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Clubhaul

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Landsmen

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  1. And another thing.... Maybe the Depower function should be on only as long as you are actively pressing it (with a rudder-like double tap to hold option). Thoughts? This would certainly help me not to loose ships by getting stuck in irons, depowered, having forgotten to take it off after taking my last shot, ineffectively flailing the yards and rudder wondering why nothing was happening whilst being blasted to toothpicks by the circling wolves! Doh Doh Doh!!!
  2. My Tuppence worth: Many no doubt previously covered in the 63 preceding pages, apologies for duplication and lazy failure to read and assimilate all. 1. Gunports should be closed in OW by default: "Clearing for action"; ports opening, guns running out, martial drumming etc could merely be an automated animation consequent on entering combat or it could be a more exciting mechanic, perhaps a button in OW. Running permanently cleared for action might have a negative consequence i.e speed (Survivability, if heavy weather ever implemented) or instead might be limited by the need for a cool down. Failure to clear for action in a timely fashion might have a negative consequence as combat opens i.e. a longer time to a state of gunnery/boarding preparedness which might allow your more alert opponent time for an unopposed broadside. 2. Weather: i. Storms, variable effect on classes and sizes of ship, the possibility of wreck on an iron bound lee shore, the need to reef or run to a sheltered bay. Yay for danger! ii.Modelling of randomly generated low/high pressure systems migrating across map with wind direction and speeds following the physics. 3. Some sense of which direction you are pointing the telescope. I would suggest a faint line/sector on the compass display to show the direction of view/camera angle. That means that when you lower the scope and the POV rubber band pings you back to whatever direction you were previously facing you don't immediately lose sight or sense of position on that promising/threatening sail on the horizon. This would also allow players to take approximate fixes on land features to slightly improve guesstronavigation. (Cutting the rubber band might be ok too!) 4.Stars (and planets) by night, and a sextant to use them by. Thank you for your comments and consideration.
  3. A tip of the hat to your fine collection. Your bookshelf may benefit from some diagonal bracing if not to warp under it's broadside weight of ink!
  4. So far, with a stunning lack of imagination; British, because I am, and EU PvP because best ping. (Though all are <100) Not chauvinistic about it though, and would be happy to consider alternatives for the sake of balance before I get to too invested in the character I've created.
  5. Thank you chaps! Reorx - All the paperback novels are pretty much the whole Patrick O'Brian series (Master and Commander &c. &c. ...). Thank you for the advice; after all "No captain can do much wrong who lays his ship alongside that of the enemy". I will have to check out how to swap the guns out. That being said my range and bearing game must be shaping up as I have scored my first victory over the AI this evening on a solo mission vs a pirate brig. At various points I was both leaking and on fire but limped over the finish line modestly charred and shattered!
  6. Hi, I am rather surprised it's taken me so long to find this game. It's bloody fantastic! As you can see I'm a bit of a fanboy of the period. That being said, some theoretical knowledge doesn't seem to stop me being repeatedly newbishly battered to driftwood by the AI in the basic cutter. Hopefully I'll get it together enough eventually to get clanable and get into some larger scale action. Thank God for youtube idiots guides. Until then, see you on the high seas! "A bloody war or a sickly season"
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