. *REMOVE SHIP SPEED CAP *MERGE SERVERS *REMOVE CONQUEST MARKS
  8. merge servers...problem fixed....bigger pop..more pvp..more happy players
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